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Objects are asleep when they're at rest and it isn't calculating the
physics. If the objects are all moving it'd be pretty weird that they're all
asleep.
When they're moving around can you make it wireframe their physics object -
is that moving
OBB is just the bounding box around the model
USE_OBB_COLLISION_BOUNDS is probably there for other support that was never
implemented/never needed to be
So you think it's bad if every entity in the world is set to
USE_OBB_COLLISION_BOUNDS? Valve, is this bad?
Garry, are you talking about a
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USE_OBB_COLLISION_BOUNDS just says to search within the bounding box
constructed around a physical model to detect other objects. It's not the
matter you should be worried about.
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