Re: [hlcoders] Split Collision Routines

2007-01-15 Thread Teddy
You could do it by creating a new collision group for your energy sheilds, and then putting rules in place in the GameRules::ShouldCollide (i think?) function so players don't collide with it. On 1/6/07, Daniel Menard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ]

[hlcoders] Split Collision Routines

2007-01-05 Thread Daniel Menard
-- [ Picked text/plain from multipart/alternative ] Is it at all possible to hot-swap VPhysics Objects in the middle of simulation depending on what is being collided against? Say for energy shields, where we want players to go through, but other objects to hit the shield. We could also use it for