In this thread: http://www.natural-selection.org/forums/index.php?showtopic=62384 on the ns.org forums, the possibilty of using detail textures in Half-Life was brought up. Screenshots of CS:CZ appear to show detail textures, and the existence of the cvars r_detailtextures and r_detailtexturesupported suggest that this was added in a recent HL engine update.
Looking through RetailInstalledFiles.txt in half-life.gcf I found a list of all the files included in CS:CZ. There are a lot of files with names like "gfx/detail/dt_texturename.tga", and a "mapname_detail.txt" for each bsp file. Setting the cvar r_detailtextures to 1 in HLDM gives the message "Loading detail textures..." followed by "Couldn't open maps/mapname_detail.txt".
Does anyone know if it's possible to use these detail textures in standard HL mods? And could anyone from Valve give us a hint as to the format of the .txt files? I've gathered it's some kind of texturename -> detail texture mapping, but the obvious formats don't appear to work.
-- Philip Searle
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