http://www.youtube.com/watch?v=Af1OxkFOK18
At 2007/01/10 02:20 PM, John Sheu wrote:
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
Hard work and determination beats experience hands down.
Well, generally, hard work and determination lead to experience...
-John Sheu
hahaha
On 1/15/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://www.youtube.com/watch?v=Af1OxkFOK18
At 2007/01/10 02:20 PM, John Sheu wrote:
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
Hard work and determination beats experience hands down.
Well, generally, hard work and
Greetings,
I apologize in advance for this newbie question, but I cannot seem to
find this information anywhere. With all of these files provided for
the source engine where can one find an explanation for each of the
files and the functions provided in the files? Does one not need this
to
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which files are you referring to specifically?
On 1/10/07, Kenneth Arcieri [EMAIL PROTECTED] wrote:
Greetings,
I apologize in advance for this newbie question, but I cannot seem to
find this information anywhere. With all of these files
In general, there isn't a magic webpage or manual that says things
like If you want to mod the crossbow, its source files are x.cpp,
y.cpp, and z.h
As you spend time with the code, though, you'll eventually develop
some kind of intuition about where files/functionality are probably
located.
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You've probably already done this, but be sure to check the wiki:
http://developer.valvesoftware.com/wiki/SDK_Docs
Sometimes specific functions are explained (i.e.
http://developer.valvesoftware.com/wiki/ShellExecute).
Also search forums, these
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
In general, there isn't a magic webpage or manual that says things
like If you want to mod the crossbow, its source files are x.cpp,
y.cpp, and z.h
As you spend time with the code, though, you'll eventually develop
some kind of
On 1/10/07, John Sheu [EMAIL PROTECTED] wrote:
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
In general, there isn't a magic webpage or manual that says things
like If you want to mod the crossbow, its source files are x.cpp,
y.cpp, and z.h
As you spend time with the code,
Hard work and determination beats experience hands down.
On 1/10/07, John Sheu [EMAIL PROTECTED] wrote:
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
In general, there isn't a magic webpage or manual that says things
like If you want to mod the crossbow, its source files are
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
Hard work and determination beats experience hands down.
Well, generally, hard work and determination lead to experience...
-John Sheu
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