What do you mean? pfnGetPlayerAuthId will return the authid of any player in
the server. For lan play (sv_lan 1) all id's will be STEAM_ID_PENDING
(except for the local player which will be STEAM_ID_LOOPBACK).

[EMAIL PROTECTED] wrote:
> Before pfnGetPlayerAuthId reutrned the wonid (as long as sv_lan 0) of
> all player, but now it will only return non local players. Is there
> any way to get the id of a local player without opening a buncha
> files and doing some ugly stuff. perhaps the new sdk will have this
> function?
>
>
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