In this thread:
http://www.natural-selection.org/forums/index.php?showtopic=62384
on the ns.org forums, the possibilty of using detail textures in
Half-Life was brought up.  Screenshots of CS:CZ appear to show detail
textures, and the existence of the cvars r_detailtextures and
r_detailtexturesupported suggest that this was added in a recent HL
engine update.

Looking through RetailInstalledFiles.txt in half-life.gcf I found a list
of all the files included in CS:CZ.  There are a lot of files with names
like "gfx/detail/dt_texturename.tga", and a "mapname_detail.txt" for
each bsp file.  Setting the cvar r_detailtextures to 1 in HLDM gives the
message "Loading detail textures..." followed by "Couldn't open
maps/mapname_detail.txt".

Does anyone know if it's possible to use these detail textures in
standard HL mods?  And could anyone from Valve give us a hint as to the
format of the .txt files?  I've gathered it's some kind of texturename
-> detail texture mapping, but the obvious formats don't appear to work.

-- Philip Searle


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