They need to impliment Parallax mapping lol.
The code's already pretty much there in the sample light-mapping and
vertex lighting shaders that comes with the SDK it's just been disabled.
It is however pretty trivial to renable.
You'll probably want to tweak it and it may need some fixing up
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They need to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation, they added volumetric
texture support a couple of updates ago.
On 11/14/05, Greg Chadwick [EMAIL PROTECTED] wrote:
They need to
But how to use/create these volumetric textures? Is there documentation anywere?
2005/11/14, Benjamin Davison [EMAIL PROTECTED]:
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They need to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation,
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http://developer.valvesoftware.com/wiki/VTF
Not that much on how to actually create the texture(perhaps email a valve
guy)
On 11/14/05, Ignacio Martín [EMAIL PROTECTED] wrote:
But how to use/create these volumetric textures? Is there
They need to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation, they added
volumetric
texture support a couple of updates ago.
Well I've never actually tried to use a volumetric texture, I guess I
just assumed they weren't there :)
Who in valve could I email? Are they receptive to emails and questions
out of this list? Aren´t they supposed to read this?
2005/11/14, Greg Chadwick [EMAIL PROTECTED]:
They need to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation, they
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what do you mean? why would the hdr cubemaps be placed any differently than
normal ones?
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Draco
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Oh, they aren't placed any differently. The issue is that the cubemaps
currently have their faces corrupted, they're rotated wrong or
something. The cubemaps have to be in 16-bit lightmaps now, in order for
them to display correctly. The engine's been updated to fix this, but
the compile tools
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I'm kinda guessing/hoping that it's just the new tools that will be beta.
I'm kind of dreading the whole HDR map making thing.. I noticed that the
DoD:S maps are around 40mb each.
Apart from HDR, commentary and presumably the AI for that nose
i expect all lost coast stuff, inc new shaders (facial
bump maps), and fixes to the broken tools.
Valve, please update the complie tool source as well,
so that CST is compadiable.
Adam
--- Garry Newman [EMAIL PROTECTED] wrote:
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I'm kinda
I expect at least volume textures support. I really need them for
shaders, and at the moment I am using animated textures. But those are
no usefull at all as I get lots of errors (is the number of frames
limited?)
2005/11/10, Adam amckern Mckern [EMAIL PROTECTED]:
i expect all lost coast stuff,
HDR cubemaps are already in-game (since the DOD:S update). It dosen't
work properly without the new vrad of course..
On 11/11/05, John Standish [EMAIL PROTECTED] wrote:
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They need to impliment Parallax mapping lol. As for the HDR, I am pretty
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I ment they will be complied while the map is running for the first time,
like the env_cubemaps right now.
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The VDC was updated earlier today
(http://developer.valvesoftware.com/wiki/Main_Page) with the following
news:
Very soon we'll be beginning a beta of the next version of the Source
SDK, which will be run in a similar way to how the Steam UI beta was
run. When the beta is ready to go we'll have a
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