Valve contacted me yesterday to tell me they have successfully implemented a
new feature.
http://tinyurl.com/4f6mt
I hope to see more of these innovations in the future.
--
From: Andrew Ritchie gotta...@gmail.com
Sent: Saturday, July 25, 2009
When we merged our code to the new Orangebox code in the sdk update a couple
of months ago we immediately noticed that the leg movements of the players
looked as if they were skating on ice. I instantly trolled through the new
hl2mp_playeranimstate code that came with the SDK and came up empty.
I like this one better.
http://compsoc.dur.ac.uk/whitespace/
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Saturday, July 25, 2009 10:54 AM
To: Discussion of Half-Life Programming
Subject: Re:
I thought it looked so clean and easy, then I selected the whitespace. =[
2009/7/25 Spencer 'voogru' MacDonald voo...@voogru.com:
I like this one better.
http://compsoc.dur.ac.uk/whitespace/
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
Whitespace should be easy to embed in the engine if you create a wrapper
that works with the feature I presented before. Whitespace is a very visual
language that is great for particle effects and shaders(it is then
translated into complex hlsl).
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