Re: [hlcoders] Sound issues

2014-10-13 Thread Ben K.
Hi Jan, regarding your first issue I can say that Source SDK Base 2007 has the same issue. We had this issue in our Mod a couple of times a few weeks before you posted your message. I have not yet investigated it though. Ben On 18.08.2014 16:07, Jan Hartung wrote: Hi list, Some weird

Re: [hlcoders] Sound issues

2014-10-13 Thread Peter McKeown
: [hlcoders] Sound issues Hi Jan, regarding your first issue I can say that Source SDK Base 2007 has the same issue. We had this issue in our Mod a couple of times a few weeks before you posted your message. I have not yet investigated it though

Re: [hlcoders] Sound issues

2014-08-28 Thread Jan Hartung
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von James Marchant Gesendet: Dienstag, 19. August 2014 11:46 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Sound issues Yes, you shouldn't really be trying to play client sounds

Re: [hlcoders] Sound issues

2014-08-28 Thread Ross Bemrose
:* Dienstag, 19. August 2014 11:46 *An:* Discussion of Half-Life Programming *Betreff:* Re: [hlcoders] Sound issues Yes, you shouldn't really be trying to play client sounds on the server. -- Date: Tue, 19 Aug 2014 15:55:04 +0900 From: omegal...@gmail.com

Re: [hlcoders] Sound issues

2014-08-19 Thread Tony omega Sergi
That's not really a good way to do an announcer. What you should do, is make a function on the client to play the announcements, via a byte or something (index in an enum) and dispatch the message (ie: register a msgfunc) to players, and let them play the sound locally on the client. You then

Re: [hlcoders] Sound issues

2014-08-19 Thread James Marchant
Yes, you shouldn't really be trying to play client sounds on the server. Date: Tue, 19 Aug 2014 15:55:04 +0900 From: omegal...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Sound issues That's not really a good way to do an announcer. What you should do, is make

Re: [hlcoders] Sound issues

2014-08-19 Thread Jan Hartung
Auftrag von James Marchant Gesendet: Dienstag, 19. August 2014 11:46 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Sound issues Yes, you shouldn't really be trying to play client sounds on the server. _ Date: Tue, 19 Aug 2014 15:55:04 +0900 From: omegal...@gmail.com

[hlcoders] Sound issues

2014-08-18 Thread Jan Hartung
Hi list, Some weird things are going on with the sound in our SDK 2013 MP based mod. First, there is a map with a looped sound in it, the entity is placed in the center of the map and can be heard everywhere (it's a small map and the volume is high enough). Now, it sometimes happens that when

Re: [hlcoders] Sound issues

2014-08-18 Thread Ross Bemrose
A side note only tangentially related to this, the SND_VOICE2 channel seems to be intended exclusively for announcer voices and that's what Team Fortress 2 uses it for. On Mon, Aug 18, 2014 at 10:07 AM, Jan Hartung jan.hart...@gmx.de wrote: Hi list, Some weird things are going on with the