...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, January 19, 2010 8:28 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
DX6? What is this, 1998? http://en.wikipedia.org/wiki/DirectX#Releases
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
Kammersgaard
Sent: 20 January 2010 08:18
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
Support for DirectX 6 wasn't in the retail release, and 7 isn't
08:18
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
Support for DirectX 6 wasn't in the retail release, and 7 isn't
supported anymore.
/FarTLOL
2010/1/20, Allan Button abut...@netaccess.ca:
Maybe
January 2010 12:05
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
*UnlitTwoTexture*... can't you just use *WorldVertexTransition* or *
WorldTwoTextureBlend* and set *$fullbright 1*
Thanks,
- Saul.
2010/1/20
2010 22:32
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
I've been working on this for our mod, but the shader is this way from
2.0 instruction limits. For 2.0b and up I've been working to allow all
2010 22:32
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
I've been working on this for our mod, but the shader is this way from
2.0 instruction limits. For 2.0b and up I've been working to allow all
Of Robert
Briscoe
Sent: 18 January 2010 09:06
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
I'd be very grateful if you let me know if you manage to get this working
on
2.0b!
Thanks!
Rob
: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
DX6? What is this, 1998? http://en.wikipedia.org/wiki/DirectX#Releases
On Tue, Jan 19, 2010 at 5:24 PM, ZuM eduardo...@gmail.com wrote:
As far as i know, DX6 is not fully supported and result in quite some
graphic
of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
I've been working on this for our mod, but the shader is this way from
2.0 instruction limits. For 2.0b and up I've been working to allow all
these things together.
Christopher
Hi everyone,
I've recently hit a bit of a bump in the road with my mod recently due to
issues I'm currently having with the WorldVertexTransition shader. I have
discovered that you can't have $detail and $blendmodulate (and/or $seamless
scale) enabled at the same time with
Have you tried using *$blendmodulatetexture* instead?
Thanks,
- Saul.
2010/1/17 Robert Briscoe robert.bris...@littlelostpoly.co.uk
Hi everyone,
I've recently hit a bit of a bump in the road with my mod recently due to
issues I'm currently having with the WorldVertexTransition shader. I
January 2010 20:43
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
Have you tried using *$blendmodulatetexture* instead?
Thanks,
- Saul.
2010/1/17 Robert Briscoe robert.bris...@littlelostpoly.co.uk
Hi everyone
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: 17 January 2010 20:43
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate
WorldVertexTransition,
$blendmodulate and
$detail play nice?
Have you tried using *$blendmodulatetexture* instead?
Thanks,
- Saul.
2010/1/17 Robert Briscoe robert.bris...@littlelostpoly.co.uk
Hi everyone,
I've recently hit a bit of a bump in the road with my mod recently
due to
issues I'm
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