] Cryptic crash in engine.dll
Has anyone encountered the following crash in the engine.dll ?
CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
ModelInstanceHandle_t handle )
{
..
..
Assert( modelloader-IsLoaded( instance.m_pModel ) (
instance.m_pModel-type
Has anyone encountered the following crash in the engine.dll ?
CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
ModelInstanceHandle_t handle )
{
..
..
Assert( modelloader-IsLoaded( instance.m_pModel ) (
instance.m_pModel-type == mod_studio ) );
studiohwdata_t
Any custom shaders on props?
On Thu, Aug 6, 2009 at 10:05 AM, Minh minh...@telus.net wrote:
Has anyone encountered the following crash in the engine.dll ?
CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
ModelInstanceHandle_t handle )
{
..
..
Assert(
nope. All props are using standard Vertexlitgeneric. This is the full
callstack
engine.dll!CModelRender::FindOrCreateStaticPropColorData(unsigned short
handle=24) Line 3267 + 0x9 bytesC++
engine.dll!CModelRender::UpdateStaticPropColorData(IHandleEntity *
pProp=0x0ca55000, unsigned short
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