Re: [hlcoders] Cryptic crash in engine.dll

2009-08-07 Thread Jonas 'Sortie' Termansen
] Cryptic crash in engine.dll Has anyone encountered the following crash in the engine.dll ? CColorMeshData *CModelRender::FindOrCreateStaticPropColorData( ModelInstanceHandle_t handle ) { .. .. Assert( modelloader-IsLoaded( instance.m_pModel ) ( instance.m_pModel-type

[hlcoders] Cryptic crash in engine.dll

2009-08-06 Thread Minh
Has anyone encountered the following crash in the engine.dll ? CColorMeshData *CModelRender::FindOrCreateStaticPropColorData( ModelInstanceHandle_t handle ) { .. .. Assert( modelloader-IsLoaded( instance.m_pModel ) ( instance.m_pModel-type == mod_studio ) ); studiohwdata_t

Re: [hlcoders] Cryptic crash in engine.dll

2009-08-06 Thread Joel R.
Any custom shaders on props? On Thu, Aug 6, 2009 at 10:05 AM, Minh minh...@telus.net wrote: Has anyone encountered the following crash in the engine.dll ? CColorMeshData *CModelRender::FindOrCreateStaticPropColorData( ModelInstanceHandle_t handle ) { .. .. Assert(

Re: [hlcoders] Cryptic crash in engine.dll

2009-08-06 Thread Minh
nope. All props are using standard Vertexlitgeneric. This is the full callstack engine.dll!CModelRender::FindOrCreateStaticPropColorData(unsigned short handle=24) Line 3267 + 0x9 bytesC++ engine.dll!CModelRender::UpdateStaticPropColorData(IHandleEntity * pProp=0x0ca55000, unsigned short