Hi Jan,
regarding your first issue I can say that Source SDK Base 2007 has the
same issue. We had this issue in our Mod a couple of times a few weeks
before you posted your message. I have not yet investigated it though.
Ben
On 18.08.2014 16:07, Jan Hartung wrote:
Hi list,
Some weird
: [hlcoders] Sound issues
Hi Jan,
regarding your first issue I can say that Source SDK Base 2007 has
the same issue. We had this issue in our Mod a couple of times a
few weeks before you posted your message. I have not yet
investigated it though
: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von James
Marchant
Gesendet: Dienstag, 19. August 2014 11:46
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Sound issues
Yes, you shouldn't really be trying to play client sounds
:* Dienstag, 19. August 2014 11:46
*An:* Discussion of Half-Life Programming
*Betreff:* Re: [hlcoders] Sound issues
Yes, you shouldn't really be trying to play client sounds on the server.
--
Date: Tue, 19 Aug 2014 15:55:04 +0900
From: omegal...@gmail.com
That's not really a good way to do an announcer.
What you should do, is make a function on the client to play the
announcements, via a byte or something (index in an enum)
and dispatch the message (ie: register a msgfunc) to players, and let them
play the sound locally on the client.
You then
Yes, you shouldn't really be trying to play client sounds on the server.
Date: Tue, 19 Aug 2014 15:55:04 +0900
From: omegal...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Sound issues
That's not really a good way to do an announcer.
What you should do, is make
Auftrag von James
Marchant
Gesendet: Dienstag, 19. August 2014 11:46
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Sound issues
Yes, you shouldn't really be trying to play client sounds on the server.
_
Date: Tue, 19 Aug 2014 15:55:04 +0900
From: omegal...@gmail.com
Hi list,
Some weird things are going on with the sound in our SDK 2013 MP based mod.
First, there is a map with a looped sound in it, the entity is placed in the
center of the map and can be heard everywhere (it's a small map and the
volume is high enough). Now, it sometimes happens that when
A side note only tangentially related to this, the SND_VOICE2 channel seems
to be intended exclusively for announcer voices and that's what Team
Fortress 2 uses it for.
On Mon, Aug 18, 2014 at 10:07 AM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list,
Some weird things are going on with the
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