Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Pidcock
Valve contacted me yesterday to tell me they have successfully implemented a new feature. http://tinyurl.com/4f6mt I hope to see more of these innovations in the future. -- From: Andrew Ritchie gotta...@gmail.com Sent: Saturday, July 25, 2009

[hlcoders] Error with movement animations in new SDK (A FIX)

2009-07-25 Thread Jonathan White
When we merged our code to the new Orangebox code in the sdk update a couple of months ago we immediately noticed that the leg movements of the players looked as if they were skating on ice. I instantly trolled through the new hl2mp_playeranimstate code that came with the SDK and came up empty.

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Spencer 'voogru' MacDonald
I like this one better. http://compsoc.dur.ac.uk/whitespace/ -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Saturday, July 25, 2009 10:54 AM To: Discussion of Half-Life Programming Subject: Re:

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Jeffery
I thought it looked so clean and easy, then I selected the whitespace. =[ 2009/7/25 Spencer 'voogru' MacDonald voo...@voogru.com: I like this one better. http://compsoc.dur.ac.uk/whitespace/ -Original Message- From: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Pidcock
Whitespace should be easy to embed in the engine if you create a wrapper that works with the feature I presented before. Whitespace is a very visual language that is great for particle effects and shaders(it is then translated into complex hlsl).