[hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Kyle
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is an Emergency! Some idiot with my email got that stupid virus going around so now he sends me 500 emails a day with spoofed addresses also from his computer. The good news is they all have

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Jeroen \ShadowLord\ Bogers
If you are talking about Outlook (the mail client shipped with MS Office), I can only recommend you get yourself a REAL mail reader. If you are talking about Outlook Express, I can only say RTFM, or look at the tools menu. There you will find a 'Message Rules' item. With that you have have a

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] As you might have noticed... This list is a HL coders list. Questions concerning operating systems (and in this case Outlook), should be posted to the proper lists. NOT a HL coders list. At 11:52 22/08/2003 -0700, you wrote: This is a multi-part

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Philip
Outlooks calls it's filters Rules and I think it's under the tools menu. Outlook 2003 has some more advanced features, but I use Apple Mail now, so it's less annoying as I can train it to pick-up crap like the worm ;) -Philip On Saturday, August 23, 2003, at 06:52 am, Kyle wrote: This is a

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Tim Reynolds
Tools-Message Rules-Mail - Original Message - From: Kyle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 22, 2003 7:52 PM Subject: [hlcoders] About outlook (NOT half-life related) This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Sniper
Since pretty much everyone may be affected by this spam-wannabe virus, it's okay to have a discussion on it here. (In my opinion) -Sniper - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 23, 2003 5:03 AM Subject: Re: [hlcoders]

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread MoD
Yes, it might create some, god forbid, traffic! These kinda posts help me make sure im still subscribed... -- MoD - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 23, 2003 11:03 AM Subject: Re: [hlcoders] About outlook

RE: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Jeff Katz
Because I have the catch-all for my domain, I get about 100 of those emails a day. They're cleaned by norton as they come in, then deleted safely. Why is it so many people can't bring themselves to remove klez? _ Jeff 'Kuja' Katz Leader, Digital

Re: [hlcoders] PM_PreventMegaBunnyJumping()

2003-08-23 Thread Pat Magnan
There's two sorts of bunny hopping. What this code prevents is pogo sticking, jump jump jump (not touching the ground, and also not running other movement logic - as the comments say). That still allows what a CS player would think of as a bunny hop, jump, land, jump in rapid succession. You'll

Re: [hlcoders] PM_PreventMegaBunnyJumping()

2003-08-23 Thread botman
You wouldn't want to clamp jumping to the normal forward speed of a player as jumping is a gathering of kinetic/potential? energy in the skeletal/muscular system and a release quickly to accelerate, it has to be somewhat faster therefore than 1.0 times max speed. Why 1.7? I dunno, why 100

RE: [hlcoders] PM_PreventMegaBunnyJumping()

2003-08-23 Thread Adrian Finol
The 1.7 and 0.65 are just two numbers we chose after testing and tweaking the code around. If you read the code, BUNNYJUMP_MAX_SPEED_FACTOR is used as a cap on how fast you can go. We still let you bunny hop, but instead of going uncapped like before (reaching speeds of mach 3!) we now slow you

Re: [hlcoders] PM_PreventMegaBunnyJumping()

2003-08-23 Thread Tei
El Sat, 23 Aug 2003 15:45:59 -0500 botman [EMAIL PROTECTED] dijo: You wouldn't want to clamp jumping to the normal forward speed of a player as jumping is a gathering of kinetic/potential? energy in the skeletal/muscular system and a release quickly to accelerate, it has to be somewhat

[hlcoders] [hlds] List server upgrade

2003-08-23 Thread Alfred Reynolds
We have taken the opportunity provided by the recent internet worms to upgrade and relocate our list server. The IP address for the list server has been changed (to 207.173.176.202), it may take a couple days for your ISP's DNS servers to get this new address. The upgrade involved relocating the