Re: [hlcoders] Successful mod team tips and warstories?

2006-01-06 Thread Ryan Desgroseilliers
On 1/2/06, Ben Everett [EMAIL PROTECTED] wrote: [...] We don't have to worry about team bloat (which I believe Insurgency is having to deal with to a LARGE extent) and we don't have to worry about any communication issues. By leaving our team small we can work even more closely together to

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-02 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Sorry, going backwards a little here, but about realism. I tend to stay away from that sort of gameplay, it bores me alot. Recently on the BG2 forums I have been fighting to keep anal realism out of what is generally a rather arcadish game. The

RE: [hlcoders] Successful mod team tips and warstories?

2006-01-02 Thread Ben Everett
Of Jason Houston Sent: Monday, January 02, 2006 2:48 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Successful mod team tips and warstories? -- [ Picked text/plain from multipart/alternative ] Sorry, going backwards a little here, but about realism. I tend to stay away from that sort

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-02 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Aye, couldn't of said it better myself. I have been doing that during my time asone of the BG2 coders and have been scolded on the forums plenty for my apparent closed-mindedness. It does help to get some input though. I am always running little

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-02 Thread Eugenio Gonzalez
-- [ Picked text/plain from multipart/alternative ] Granted that my experience comes from RL work in graphic animation but and of course I also get paid for it, but the structure and procedures apply the same. Yes Input should always be welcomed, but only as input suggestions The core of

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-02 Thread Eugenio Gonzalez
-- [ Picked text/plain from multipart/alternative ] Please let me add this, I am not currently part of any MOD team, my hardcore experience come from working with large teams for an animation Co. I have experience in MOD's from having worked on Xen Rebels and Karl is an excelent

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Eugenio Gonzalez
-- [ Picked text/plain from multipart/alternative ] Well I have been following this conversation for awhile now very interesting indeed. But if I can throw in my two cents. I have been an enormous fan of HL since it first came out and like many others what I found was that being able to

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] That's a good point, all these new realism mods are hell bent of have a conformed look to them that makes them try and replicate commercial successes such as Counter Strike. There are 2 sides to that coin. 1) The modding community has reached a

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Philip Withnall
This is a multi-part message in MIME format. -- Yeah. The sad thing is that even if your mod isn't a realism mod, and has one of the most fun concepts ever, it is still so easy to fail. Take (for example) the mod I'm working on as a coder: Elite Force: Total Conversion. It is a continuation of the

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Eugenio Gonzalez
-- [ Picked text/plain from multipart/alternative ] I tell you another problem that at least at that time and appears by the conversations that I have read even here still persist. With Xen rebels when I received the email from Karl Jones, welcoming me to Xen Rebels, One of the very first

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Justin Krenz
Sounds like the people who still work on the mod need to get rid of the leader and choose a new one. What good is a leader if he doesn't contribute anything or at least keep things in order and on schedule? Philip Withnall wrote: This is a multi-part message in MIME format. -- Yeah. The sad

Re: [hlcoders] Successful mod team tips and warstories?

2006-01-01 Thread Philip Withnall
This is a multi-part message in MIME format. -- In his defence, he did start a new job at Ubisoft (as a modeller) a short time into the mod. Justin Krenz wrote: Sounds like the people who still work on the mod need to get rid of the leader and choose a new one. What good is a leader if he

[hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Tim Holt
I put up a new page on the Valve Wiki to talk about what makes a successful mod team. I thought I'd email here to see if I could get a few additions and war stories from you the list members, since many of you have recognizable names as long time mod developers, etc.

RE: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Scott Loyd
: [hlcoders] Successful mod team tips and warstories? I put up a new page on the Valve Wiki to talk about what makes a successful mod team. I thought I'd email here to see if I could get a few additions and war stories from you the list members, since many of you have recognizable names as long time

RE: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Rice, Rick
@list.valvesoftware.com Subject: [hlcoders] Successful mod team tips and warstories? I put up a new page on the Valve Wiki to talk about what makes a successful mod team. I thought I'd email here to see if I could get a few additions and war stories from you the list members, since many of you have

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread fjulll
] On Behalf Of Scott Loyd Sent: Thursday, December 29, 2005 3:34 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Successful mod team tips and warstories? If you consider Goldeneye: Source a successful mod so far, then this is what I have to say as a programmer on the team

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Successful mod team tips and warstories? If you consider Goldeneye: Source a successful mod so far, then this is what I have to say as a programmer on the team: - Sharing of source; the code is just as valuable as the rest

RE: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Rice, Rick
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Successful mod team tips and warstories? -- [ Picked text/plain from multipart/alternative ] What's that suppoused to mean? On 12/29/05, Rice, Rick [EMAIL PROTECTED] wrote: Remember: Teamwork is natures way of identifying the weak

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Teddy
@list.valvesoftware.com Subject: Re: [hlcoders] Successful mod team tips and warstories? -- [ Picked text/plain from multipart/alternative ] What's that suppoused to mean? On 12/29/05, Rice, Rick [EMAIL PROTECTED] wrote: Remember: Teamwork is natures way of identifying the weak. Richard Rice, BSCS

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of fjulll Sent: Thursday, December 29, 2005 4:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Successful mod team tips and warstories? -- [ Picked text/plain from multipart/alternative ] What's

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd Sent: Thursday, December 29, 2005 3:34 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Successful mod team tips and warstories? If you consider Goldeneye: Source a successful mod so far, then this is what

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Teddy
: Thursday, December 29, 2005 4:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Successful mod team tips and warstories? -- [ Picked text/plain from multipart/alternative ] What's that suppoused to mean? On 12/29/05, Rice, Rick [EMAIL PROTECTED] wrote: Remember

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] But I don't want to seem annoying...how often do you think I post for help? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Spektre
Find out where the mod community hangs out. There's a number of methods of communication, and the best thing you can do is to make youself known on all of them. To be honest, that can be a fulltime position, just watching all the traffic. I mean, there's forums

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] as often as its neccessary, post on your site, post help wanted requests on moddb every few weeks if you have trouble with it. Also make any pleas for help look professional, Hi, my mod needs a modeler its going to be like cs but with better guns

RE: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Robin Walker
mod team tips and warstories? Find out where the mod community hangs out. There's a number of methods of communication, and the best thing you can do is to make youself known on all of them. To be honest, that can be a fulltime position, just watching all the traffic. I mean, there's forums

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] I just added a section on starting small and using your own progress in the mod to bring potential modders to your team, as well as why niche mods are hard to start and why to avoid starting one(DBZ mods and such, beleive me, they are hard :o). I

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] You don't think a mod based on the Army Men game is too niche? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] hmm maybe, but go ahead and try it, if you can get a team going you will love it. But be warned! It is hard to stay on such a project, you feel obliged to stay true to the original and your creative freedom gets suffocated by the fans who will

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Ah no...I really don't want to go exactly to what they had...just being a little person in a huge map is fun! On 12/30/05, Jason Houston [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] hmm maybe, but go ahead and