We use the Win32 API to generate font glyphs, in particular CreateFont(). If 
windows supports the fonts natively then the game should also.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Friday, August 19, 2005 2:36 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] OpenType

Just a quick question.  The Source engine undoubtedly takes TrueType; does it 
take OpenType as well?

--
                                I
            think                                poem
   that              never               as                a I       shall    
see        a     lovely      as     binary   tree 
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