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Dear Adam,
I'm actually not experiencing the same problem as the Video's one.
I mean my blur filter doesn't seem to be applied on my bloom effect.
See the difference between a blurred render of
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Hello the list !
I'm currently working on a basic bloom effect.
To do this, I use the blurfiltery.vmt filter, but when use it the bloom
effect isn't visible whereas I notice a lower framerate.
So
It looks like you have the blur texture working, how
ever garry said something about looking at the
contrast values when my project mate asked him how he
enabled his.
One thing you should be doing, unless you wish to
learn HLSL - is wait for the lost coast, and its SDK.
You should check out the DoScreenSpaceBloom() function in
view_scene.cpp, as the blurfiltery shader is used there
On 10/6/05, Thomas TISSOT-DUPONT [EMAIL PROTECTED] wrote:
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Hello the list !
I'm
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