Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Aw man, everytime this topic is bumped I think a real SDK update has been released :( On 7/25/06, David Kiger [EMAIL PROTECTED] wrote: How much publicity and how many sales has Valve gotten over the years thanks to mods? Getting out a new

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Nick
Yep, me too. I thought after ep1 was finished we would get at least *some* news on the sdk update. On 7/25/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Aw man, everytime this topic is bumped I think a real SDK update has been released :( On

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Gus
This is a cryptographically signed message in MIME format. -- I am SOoo depressed, :( ...the SDK really needs some candy and make us modders happy. Gus Outlaws Lawmen Mod http://wantedmod.planethalflife.gamespy.com/cantina/ Nick wrote: Yep, me too. I thought after ep1 was finished we

RE: [hlcoders] Source SDK Update Released

2006-07-25 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Same here...I was already happy that something is finally coming, but then, it was just a confusing topic name :P Our team is kind of annoyed too...although we would really love to have all the new

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] If they would spent 1 week to help the modders, I would be happy. HL2 has one of the biggest mod-communities and this community is keeping HL2 alive and generating money (I suppose many people bought HL1 just to get Sven Coop). Valve is in a good

[hlcoders] Source SDK

2006-07-25 Thread John Sheu
I'd like to do a small experiment. Who here is already impatient with the SDK codebase update? Add your name to the list, with a project name attached if you so desire. I'll start if off. 001. John Sheu - Eternal Silence ___ To unsubscribe, edit

Re: [hlcoders] Source SDK

2006-07-25 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] 001. John Sheu - Eternal Silence 002. Michael Kramer - Elements -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK

2006-07-25 Thread James Hair
-- [ Picked text/plain from multipart/alternative ] 001. John Sheu - Eternal Silence 002. Michael Kramer - Elements 003. James Hair ( l3fty ) - Warcry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK

2006-07-25 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I'm not really annoyed with the current code base, but we really want to get the HDR code and other misc stuff that's been added. 004. Benjamin ^Ben Davison - BrainBread Source On 7/26/06, James Hair [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlcoders] Source SDK

2006-07-25 Thread John Sheu
001. John Sheu - Eternal Silence 002. Michael Kramer - Elements 003. James Hair ( l3fty ) - Warcry 004. Benjamin ^Ben Davison - BrainBread Source ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK

2006-07-25 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I think it's safe to say that all of us are, but doing things like this isn't going to make it be released any sooner. If the update is released tomorrow, great. If it's never released, oh well. There's not much we as a community can do to

Re: [hlcoders] Source SDK

2006-07-25 Thread John Sheu
On Tuesday 25 July 2006 6:26 pm, Skillet wrote: [ Picked text/plain from multipart/alternative ] I think it's safe to say that all of us are, but doing things like this isn't going to make it be released any sooner. If the update is released tomorrow, great. If it's never released, oh well.

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Teddy
While you're waiting for the SDK update and if you want a good laugh, read this page: http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology It's got such memorable quotes as Source and Steam have been designed with MODs in mind and The SDK is updated continuously and

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Whoops! On 7/26/06, Teddy [EMAIL PROTECTED] wrote: While you're waiting for the SDK update and if you want a good laugh, read this page: http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology It's got such memorable

Re: [hlcoders] Source SDK

2006-07-25 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] [ Picked text/plain from multipart/alternative ] 001. John Sheu - Eternal Silence 002. Michael Kramer - Elements 003. James Hair ( l3fty ) - Warcry 004. Benjamin ^Ben Davison - BrainBread Source 005. Charles Red Comet Solar - Prodod

[hlcoders] Source SDK

2006-07-25 Thread Adam Donovan
001. John Sheu - Eternal Silence 002. Michael Kramer - Elements 003. James Hair ( l3fty ) - Warcry 004. Benjamin ^Ben Davison - BrainBread Source 005. Charles Red Comet Solar - Prodod 006. Adam Donovan – Caustic Resonance ___ To unsubscribe,

Re: [hlcoders] Source SDK

2006-07-25 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] dah... Plastic Warfare* -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK

2006-07-25 Thread Sylvain Rochette
Rochette - Insects Infestation They say the release will be available in few weeks, now its near to few years - Original Message - From: Adam amckern Mckern [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, July 25, 2006 8:52 PM Subject: Re: [hlcoders] Source SDK 001. John

Re: [hlcoders] Source SDK

2006-07-25 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] 001. John Sheu - Eternal Silence 002. Michael Kramer - Elements 003. James Hair ( l3fty ) - Warcry 004. Benjamin ^Ben Davison - BrainBread Source 005. Charles Red Comet Solar - Prodod 006. Matt Wraiyth Stafford - NightFall 007. Adam

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread bloodykenny
Well, it's not like I'm waiting around for crazy new features. I just want the critical bugs fixed, like the config.cfg thing and the remaining vphysics bug, and the jitteriness when touching/walking on objects would be nice too. At 2006/07/25 08:05 AM, Alex W wrote: -- [ Picked text/plain

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Aaron Schiff
Of Teddy Sent: Wednesday, February 15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update on the SDK code update David? On 1/19/06, David Speyrer [EMAIL PROTECTED] wrote: We're working on the SDK code update now and it should

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Teddy
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Wednesday, February 15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update on the SDK code update David? On 1/19

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Aaron Schiff
: Wednesday, February 15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update on the SDK code update David? On 1/19/06, David Speyrer [EMAIL PROTECTED] wrote: We're working on the SDK code update now

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] By the way...forgive me for forgetting to delete quoted text -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Aw man, Teddy :Z Everytime you make this post my little heart is filled with joy thinking yay SDK update! but alas :( To pull something out of my bottom, I think that they probably put the SDK in sync with Episode 1's codebase, so if we suddenly

Re: [hlcoders] Source SDK Update Released

2006-04-19 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] well at least get done with friends first...!! the VDC beta page has been dead for too long -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Update Released

2006-03-10 Thread Teddy
15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update on the SDK code update David? On 1/19/06, David Speyrer [EMAIL PROTECTED] wrote: We're working on the SDK code update now and it should be released within the next few weeks

Re: [hlcoders] Source SDK Update Released

2006-03-10 Thread John Sheu
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Wednesday, February 15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update on the SDK code update David? On 1/19/06

Re: [hlcoders] Source SDK Update Released

2006-03-10 Thread Charles Solar
-- [ Picked text/plain from multipart/alternative ] I want to see an update also, I use vs 05 for all my programming, and switching back to 03 has been a pain. Unfortunetly, unless this update contains full support for DOD:S mods, I won't be that interested. --

Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Garry Newman
@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released -- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits on what to expect? -- ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Benjamin Davison
Subject: Re: [hlcoders] Source SDK Update Released -- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits on what to expect? -- ___ To unsubscribe, edit your list preferences, or view the list archives

Re: RE: [hlcoders] Source SDK Update Released

2006-02-18 Thread Gus
system, and color correction. VC2005 support as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (Bromfitsen) Sent: Friday, February 17, 2006 2:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released

Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Garry Newman
] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (Bromfitsen) Sent: Friday, February 17, 2006 2:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released -- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits

RE: [hlcoders] Source SDK Update Released

2006-02-17 Thread David Speyrer
Yep, we're still working on it. Thanks for being patient. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Wednesday, February 15, 2006 12:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Any update

Re: [hlcoders] Source SDK Update Released

2006-02-17 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits on what to expect? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Source SDK Update Released

2006-02-17 Thread David Speyrer
Subject: Re: [hlcoders] Source SDK Update Released -- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits on what to expect? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Source SDK Update Released

2006-02-17 Thread Michael Kramer
] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (Bromfitsen) Sent: Friday, February 17, 2006 2:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released -- [ Picked text/plain from multipart/alternative ] Awesome, any tid bits on what to expect

Re: [hlcoders] Source SDK Update Released

2006-02-15 Thread Teddy
amckern Mckern Sent: Wednesday, January 18, 2006 5:27 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk

Re: [hlcoders] Source SDK Update Released

2006-02-15 Thread Benjamin Davison
:27 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk. http://www.openexr.com/ Made by ILM and looks

Re: [hlcoders] Source SDK Update Released

2006-02-15 Thread Jeremy Swigart
] Source SDK Update Released HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk. http://www.openexr.com/ Made by ILM and looks to be free. Adam --- Garry Newman [EMAIL

Re: [hlcoders] Source SDK Update Released

2006-02-15 Thread Benjamin Davison
] Source SDK Update Released HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk. http://www.openexr.com/ Made by ILM and looks to be free. Adam --- Garry Newman

Re: [hlcoders] Source SDK Update Released

2006-01-20 Thread James
-- [ Picked text/plain from multipart/alternative ] Yes, that would be nice but... fat chance. Plugin coders are hated. :( The best solution I've found for all my plugin dilemmas was to take out my trusty crowbar and hack the code to allow me to do things that were not given to me by the plugin

Re: [hlcoders] Source SDK Update Released

2006-01-20 Thread Harry Bock
-- [ Picked text/plain from multipart/alternative ] As much as we likely won't get access to a lot of those features, a few new useful exported interfaces would definitely be appreciated... I'm tired of memory offsets and sigscanning. -- ___ To

Re: [hlcoders] Source SDK Update Released

2006-01-19 Thread Marcelo Bezerra (mailpass)
I hope they include official support for using more advanced stuff on server plugins. Like manipulating player health, position and so on. On Wed, 2006-01-18 at 21:52 +, Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] Well at the moment VS2005 support, and all

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] I'm with Adam on this one, I have been waiting for too long for the new code sdk's. I was expecting them right after DOD:S, then Lost Coast came out. So please, a guesstimate on that would be great. Put us out of our misery here. -- Draco --

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] What are we expecting in the code updates again? On 1/18/06, Jason Houston [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm with Adam on this one, I have been waiting for too long for the new code sdk's. I

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Adam \amckern\ Mckern
HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk. http://www.openexr.com/ Made by ILM and looks to be free. Adam --- Garry Newman [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] That's the worst estimate I've heard yet, you are probably right too :( I just want to benefit from any bug fixes the HL2DM sdk has. -- Draco -- ___ To unsubscribe, edit your list preferences, or

RE: [hlcoders] Source SDK Update Released

2006-01-18 Thread David Speyrer
Subject: Re: [hlcoders] Source SDK Update Released HDR - what i am after is just the code to hook the hdr shader in - i might see what OpenEXR is like, it might be quicker then wating on the sdk. http://www.openexr.com/ Made by ILM and looks to be free. Adam --- Garry Newman [EMAIL PROTECTED] wrote

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Aaron Schiff
and it should be released within the next few weeks. -- David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Wednesday, January 18, 2006 5:27 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] Any chance of finding out what is being fixed, what is being thought about and what might be looked into in the future? -- ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Well at the moment VS2005 support, and all the fixes that have gone into HL2DM and some engine fixes that can be applied to the SDK. Oh and HDR. There might be more stuff, I dunno. On 1/18/06, Andrew (Bromfitsen) [EMAIL PROTECTED] wrote: --

Re: [hlcoders] Source SDK Update Released

2006-01-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Thanks for the update David. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Source SDK Update Released

2006-01-18 Thread David Speyrer
Speyrer Cc: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Released Grr... broke mdldecompiler.exe - giving the Extra App ID set to 211, but no SteamAppID. error when you browse to the .mdl to decompiler. Dave, etc. - think you could help us understand why this error

[hlcoders] Source SDK Update Released

2006-01-17 Thread David Speyrer
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A major update to the Source SDK has been released on Steam. Included in this update are major features and fixes for the tools in the Source SDK. More information can be found be reading the release

Re: [hlcoders] Source SDK Update Released

2006-01-17 Thread Tim Holt
Grr... broke mdldecompiler.exe - giving the Extra App ID set to 211, but no SteamAppID. error when you browse to the .mdl to decompiler. Dave, etc. - think you could help us understand why this error occurs, what tool makers can do to fix it? Quoting David Speyrer [EMAIL PROTECTED]: This is a

Re: [hlcoders] Source SDK Update Released

2006-01-17 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] it's been broken for a while On 1/17/06, Tim Holt [EMAIL PROTECTED] wrote: Grr... broke mdldecompiler.exe - giving the Extra App ID set to 211, but no SteamAppID. error when you browse to the .mdl to decompiler. Dave, etc. - think you

Re: [hlcoders] Source SDK Update Released

2006-01-17 Thread Adam \amckern\ Mckern
Please give us an eta on the code, its been over 4 months after lost coast came out, and it seems to be no patch work was done on that yet, so please FOR GODS SAKE ETA! --- Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] it's been broken for a

Re: [hlcoders] Source SDK Update Released

2006-01-17 Thread Tim Holt
Worked fine for me until update. Not with the beta SDK though. Quoting Aaron Schiff [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] it's been broken for a while On 1/17/06, Tim Holt [EMAIL PROTECTED] wrote: Grr... broke mdldecompiler.exe - giving the Extra App ID

Re: [hlcoders] Source SDK Updated

2005-12-31 Thread Greg Lindquist
=269,1136010314,16787id =944111b=4986v=flatold -- David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Sent: Friday, December 30, 2005 11:02 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Updated Bs look at this new error

Re: [hlcoders] Source SDK Updated

2005-12-31 Thread Fabian Schreyer
] On Behalf Of Matthew Sent: Friday, December 30, 2005 11:02 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Updated Bs look at this new error The system cannot find the file specified. DOES IT EVER END?? - Original Message - From: David Speyrer [EMAIL

[hlcoders] Source SDK Updated

2005-12-30 Thread David Speyrer
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We've updated the Source SDK to fix the black materials in the Hammer 3D views. You can read more details here: http://www.chatbear.com/board.plm?a=viewthreadt=269,1136010314,16787id

Re: [hlcoders] Source SDK Updated

2005-12-30 Thread Matthew
Bs look at this new error The system cannot find the file specified. DOES IT EVER END?? - Original Message - From: David Speyrer [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Saturday, December 31, 2005 12:45 AM Subject: [hlcoders] Source SDK Updated

RE: [hlcoders] Source SDK Updated

2005-12-30 Thread David Speyrer
, December 30, 2005 11:02 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Updated Bs look at this new error The system cannot find the file specified. DOES IT EVER END?? - Original Message - From: David Speyrer [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com

RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
They need to impliment Parallax mapping lol. The code's already pretty much there in the sample light-mapping and vertex lighting shaders that comes with the SDK it's just been disabled. It is however pretty trivial to renable. You'll probably want to tweak it and it may need some fixing up

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. On 11/14/05, Greg Chadwick [EMAIL PROTECTED] wrote: They need to

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
But how to use/create these volumetric textures? Is there documentation anywere? 2005/11/14, Benjamin Davison [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation,

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/VTF Not that much on how to actually create the texture(perhaps email a valve guy) On 11/14/05, Ignacio Martín [EMAIL PROTECTED] wrote: But how to use/create these volumetric textures? Is there

RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. Well I've never actually tried to use a volumetric texture, I guess I just assumed they weren't there :)

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
Who in valve could I email? Are they receptive to emails and questions out of this list? Aren´t they supposed to read this? 2005/11/14, Greg Chadwick [EMAIL PROTECTED]: They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they

Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Draco
-- [ Picked text/plain from multipart/alternative ] what do you mean? why would the hdr cubemaps be placed any differently than normal ones? -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Spektre
Oh, they aren't placed any differently. The issue is that the cubemaps currently have their faces corrupted, they're rotated wrong or something. The cubemaps have to be in 16-bit lightmaps now, in order for them to display correctly. The engine's been updated to fix this, but the compile tools

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] I'm kinda guessing/hoping that it's just the new tools that will be beta. I'm kind of dreading the whole HDR map making thing.. I noticed that the DoD:S maps are around 40mb each. Apart from HDR, commentary and presumably the AI for that nose

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Adam \amckern\ Mckern
i expect all lost coast stuff, inc new shaders (facial bump maps), and fixes to the broken tools. Valve, please update the complie tool source as well, so that CST is compadiable. Adam --- Garry Newman [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm kinda

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Ignacio Martín
I expect at least volume textures support. I really need them for shaders, and at the moment I am using animated textures. But those are no usefull at all as I get lots of errors (is the number of frames limited?) 2005/11/10, Adam amckern Mckern [EMAIL PROTECTED]: i expect all lost coast stuff,

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Teddy
HDR cubemaps are already in-game (since the DOD:S update). It dosen't work properly without the new vrad of course.. On 11/11/05, John Standish [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] They need to impliment Parallax mapping lol. As for the HDR, I am pretty

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread John Standish
-- [ Picked text/plain from multipart/alternative ] I ment they will be complied while the map is running for the first time, like the env_cubemaps right now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Source SDK Beta Approaches

2005-11-09 Thread Teddy
The VDC was updated earlier today (http://developer.valvesoftware.com/wiki/Main_Page) with the following news: Very soon we'll be beginning a beta of the next version of the Source SDK, which will be run in a similar way to how the Steam UI beta was run. When the beta is ready to go we'll have a

[hlcoders] Source SDK decryption problem?

2005-10-05 Thread Josh Coyne
-- [ Picked text/plain from multipart/alternative ] Hopefully someone from Valve can help me out, I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this message when I t ry to `play` it: MountFilesystem( 221 ) failed:

Re: [hlcoders] Source SDK decryption problem?

2005-10-05 Thread Andrew Timson
On 10/5/05, Josh Coyne [EMAIL PROTECTED] wrote: I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this message when I t ry to `play` it: MountFilesystem( 221 ) failed: SteamMountFilesystem(3768,221,0x11cfbfc=,0x11cfd0c) failed with

Re: [hlcoders] Source SDK decryption problem?

2005-10-05 Thread Josh Coyne
-- [ Picked text/plain from multipart/alternative ] That worked, thanks! :) On 10/5/05, Andrew Timson [EMAIL PROTECTED] wrote: On 10/5/05, Josh Coyne [EMAIL PROTECTED] wrote: I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread McCormack, Chris
viva la revolution -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 17 June 2005 04:41 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? On the other hand of course we

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: I suspect the alternative will consist of a grassroots standardization effort by mod-makers to put out an unofficial API for server mods. I, for one, am up for it. The problem is that if you make something that has to be included in the mod source code, no one will

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread [EMAIL PROTECTED]
The problem is that if you make something that has to be included in the mod source code, no one will include it (at least not for the most popular mods, many of which are Valve mods). Ah, hence the grassroots appellation. Remember; all mods start _somewhere_; if we can get enough community

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Tim Holt
I'm suprised there isn't more sharing of source code - basically open source modules for specific features like this, HUD display elements, etc. Quoting [EMAIL PROTECTED] [EMAIL PROTECTED]: The problem is that if you make something that has to be included in the mod source code, no one will

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Spencer 'voogru' MacDonald
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? [EMAIL PROTECTED] wrote: I suspect the alternative will consist of a grassroots standardization effort by mod-makers to put out an unofficial API for server mods. I, for one, am up

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Alfred Reynolds
here...). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Friday, June 17, 2005 6:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? [EMAIL PROTECTED

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Tim Holt
...). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Friday, June 17, 2005 6:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? [EMAIL PROTECTED

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Alfred Reynolds
PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Friday, June 17, 2005 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? Alfred Reynolds wrote: We are more concerned with giving people consistent gameplay rather than any

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Tony \omega\ Sergi
@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? It's too bad there isn't some kind of pure indicator in the game browser that lets clients know that they are connecting to an unmodified server. With the way Half-Life allows for custom player models and map .res

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Deadman Standing
Of Alfred Reynolds Sent: Friday, June 17, 2005 1:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Manip
] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, June 17, 2005 1:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? We are more concerned with giving people consistent gameplay rather than any specific cheat

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Spencer 'voogru' MacDonald
] Sent: Friday, June 17, 2005 8:26 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? It would have been easier and long term more beneficial to add a Pure CVAR than to restrict the freedom of server mod developers. Let's take

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Ben Davison
community to stay alive. So that's one less source engine server VALVe has. - voogru. -Original Message- From: Manip [mailto:[EMAIL PROTECTED] Sent: Friday, June 17, 2005 8:26 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK - Creating Map Entities

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Kuja
Not to burst your bubble, guys, but I think someone should remind you that this is a Valve run and supported development list, not a harrangue valve list. Whether I agree or not with your standpoint, surely you can find a better forum - there's been a lot of 'let's get mad at valve' and 'lets

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] And let's not forget. HL1 Had 6 years of refinements, when it started out it was not exactly amazing either. I'm sure people like Alfred and the valve members really care about the lets get mad at valve because they are probably use to it ;)

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread LDuke
I think they just want to have their opinion aired, hoping that it might make a difference. Some sort of pure cvar seems like the best option. Maybe add it to the existing interface, something like engine-SetUnPure(); That way server plugins that were admin oriented (ban/kick/slay/slot

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Spencer 'voogru' MacDonald
: Ben Davison [mailto:[EMAIL PROTECTED] Sent: Friday, June 17, 2005 10:43 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing function? -- [ Picked text/plain from multipart/alternative ] And let's not forget. HL1 Had 6 years of refinements

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Spencer 'voogru' MacDonald
suggestions and the suggestions are not sent into a black hole never to be read by VALVe, enlighten me. - voogru. -Original Message- From: Kuja [mailto:[EMAIL PROTECTED] Sent: Friday, June 17, 2005 10:25 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK - Creating Map

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