http://www.slipgate.de/hltv/hltv_FAQ_coders.html By martin otten, the
HLTV guy.
--
MoD.
- Original Message -
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, August 16, 2003 4:04 AM
Subject: Re: [hlcoders] Map Overviews
all I need is overviews like
Go ingame
hud_draw 0
dev_overview 1
then you can use the keys to move the map around.
dev_overview 2 will get rid of the text, then you can use screenshot (not
snapshot; screenshot will spit out a TGA so you can edit and such and either
use the tga or save it as a bmp)
also read hltv.doc I
El Fri, 15 Aug 2003 10:35:12 -0700 (PDT)
Brian A. Stumm [EMAIL PROTECTED] dijo:
my 0.01 cents (99% crap):
maybe the better way can be to make a txt file with the name of all bsp maps in your
mod,
load these maps and move player to 0 0 4096, send a screnshots to client console and
move
to
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