Re: [hlcoders] Skyboxes Shaders

2004-12-12 Thread Phil Bowens
Thanks! I've gotten it to work reasonably well, using your suggestion. The only problem I have with it is stylistic-- my goal was to leave the base as untouched as possible, but unfortunately I had to hack up ClientData_Update() a lot since that's where it seems the switch will 'stick.' Also,

[hlcoders] Skyboxes Shaders

2004-12-11 Thread Phil Bowens
[ I sent an email earlier about player models with no responses-- I suppose most of you are waiting for hl2mp src (if it does arrive) to sort this out. I've made some progress but its been put on the backburner to make room for other tests. Anyhow, hopefully I'll have better luck with this next

Re: [hlcoders] Skyboxes Shaders

2004-12-11 Thread Teddy
You'll need to create an point entity that you put in each area of the map with a skybox, then add a think function to the player that checks which point you're closest too and sets the m_skybox3d accordingly. Worked for me! On Sun, 12 Dec 2004 01:00:54 -0500, Phil Bowens [EMAIL PROTECTED]