Re: [hlcoders] sourcesdk.gcf question

2004-12-08 Thread tei
Ruari O'Sullivan wrote: [...] Hopefully Valve will be looking at an advance access program for modders in the future so we can respond to engine changes when they become necessary, or the first thing you know about a problem with your mod is when it starts segfaulting everywhere from SF to Sydney.

RE: [hlcoders] sourcesdk.gcf question

2004-12-08 Thread Jay Stelly
this successfully. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Wednesday, December 08, 2004 9:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question Ruari O'Sullivan wrote: [...] Hopefully Valve will be looking

Re: [hlcoders] sourcesdk.gcf question

2004-12-08 Thread Soham Roy
] Subject: Re: [hlcoders] sourcesdk.gcf question Ruari O'Sullivan wrote: [...] Hopefully Valve will be looking at an advance access program for modders in the future so we can respond to engine changes when they become necessary, or the first thing you know about a problem

Re: [hlcoders] sourcesdk.gcf question

2004-12-08 Thread Stephen Micheals
Sent: Wednesday, December 08, 2004 9:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question Ruari O'Sullivan wrote: [...] Hopefully Valve will be looking at an advance access program for modders in the future so we can respond to engine changes when

RE: [hlcoders] sourcesdk.gcf question

2004-12-08 Thread Alfred Reynolds
] Subject: RE: [hlcoders] sourcesdk.gcf question The reason we use the versioned interfaces in the Source SDK is to make it extremely unlikely that any mods will break as we upgrade the engine. We've done lots of engine updates over the years without breaking mods, and the interfaces are a new tool

Re: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread Jeff 'Kuja' Katz
Ever tried debugging steam? Ever had a mod break when a minor update was slipstreamed? I don't like to bite the hand that feeds, but steam is *not* modder friendly. Yeah. -Kuja Teddy wrote: I, on the other-hand disagree. Steam has been lovely for me, and it offers lots to modders... maybe more in

Re: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread tei
HEe... Normal users NEED a automatic patch system. Like windowsupdate, or steam. ME, you and powers users dont need that, and hate that, but we are less than 8% of users* As a windowsupdate alike tool, Steam work ok. Ok, Its somewhat slow starting games for some reason, but works. And yes, we, the

RE: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread Deadman Standing
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff 'Kuja' Katz Sent: Tuesday, December 07, 2004 7:28 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question Ever tried debugging steam? Ever had a mod break when a minor update was slipstreamed

Re: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread Ruari O'Sullivan
I liked how the patch rolling out HL2DM stopped all Steam programs - including HL2 SP and Codename: Gordon - from working entirely for several hours for a number of users. Seemed like a good quarter or more. There's a reason why companies looking at corporate auto-patching systems always insist on

Re: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread r00t 3:16
Message - From: tei [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 07, 2004 9:20 AM Subject: Re: [hlcoders] sourcesdk.gcf question HEe... Normal users NEED a automatic patch system. Like windowsupdate, or steam. ME, you and powers users dont need that, and hate

RE: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread Alfred Reynolds
No it doesn't, the data on disc is unencrypted. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Tuesday, December 07, 2004 4:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question The reason steam is slow

Re: [hlcoders] sourcesdk.gcf question

2004-12-07 Thread r00t 3:16
] To: [EMAIL PROTECTED] Sent: Wednesday, December 08, 2004 2:32 AM Subject: Re: [hlcoders] sourcesdk.gcf question The reason steam is slow is because it has to decrypt the gcf files which have the models / textures / sounds for the game. Look in the hl2 folder it is basically bare. These gcf files

RE: [hlcoders] sourcesdk.gcf question

2004-12-06 Thread McCormack, Chris
If you have all the other 'required' content I believe the sdk download from steam is only 16mb ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vyacheslav Djura Sent: 05 December 2004 21:20 To: [EMAIL PROTECTED] Subject: [hlcoders] sourcesdk.gcf question

Re: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Jeffrey \botman\ Broome
Vyacheslav Djura wrote: P.S. Why VALVe doesn't compress any .gcf files? :-/ This would save a lot of time and money for users with low-bandwidth (dial-up). Respect people who have bought license versions of your game in undeveloped countries which do not have broadband in every house. I believe

RE: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Jay Stelly
Exactly. They are compressed on the wire, but not on disk. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Sunday, December 05, 2004 1:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question

Re: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread tei
Vyacheslav Djura wrote: Hello Jay, Monday, December 6, 2004, 12:12:59 AM, you wrote: JS Exactly. They are compressed on the wire, but not on disk. Ok, but you haven't answered my another question - will it work if I'll download sourcesdk.gcf separately and place it into SteamApps folder? -- Best