[hlcoders] Making sparks with g_pEffects

2005-02-25 Thread Knifa
Hi all. I'm trying to make sparks using g_pEffects-Sparks( tr.endpos ); In my weapon (which is based on the pistol) but it isn't created. The stunstick does it the same way when you switch to it and it works, but it doesn't work for me. Does anyone know why? -- Knifa SourceForts

Re: [hlcoders] Making sparks with g_pEffects

2005-02-25 Thread Knifa
Server-side and Client-Side shared I've included IEffects.h I get no errors while compiling, but it doesn't show up in game. (If it matters, I'm using the HL2DM base code) Are you doing it on the server or on the client? And have you included all the appropriate files to make it all happen? On

Re: [hlcoders] Making sparks with g_pEffects

2005-02-25 Thread Teddy
Are you doing it on the server or on the client? And have you included all the appropriate files to make it all happen? On Fri, 25 Feb 2005 22:10:35 +, Knifa [EMAIL PROTECTED] wrote: Hi all. I'm trying to make sparks using g_pEffects-Sparks( tr.endpos ); In my weapon (which is based

Re: [hlcoders] Making sparks with g_pEffects

2005-02-25 Thread Hasan Aljudy
I don't really know, but one thing I would think if is: are you sure that ( tr.endpos ) is where you think it is? try to use the debug overlays or something like that to make sure of it... On Fri, 25 Feb 2005 22:21:09 +, Knifa [EMAIL PROTECTED] wrote: Server-side and Client-Side shared