try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function
On Tue, 22 Feb 2005 20:40:09 +1000, Draco [EMAIL PROTECTED] wrote:
or you could make your own function that simply has UTIL_REMOVE(this); in it
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Draco
Coder for Perfect Dark and Kreedz
If FadeOut works like HL1, it only makes it gradually invisible and
untouchable, but it's still there. I bet for the UTIL_Remove func.
On Wed, 23 Feb 2005 20:40:57 +1000, Teddy [EMAIL PROTECTED] wrote:
try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function
Hi everybody. I have a vulnerable entity that become ragdoll when i kill him.
In the code i make first the ragdoll entity and destroy the entity.
The ragdoll appears and mantain always in the map, but i want to dissolve or
make disappear this ragdoll after four or five seconds. Do you know a
or you could make your own function that simply has UTIL_REMOVE(this); in it
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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I would set the ragdoll ent's think to whatever the base entity uses
to destroy itself and it's nextthink to 5 seconds
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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