RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
They need to impliment Parallax mapping lol. The code's already pretty much there in the sample light-mapping and vertex lighting shaders that comes with the SDK it's just been disabled. It is however pretty trivial to renable. You'll probably want to tweak it and it may need some fixing up

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. On 11/14/05, Greg Chadwick [EMAIL PROTECTED] wrote: They need to

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
But how to use/create these volumetric textures? Is there documentation anywere? 2005/11/14, Benjamin Davison [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation,

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/VTF Not that much on how to actually create the texture(perhaps email a valve guy) On 11/14/05, Ignacio Martín [EMAIL PROTECTED] wrote: But how to use/create these volumetric textures? Is there

RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. Well I've never actually tried to use a volumetric texture, I guess I just assumed they weren't there :)

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
Who in valve could I email? Are they receptive to emails and questions out of this list? Aren´t they supposed to read this? 2005/11/14, Greg Chadwick [EMAIL PROTECTED]: They need to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they

Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Draco
-- [ Picked text/plain from multipart/alternative ] what do you mean? why would the hdr cubemaps be placed any differently than normal ones? -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Spektre
Oh, they aren't placed any differently. The issue is that the cubemaps currently have their faces corrupted, they're rotated wrong or something. The cubemaps have to be in 16-bit lightmaps now, in order for them to display correctly. The engine's been updated to fix this, but the compile tools

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] I'm kinda guessing/hoping that it's just the new tools that will be beta. I'm kind of dreading the whole HDR map making thing.. I noticed that the DoD:S maps are around 40mb each. Apart from HDR, commentary and presumably the AI for that nose

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Adam \amckern\ Mckern
i expect all lost coast stuff, inc new shaders (facial bump maps), and fixes to the broken tools. Valve, please update the complie tool source as well, so that CST is compadiable. Adam --- Garry Newman [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm kinda

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Ignacio Martín
I expect at least volume textures support. I really need them for shaders, and at the moment I am using animated textures. But those are no usefull at all as I get lots of errors (is the number of frames limited?) 2005/11/10, Adam amckern Mckern [EMAIL PROTECTED]: i expect all lost coast stuff,

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread Teddy
HDR cubemaps are already in-game (since the DOD:S update). It dosen't work properly without the new vrad of course.. On 11/11/05, John Standish [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] They need to impliment Parallax mapping lol. As for the HDR, I am pretty

Re: [hlcoders] Source SDK Beta Approaches

2005-11-10 Thread John Standish
-- [ Picked text/plain from multipart/alternative ] I ment they will be complied while the map is running for the first time, like the env_cubemaps right now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Source SDK Beta Approaches

2005-11-09 Thread Teddy
The VDC was updated earlier today (http://developer.valvesoftware.com/wiki/Main_Page) with the following news: Very soon we'll be beginning a beta of the next version of the Source SDK, which will be run in a similar way to how the Steam UI beta was run. When the beta is ready to go we'll have a