[hlcoders] Parsing Player Information

2004-10-12 Thread Alex Wasserman
When I make a request for players to a server, I get returned a bunch of coded information. I figured out how to parse out the player names into an array, but I'm having a problem decoding the scores for each player, and the time connected...how do I do this? (I'm using Visual Basic 6.0)

RE: [hlcoders] Parsing Player Information

2004-10-12 Thread McCormack, Chris
The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alex Wasserman Sent: 12 October 2004 14:51 To: [EMAIL PROTECTED] Subject: [hlcoders] Parsing Player

Re: [hlcoders] Parsing Player Information

2004-10-12 Thread Jeffrey \botman\ Broome
McCormack, Chris wrote: The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. No need to google it, here's the thread you want... http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg07640.html -- Jeffrey botman Broome

[hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Pavol Marko
Hello, I remember someone stating that the HL2 engine will have built-in metamod like functionality a while back. Is this actually true? Or is it only a myth? Thanks PM ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Alfred Reynolds
It will be true (just as soon as I write it). Details will be sent to the list when something is available. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko Sent: Tuesday, October 12, 2004 10:34 AM To: [EMAIL PROTECTED] Subject:

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: It will be true (just as soon as I write it). Details will be sent to the list when something is available. Now that Half-Life2 is done, poor Alfred is the only one at Valve who still has work to do! :) -- Jeffrey botman Broome

[hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread Deadman Standing
Using SET_VIEW to change the player's perspective to that of a non-player entity, the mouse movements seem to reverse themselves. Normally pushing up on the mouse makes a player look up. After a SET_VIEW to a non player entity pushing up on the mouse makes the player's view look down. Anyone know

RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread voogru
Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. Alfred is hiding something from us... ;) - Spencer voogru MacDonald ___ To unsubscribe, edit your list preferences, or

RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread David Anderson
Hello! It will be true (just as soon as I write it). Since it is not written yet, then may I make a small request? :) Our modification uses its own modular system and we routed metamod functionality to plugins directly from metamod (we didn't want to do SERVER_COMMAND(meta load plugin)). It will

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
voogru wrote: Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. When you send email, the time on the client's machine is used for the timestamp (not the sending email server's time, the recipient's email server's time or

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Juan Fernando Mora Muñoz
mm no you didn't =S maybe its the time from the server? =? Juan Fernando - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 25, 2004 2:59 PM Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality? voogru

Re: [hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread tei
Deadman Standing wrote: Using SET_VIEW to change the player's perspective to that of a non-player entity, the mouse movements seem to reverse themselves. Normally pushing up on the mouse makes a player look up. After a SET_VIEW to a non player entity pushing up on the mouse makes the player's view

RE: [hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread Deadman Standing
Thx for the reply. I am already doing the two entity method (mentioned in your link). The dual entities allow the models to point in the correct direction, otherwise the models point up when moving down and down when moving up. The problem I am trying to solve is to get the mouse view movements

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Andrew Foss
Yes he did, read the date, dec. 25 Sent: Saturday, December 25, 2004 2:59 PM mm no you didn't =S maybe its the time from the server? =? Juan Fernando - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 25, 2004

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \botman\ Broome
Andrew Foss wrote: Yes he did, read the date, dec. 25 Sent: Saturday, December 25, 2004 2:59 PM mm no you didn't =S maybe its the time from the server? =? Juan Fernando No, I think Juan is correct. It might depend on the email client you are using. Notice that the hlcoders archive post...

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \Bahamut\ Andrews
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be arriving out of sequence now too. For instance, I received all the replies to this email before this email itself... :/ Happens with other mailing lists too, so I guess it's just downloading them in a weird order o.O - Bruce