Re: [hlcoders] FX_FireBullets() / FireBulletsInfo_t

2005-02-01 Thread Teddy
Yeah, FX_FireBullets() is for multiplayer, it uses a filter with UsePredictionRules(), so the shot code is run first on the client, then on the server. When it's run on the server, it transmits a bullet to everyone but the person who fired. The reason player-FireBullet() is doubling tracers is

[hlcoders] FX_FireBullets() / FireBulletsInfo_t

2005-01-31 Thread r00t 3:16
Some posted about bullet tracers awhile back and I gave them a quick idea how to fix it. When testing a map I noticed the the mp5 was firing 2 bullets every time you quickly pushed the fire button. So debugging the info it seems the FireBulletsInfo_t Fire; Fire.m_iShots = 1; Fire.m_vecSrc =