[hlcoders] How to apply a blur filter on a texture?

2005-10-06 Thread Thomas TISSOT-DUPONT
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Dear Adam, I'm actually not experiencing the same problem as the Video's one. I mean my blur filter doesn't seem to be applied on my bloom effect. See the difference between a blurred render of

[hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Thomas TISSOT-DUPONT
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello the list ! I'm currently working on a basic bloom effect. To do this, I use the blurfiltery.vmt filter, but when use it the bloom effect isn't visible whereas I notice a lower framerate. So

Re: [hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Adam \amckern\ Mckern
It looks like you have the blur texture working, how ever garry said something about looking at the contrast values when my project mate asked him how he enabled his. One thing you should be doing, unless you wish to learn HLSL - is wait for the lost coast, and its SDK.

Re: [hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Teddy
You should check out the DoScreenSpaceBloom() function in view_scene.cpp, as the blurfiltery shader is used there On 10/6/05, Thomas TISSOT-DUPONT [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello the list ! I'm