Re: [hlcoders] Map Overviews

2003-08-16 Thread MoD
http://www.slipgate.de/hltv/hltv_FAQ_coders.html By martin otten, the HLTV guy. -- MoD. - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 16, 2003 4:04 AM Subject: Re: [hlcoders] Map Overviews all I need is overviews like

RE: [hlcoders] Map Overviews

2003-08-15 Thread Tony \omega\ Sergi
Go ingame hud_draw 0 dev_overview 1 then you can use the keys to move the map around. dev_overview 2 will get rid of the text, then you can use screenshot (not snapshot; screenshot will spit out a TGA so you can edit and such and either use the tga or save it as a bmp) also read hltv.doc I

Re: [hlcoders] Map Overviews

2003-08-15 Thread Tei
El Fri, 15 Aug 2003 10:35:12 -0700 (PDT) Brian A. Stumm [EMAIL PROTECTED] dijo: my 0.01 cents (99% crap): maybe the better way can be to make a txt file with the name of all bsp maps in your mod, load these maps and move player to 0 0 4096, send a screnshots to client console and move to