I've trapped a crash in my mod (dystopia) in C_BaseEntity::CreateModelInstance() when it tries to access the modelrender it gets a 0x00000 return. This happens when rendering from C_BaseCombatWeapon::DrawModel, it's just started happening since the last updates.
Anyone else had a similar problem? -Teddy _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders