[hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Cale 'Mazor' Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just need to know the PROPER way to check if a player is ducked. I've been using button checks up until I realized how crappy they worked. I just need to know what sort of flag is set when the player

Re: [hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Codiac
Cale 'Mazor' Dunlap wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just need to know the PROPER way to check if a player is ducked. I've been using button checks up until I realized how crappy they worked. I just need to know what sort of

RE: [hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Cale 'Mazor' Dunlap
Oh, I had it backwards no wonder my stuff aint working right Yeah, I supposed I shoulda looked at the comments before I came runnin to you guys, lol. -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Codiac Sent: Tuesday, January 06, 2004

RE: [hlcoders] Adding a new skill level and Steam

2004-01-06 Thread Caleb 'Ghoul' Delnay
Ny point was you hijacked my thread. My problem has been solved as much as it will be solved anyway, so let's let it die. -- Caleb 'Ghoul' Delnay www.nocensmundus.net Where else does mapping belong if not coding? Maybe we need Valve to do a Mapp Listserv? -Original Message- From:

Re: [hlcoders] And to continue my rant ...

2004-01-06 Thread Caleb 'Ghoul' Delnay
If you want map scripting so bad why don't you just make a mod for it? That's the point in the SDK. -- Caleb 'Ghoul' Delnay www.nocensmundus.net This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A king of the hill map would be cool. Sorta

[hlcoders] Animated Textures

2004-01-06 Thread Karl Jones
I want to experiment with animated textures -- tweak the change rate, set a specific texture in an animation set, etc. Can somebody point me to the general location in the SDK? Thanks! - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your

Re: [hlcoders] Animated Textures

2004-01-06 Thread Jeffrey \botman\ Broome
Karl Jones wrote: I want to experiment with animated textures -- tweak the change rate, set a specific texture in an animation set, etc. Can somebody point me to the general location in the SDK? Thanks! - Karl Jones ... the Handy Vandal The animated texture stuff in the engine is not exposed to

[hlcoders] The mp3 command in Steam.

2004-01-06 Thread Caleb 'Ghoul' Delnay
Does anyone know any details about the mp3 command in Steam? Currently I know there are 3 commands, mp3 play filename.mp3, mp3 loop filename.mp3, and mp3 stop. I noticed there is a fade cvar, and that when you start a new game if an mp3 is playing from the menu it will fade out. Is there a

RE: [hlcoders] The mp3 command in Steam.

2004-01-06 Thread Alfred Reynolds
That is all the commands there are. There are two volume controls, MP3Volume which is the global volume (ranges from 0 to 127) and MP3FadeTime which is the time (in seconds) to fade the volume down of an mp3 just before it ends (the cd fadeout command triggers this). -Original Message-

RE: [hlcoders] And to continue my rant ...

2004-01-06 Thread K. Mike Bradley
Cause !! I duno how yet. Learning SKD. And HL stuff. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Caleb 'Ghoul' Delnay Sent: Tuesday, January 06, 2004 3:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] And to continue my rant ... If you want map