Thanks!
I've gotten it to work reasonably well, using your suggestion. The
only problem I have with it is stylistic-- my goal was to leave the
base as untouched as possible, but unfortunately I had to hack up
ClientData_Update() a lot since that's where it seems the switch will
'stick.'
Also,
[ I sent an email earlier about player models with no responses-- I
suppose most of you are waiting for hl2mp src (if it does arrive) to
sort this out. I've made some progress but its been put on the
backburner to make room for other tests. Anyhow, hopefully I'll have
better luck with this next
You'll need to create an point entity that you put in each area of the
map with a skybox, then add a think function to the player that checks
which point you're closest too and sets the m_skybox3d accordingly.
Worked for me!
On Sun, 12 Dec 2004 01:00:54 -0500, Phil Bowens [EMAIL PROTECTED]
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