Re: [hlcoders] Code File Structure

2007-01-15 Thread bloodykenny
http://www.youtube.com/watch?v=Af1OxkFOK18 At 2007/01/10 02:20 PM, John Sheu wrote: On Wednesday 10 January 2007 1:57 pm, Nick wrote: Hard work and determination beats experience hands down. Well, generally, hard work and determination lead to experience... -John Sheu

Re: [hlcoders] Code File Structure

2007-01-15 Thread Nick
hahaha On 1/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://www.youtube.com/watch?v=Af1OxkFOK18 At 2007/01/10 02:20 PM, John Sheu wrote: On Wednesday 10 January 2007 1:57 pm, Nick wrote: Hard work and determination beats experience hands down. Well, generally, hard work and

[hlcoders] Code File Structure

2007-01-10 Thread Kenneth Arcieri
Greetings, I apologize in advance for this newbie question, but I cannot seem to find this information anywhere. With all of these files provided for the source engine where can one find an explanation for each of the files and the functions provided in the files? Does one not need this to

Re: [hlcoders] Code File Structure

2007-01-10 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] which files are you referring to specifically? On 1/10/07, Kenneth Arcieri [EMAIL PROTECTED] wrote: Greetings, I apologize in advance for this newbie question, but I cannot seem to find this information anywhere. With all of these files

Re: [hlcoders] Code File Structure

2007-01-10 Thread Nate Nichols
In general, there isn't a magic webpage or manual that says things like If you want to mod the crossbow, its source files are x.cpp, y.cpp, and z.h As you spend time with the code, though, you'll eventually develop some kind of intuition about where files/functionality are probably located.

Re: [hlcoders] Code File Structure

2007-01-10 Thread Oliver
-- [ Picked text/plain from multipart/alternative ] You've probably already done this, but be sure to check the wiki: http://developer.valvesoftware.com/wiki/SDK_Docs Sometimes specific functions are explained (i.e. http://developer.valvesoftware.com/wiki/ShellExecute). Also search forums, these

Re: [hlcoders] Code File Structure

2007-01-10 Thread John Sheu
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: In general, there isn't a magic webpage or manual that says things like If you want to mod the crossbow, its source files are x.cpp, y.cpp, and z.h As you spend time with the code, though, you'll eventually develop some kind of

Re: [hlcoders] Code File Structure

2007-01-10 Thread Kenneth Arcieri
On 1/10/07, John Sheu [EMAIL PROTECTED] wrote: On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: In general, there isn't a magic webpage or manual that says things like If you want to mod the crossbow, its source files are x.cpp, y.cpp, and z.h As you spend time with the code,

Re: [hlcoders] Code File Structure

2007-01-10 Thread Nick
Hard work and determination beats experience hands down. On 1/10/07, John Sheu [EMAIL PROTECTED] wrote: On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: In general, there isn't a magic webpage or manual that says things like If you want to mod the crossbow, its source files are

Re: [hlcoders] Code File Structure

2007-01-10 Thread John Sheu
On Wednesday 10 January 2007 1:57 pm, Nick wrote: Hard work and determination beats experience hands down. Well, generally, hard work and determination lead to experience... -John Sheu ___ To unsubscribe, edit your list preferences, or view the list