Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-29 Thread Tom Schumann
Have you tried doing the same thing in the singleplayer source? I remember removing that block of code from the singleplayer source and it worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-29 Thread Brent Lewis
@list.valvesoftware.com Subject: Re: [hlcoders] HL1 Third Person Camera Problems Have you tried doing the same thing in the singleplayer source? I remember removing that block of code from the singleplayer source and it worked. ___ To unsubscribe, edit your list

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-28 Thread kevin bowen
I've changed everything in my in_camera.cpp, my client side COMPILES, with NO ERRORS, but nothing has changed :( thirdperson in console still does nothing. Is there ANYTHING that could be happening that makes it so something is overriding my code, or even my client dll? This is very frustrating.

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-27 Thread Tobias Kammersgaard
I pastebinned my in_camera.cpp, try that. http://pastebin.ca/1768157 Make sure your binaries are getting copied once they're built. http://pastebin.ca/1768157 - ScarT 2010/1/27 kevin bowen fragmasterbo...@gmail.com In in_camera.cpp I've commented out this section, so thirdperson SHOULD work

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-27 Thread kevin bowen
Ah! If I type in thirdperson at the main menu and then create a server, it works. I'm not quite sure how to hardcode the thirdperson command at the menu though, any tips on how to accomplish this? I don't want to take a .cfg file route On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-27 Thread Allan Button
Is this something you can do with a fake client command? Or maybe a launch option? :END Typed and sent from my mobile. Sorry for the delayed reply an the typos. # For urgent response, please email supp...@netaccess.ca or call 905-524-2001 and press 1. On 2010-01-27, at 7:34 PM, kevin

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-27 Thread kevin bowen
I would prefer to not do it with a launch option (unless you can hardcode it in somehow) Upon looking further, I don't think my in_camera code is executing at all, because when I type thirdperson in at the menu and then start up a server, my yaw is at 90 instead of the 0 I set it to in the code

[hlcoders] HL1 Third Person Camera Problems

2010-01-26 Thread kevin bowen
In in_camera.cpp I've commented out this section, so thirdperson SHOULD work in console, but it does nothing. Turning sv_cheats on doesn't change anything either. 1. #if !defined( _DEBUG ) 2. if ( gEngfuncs.GetMaxClients() 1 ) 3. { 4. // no thirdperson in multiplayer. 5.