You'd be better off making a room as large as you can using the
tools/toolsblack texture.
It looks the same but is more engine friendly.
2009/9/20 Joshua Scarsbrook jscarsbr...@gmail.com:
Well for one going into the leak is exploring the source engine and it
is fun, for 2 the door will stop
or even nodraw
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 20/9/09, Harry Jeffery harry101jeff...@googlemail.com wrote:
From: Harry Jeffery harry101jeff...@googlemail.com
Subject: Re: [hlcoders] How safe is it to travel into The Void
To: Discussion of Half-Life
In portal, I once made a portal into the void using Hammer. That was
interesting.
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^Wow, I just tried that, that's something. Either way, as much as I know
about the void, I know it's smart to avoid it. In one map I made, I used a
big giant room with black texture on the inside, and invisible on the
outside (I don't know if that was necessary or not), then I made another
room
well thanks for the help but i have been into the void with no ill
effects once i was done i exited normaly, using garrysmod and entiry
debugging, and a overly complex watching station, i was able to get a
prop and a entiry to travel down to over -100 z units.
Damian Pursey wrote:
^Wow, I
#define MAX_COORD_FLOAT (16384.0f)
Anything outside of the coordinates 16384 to -16384 is not going to
function properly, and anything outside of this range is going to be
clamped to the proper range when networked. Go ahead and play in the
void all you want like it's
Thanks for the help
So what you are saying is in mutliplayer games atempt to travel into the
void will resalt in well hitting a invisable wall. anyway i can happly
get ents to travel down there with no ill effects, i went down to
-100 with no effects. so the void is fun to explore but
@Your last question: No because they are most likely already compiled
into the engine binaries.
Thanks,
- Saul.
On 20 Sep 2009, at 23:18, Joshua Scarsbrook jscarsbr...@gmail.com
wrote:
Thanks for the help
So what you are saying is in mutliplayer games atempt to travel into
the
void
Hi
Using Garrysmod and Entiry Infomation Outputs i was able to send a
normal prop down to a z of - 16000 aprox without a crash, the map i made
is designed to work well with the void, it has a semi sealable leek that
is a large door and a area out into the void. All of this has been done
in
Erm. Can you explain to me... WHY you want to go into the void? And how do
you have a semi-sealable leak? The door won't stop the leak as it's a
brush entity... So it's a leak
On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook
jscarsbr...@gmail.comwrote:
Hi
Using Garrysmod and Entiry
Well for one going into the leak is exploring the source engine and it
is fun, for 2 the door will stop the leak from rendering. also i have
found render target cameras do not have the rendering problem
Matt Hoffman wrote:
Erm. Can you explain to me... WHY you want to go into the void? And how
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