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We're working on the SDK now, but we're a little too early to give you
all a hard date. It's going to take a couple of weeks to get all
finished up.
From: [EMAIL
Oh for the love of god, please include an option to NOT DOWNLOAD
MONSTERKILL.WAV.
I am sick and tired of downloading 20 million files before playing the
game, which I wanted to do in the first place, I dont care for random
sound files.
On 9/30/05, Erik Johnson [EMAIL PROTECTED] wrote:
This is a
But you can create plugins right now, the plugin API is mod agnostic.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, September 30, 2005 10:15 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update
Subject: Re: [hlcoders] SDK Update for DOD:S Plugins
Oh for the love of god, please include an option to NOT DOWNLOAD
MONSTERKILL.WAV.
I am sick and tired of downloading 20 million files before playing the
game, which I wanted to do in the first place, I dont care for random
sound files.
On 9/30
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aditya
Gaddam
Sent: Friday, September 30, 2005 10:58 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update for DOD:S Plugins
Oh for the love of god, please include an option to NOT DOWNLOAD
MONSTERKILL.WAV
Well, problem with that is that it'd filter level sounds too, I'd
guess Which you want those.
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30, 2005 5:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update for DOD:S Plugins
Well, problem with that is that it'd filter level sounds too, I'd
guess Which you want those.
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I was actually referring to IServerGameDLL (ServerGameDLL003 is no longer
valid and ServerGameDLL004 isn't in the SDK).
On 9/30/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
But you can create plugins right now, the plugin API is mod
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