This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just need to know the PROPER way to check if a player is ducked. I've
been using button checks up until I realized how crappy they worked. I
just need to know what sort of flag is set when the player
Cale 'Mazor' Dunlap wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just need to know the PROPER way to check if a player is ducked. I've
been using button checks up until I realized how crappy they worked. I
just need to know what sort of
Oh, I had it backwards no wonder my stuff aint working right
Yeah, I supposed I shoulda looked at the comments before I came runnin
to you guys, lol.
-Cale
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Codiac
Sent: Tuesday, January 06, 2004
Ny point was you hijacked my thread. My problem has been solved as much
as it will be solved anyway, so let's let it die.
--
Caleb 'Ghoul' Delnay
www.nocensmundus.net
Where else does mapping belong if not coding?
Maybe we need Valve to do a Mapp Listserv?
-Original Message-
From:
If you want map scripting so bad why don't you just make a mod for it?
That's the point in the SDK.
--
Caleb 'Ghoul' Delnay
www.nocensmundus.net
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
A king of the hill map would be cool.
Sorta
I want to experiment with animated textures -- tweak the change rate,
set a specific texture in an animation set, etc. Can somebody point me
to the general location in the SDK? Thanks!
- Karl Jones ... the Handy Vandal
___
To unsubscribe, edit your
Karl Jones wrote:
I want to experiment with animated textures -- tweak the change rate,
set a specific texture in an animation set, etc. Can somebody point me
to the general location in the SDK? Thanks!
- Karl Jones ... the Handy Vandal
The animated texture stuff in the engine is not exposed to
Does anyone know any details about the mp3 command in Steam? Currently I
know there are 3 commands, mp3 play filename.mp3, mp3 loop filename.mp3,
and mp3 stop. I noticed there is a fade cvar, and that when you start a
new game if an mp3 is playing from the menu it will fade out. Is there a
That is all the commands there are. There are two volume controls,
MP3Volume which is the global volume (ranges from 0 to 127) and
MP3FadeTime which is the time (in seconds) to fade the volume down of an
mp3 just before it ends (the cd fadeout command triggers this).
-Original Message-
Cause !!
I duno how yet. Learning SKD. And HL stuff.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Caleb 'Ghoul'
Delnay
Sent: Tuesday, January 06, 2004 3:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] And to continue my rant ...
If you want map
10 matches
Mail list logo