You should statically link to the stdc++ library (as there are way too
many versions in the wild to support via a shared library). Just find a
file called libstdc++.a or similar beneath the /usr/lib (or
/usr/local/lib) directory and add that to the gcc command line when
linking (just add the
Hey All,
With SDK 2.3 there are 2 different source directories.
What is the specific difference between those two?
What should I do if I want to make a mod which is both single and
multiplayer?
[NL]Mox
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use the source in the single player folder.
they're kinda not named the greatest they should be renamed like:
Full (Single-Player Source)
Multiplayer Only (Multiplayer Source)
(i see this question a lot)
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance -
Alright, for my mod I'm messing around with adding a new difficulty level
above Hard. At a glance it's obvious the difficulty level is controlled
by the skill cvar, but I've noticed something. It appears that the
engine caps the value of the skill cvar to 3. I set it to 4, started a
new game,
The skill cvar is limited to a value between 0 and 3.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Caleb 'Ghoul' Delnay
Sent: Sunday, January 04, 2004 3:33 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Adding a new skill level and Steam
Looks like the best way would be to add in a new skill cvar. (duh Sniper)
Shouldn't be too much work.
-Sniper
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 04, 2004 10:24 PM
Subject: RE: [hlcoders] Adding a new skill level and
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