viva la revolution
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 17 June 2005 04:41
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
On the other hand of course we
[EMAIL PROTECTED] wrote:
I suspect the alternative will consist of a grassroots standardization
effort by mod-makers to put out an unofficial API for server mods.
I, for one, am up for it.
The problem is that if you make something that has to be included in the
mod source code, no one will
The problem is that if you make something that has to be included in the
mod source code, no one will include it (at least not for the most
popular mods, many of which are Valve mods).
Ah, hence the grassroots appellation. Remember; all mods start
_somewhere_; if we can get enough community
I'm suprised there isn't more sharing of source code - basically open source
modules for specific features like this, HUD display elements, etc.
Quoting [EMAIL PROTECTED] [EMAIL PROTECTED]:
The problem is that if you make something that has to be included in the
mod source code, no one will
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
[EMAIL PROTECTED] wrote:
I suspect the alternative will consist of a grassroots standardization
effort by mod-makers to put out an unofficial API for server mods.
I, for one, am up
here...).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Friday, June 17, 2005 6:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
[EMAIL PROTECTED
...).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Friday, June 17, 2005 6:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
[EMAIL PROTECTED
Alfred Reynolds wrote:
We are more concerned with giving people consistent gameplay rather than
any specific cheat problem. You would be amazed at the number of people
that get confused (i.e email us complaining) when joining a HL1 based
server with some of the noisier mods (I am looking at the
PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Friday, June 17, 2005 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
Alfred Reynolds wrote:
We are more concerned with giving people consistent gameplay rather
than any
@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
It's too bad there isn't some kind of pure indicator in the game
browser that lets clients know that they are connecting to an unmodified
server. With the way Half-Life allows for custom player models and map
.res
Of Alfred Reynolds
Sent: Friday, June 17, 2005 1:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
We are more concerned with giving people consistent gameplay rather than
any specific cheat problem. You would be amazed at the number
]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, June 17, 2005 1:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
We are more concerned with giving people consistent gameplay rather than
any specific cheat
]
Sent: Friday, June 17, 2005 8:26 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
It would have been easier and long term more beneficial to add a Pure CVAR
than to restrict the freedom of server mod developers.
Let's take
@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
The PURE (or original, unmodified, standard, un-moded) concept would
certainly address the issue. Education of that should not be any more
difficult than education of secure/insecure or any
Not to burst your bubble, guys, but I think someone should remind you
that this is a Valve run and supported development list, not a
harrangue valve list. Whether I agree or not with your standpoint,
surely you can find a better forum - there's been a lot of 'let's get
mad at valve' and 'lets
--
[ Picked text/plain from multipart/alternative ]
And let's not forget.
HL1 Had 6 years of refinements, when it started out it was not exactly
amazing either.
I'm sure people like Alfred and the valve members really care about the
lets get mad at valve because they are probably use to it ;)
I think they just want to have their opinion aired, hoping that it
might make a difference.
Some sort of pure cvar seems like the best option. Maybe add it to
the existing interface, something like engine-SetUnPure();
That way server plugins that were admin oriented (ban/kick/slay/slot
: Ben Davison [mailto:[EMAIL PROTECTED]
Sent: Friday, June 17, 2005 10:43 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
--
[ Picked text/plain from multipart/alternative ]
And let's not forget.
HL1 Had 6 years of refinements
suggestions and the suggestions are not sent into a black hole never to be
read by VALVe, enlighten me.
- voogru.
-Original Message-
From: Kuja [mailto:[EMAIL PROTECTED]
Sent: Friday, June 17, 2005 10:25 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK - Creating Map
That function has long been removed from the codebase.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 2:49 PM
To: HLCoders
Subject: [hlcoders] Source SDK - Creating Map Entities - missing
Alfred,
Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make
map entities in their proper classes from entity strings.
The API's in class IVEngineServer only know about raw edicts, and
whilst there are utility functions to get a CBaseEntity pointer
- Creating Map Entities - missing
function?
Alfred,
Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make map
entities in their proper classes from entity strings.
The API's in class IVEngineServer only know about raw edicts, and whilst
there are utility
That put a lid on that box didn't it?!
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Yea really.
Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
- Original Message -
From: Andrew (British_Bomber) [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, June 16, 2005 7:45 PM
Subject: Re: [hlcoders] Source SDK - Creating Map Entities
@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?
Spawning entities into a map from a plugin is not supported.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005
: [hlcoders] Source SDK - Creating Map Entities - missing
function?
Alfred,
Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make map
entities in their proper classes from entity strings.
The API's in class IVEngineServer only know about raw edicts
On the other hand of course we have to ask, So Alfred! What's
the alternative then? Is there a particular reason this feature
was removed, or is there a new alternative in the works?
I suspect the alternative will consist of a grassroots standardization
effort by mod-makers to put out an
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