RE: [hlcoders] Weapon attachments

2005-08-10 Thread Alex Thomson
That's brilliant - thank you. I might add something to the Wiki about that later... it's useful knowledge! Cheers Alex -Original Message- From: Teddy [mailto:[EMAIL PROTECTED] Sent: 10 August 2005 02:18 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Weapon attachments

[hlcoders] Weapon attachments

2005-08-09 Thread Alex Thomson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So... weapon attachments, the view model stuff is fairly well documented. But, say I had a completely new character model and a completely new weapon model. How do I go about telling the game where the

Re: [hlcoders] Weapon attachments

2005-08-09 Thread Kamran
Have you looked at the crowbar XSI file? It's in the user_name\sourcesdk_content\hl2\modelsrc\weapons folder. It has little points that seem to reference bones, I haven't looked much at it. Alex Thomson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

RE: [hlcoders] Weapon attachments

2005-08-09 Thread Alex Thomson
I think that's a contact point on the crowbar rather than where it attaches to... but thanks anyway. I'll double-check. -Original Message- From: Kamran [mailto:[EMAIL PROTECTED] Sent: 09 August 2005 17:35 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Weapon attachments Have

Re: [hlcoders] Weapon attachments

2005-08-09 Thread Teddy
to... but thanks anyway. I'll double-check. -Original Message- From: Kamran [mailto:[EMAIL PROTECTED] Sent: 09 August 2005 17:35 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Weapon attachments Have you looked at the crowbar XSI file? It's in the user_name\sourcesdk_content