Ruari O'Sullivan wrote:
[...]
Hopefully Valve will be looking at an advance access program
for modders in the future so we can respond to engine changes when they
become necessary, or the first thing you know about a problem with your
mod is when it starts segfaulting everywhere from SF to Sydney.
this
successfully.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Wednesday, December 08, 2004 9:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] sourcesdk.gcf question
Ruari O'Sullivan wrote:
[...]
Hopefully Valve will be looking
]
Subject: Re: [hlcoders] sourcesdk.gcf question
Ruari O'Sullivan wrote:
[...]
Hopefully Valve will be looking at an advance access program for
modders in the future so we can respond to engine changes when they
become necessary, or the first thing you know about a problem
Sent: Wednesday, December 08, 2004 9:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] sourcesdk.gcf question
Ruari O'Sullivan wrote:
[...]
Hopefully Valve will be looking at an advance access program for
modders in the future so we can respond to engine changes when
] Subject: RE: [hlcoders] sourcesdk.gcf
question
The reason we use the versioned interfaces in the Source SDK is to
make it extremely unlikely that any mods will break as we upgrade the
engine.
We've done lots of engine updates over the years without breaking
mods, and the interfaces are a new tool
Ever tried debugging steam?
Ever had a mod break when a minor update was slipstreamed?
I don't like to bite the hand that feeds, but steam is *not* modder
friendly.
Yeah.
-Kuja
Teddy wrote:
I, on the other-hand disagree. Steam has been lovely for me, and it
offers lots to modders... maybe more in
HEe...
Normal users NEED a automatic patch system. Like windowsupdate, or steam.
ME, you and powers users dont need that, and hate that, but we are less
than 8% of users*
As a windowsupdate alike tool, Steam work ok. Ok, Its somewhat slow
starting games for some reason, but works.
And yes, we, the
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff 'Kuja'
Katz
Sent: Tuesday, December 07, 2004 7:28 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] sourcesdk.gcf question
Ever tried debugging steam?
Ever had a mod break when a minor update was slipstreamed
I liked how the patch rolling out HL2DM stopped all Steam programs -
including HL2 SP and Codename: Gordon - from working entirely for
several hours for a number of users. Seemed like a good quarter or more.
There's a reason why companies looking at corporate auto-patching
systems always insist on
Message -
From: tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 2004 9:20 AM
Subject: Re: [hlcoders] sourcesdk.gcf question
HEe...
Normal users NEED a automatic patch system. Like windowsupdate, or steam.
ME, you and powers users dont need that, and hate
No it doesn't, the data on disc is unencrypted.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Tuesday, December 07, 2004 4:33 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf
question
The reason steam is slow
]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 08, 2004 2:32 AM
Subject: Re: [hlcoders] sourcesdk.gcf question
The reason steam is slow is because it has to decrypt the gcf files
which
have the models / textures / sounds for the game.
Look in the hl2 folder it is basically bare.
These gcf files
If you have all the other 'required' content I believe the sdk download from
steam is only 16mb ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav
Djura
Sent: 05 December 2004 21:20
To: [EMAIL PROTECTED]
Subject: [hlcoders] sourcesdk.gcf question
Vyacheslav Djura wrote:
P.S. Why VALVe doesn't compress any .gcf files? :-/ This would save a
lot of time and money for users with low-bandwidth (dial-up). Respect
people who have bought license versions of your game in undeveloped
countries which do not have broadband in every house.
I believe
Exactly. They are compressed on the wire, but not on disk.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jeffrey botman Broome
Sent: Sunday, December 05, 2004 1:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] sourcesdk.gcf question
Vyacheslav Djura wrote:
Hello Jay,
Monday, December 6, 2004, 12:12:59 AM, you wrote:
JS Exactly. They are compressed on the wire, but not on disk.
Ok, but you haven't answered my another question - will it work if
I'll download sourcesdk.gcf separately and place it into SteamApps
folder?
--
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