] [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 27, 2004 4:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
In NS everyone in the server gets dropped. But it only happens in the Ready
Room, which is when everyone in the game returns to one room at the end of
the
round. So it still
:[EMAIL PROTECTED] On
Behalf Of Jeffrey botman
Broome
Sent: Wednesday, May 26, 2004 2:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Ben Banfield wrote:
Sorry for the double post but I've come off like
I'm flaming people and
valve. Thats not what I've been trying to do.
I'm
:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Ben Banfield wrote:
Sorry for the double post but I've come off like
I'm flaming people and
valve. Thats not what I've been trying to do.
I'm simply a bit
exasperated and am just looking for more
to dodgy firmware in certain
routers.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap
Sent: 26 May 2004 06:09
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] UserMsg 57. ?
I'd check for messages being sent a LOT at the same time
I think that has been talked about, but mayb not
looked into
Quote from lower down
On Behalf Of Alfred Reynolds
There is no usermsg 57, the engine defined ones stop
at 56 (and mod created ones start at 64). Sounds like
you are corrupting your network steam (by mismatching
what the server sends
There is an interesting thread on thewavelength regarding an error like
this ( usermsg 67 ).
http://forums.thewavelength.net/index.php?showtopic=10455hl=usermsgst=15
It seems to suggest that it isn't about us sending a msg which got
regged with number 57, as that gives a different error (UserMsg:
Humm... call me naive but...
I suggest to create a dummy usermsg 57 that catch and try to fix
network stream corruptions (TCP packets assembling errors?)
A aproach can be to ignore the full frame (posible?).. well.. that its
better than crash or unconnect
Ben Banfield wrote:
There is an
tei wrote:
Humm... call me naive but...
I suggest to create a dummy usermsg 57 that catch and try to fix
network stream corruptions (TCP packets assembling errors?)
A aproach can be to ignore the full frame (posible?).. well.. that its
better than crash or unconnect
As Alfred stated earlier,
Good point and I would agree with you if it was just one mod or even
two. But we're talking about 50% of the 10 top 3rd party mods on steam
(I just searched and saw the specialists have it as well). I also can't
find an occurrence of usermsg 57 before the steam time period. We could
be
Sorry for the double post but I've come off like I'm flaming people and
valve. Thats not what I've been trying to do. I'm simply a bit
exasperated and am just looking for more information to hunt this down
or for this bug to not cause half the clients on the server to quit.
Sorry
Ben
Ben
Ben Banfield wrote:
Sorry for the double post but I've come off like I'm flaming people and
valve. Thats not what I've been trying to do. I'm simply a bit
exasperated and am just looking for more information to hunt this down
or for this bug to not cause half the clients on the server to quit.
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman
Broome
Sent: Wednesday, May 26, 2004 2:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Ben Banfield wrote:
Sorry for the double post but I've come off like I'm flaming people and
valve. Thats not what I've
PROTECTED] On Behalf Of Jeffrey botman
Broome
Sent: Wednesday, May 26, 2004 2:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Ben Banfield wrote:
Sorry for the double post but I've come off like I'm flaming people and
valve. Thats not what I've been trying to do. I'm simply
Broome
Sent: Wednesday, May 26, 2004 2:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Ben Banfield wrote:
Sorry for the double post but I've come off like
I'm flaming people and
valve. Thats not what I've been trying to do.
I'm simply a bit
exasperated and am
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, May 24, 2004 12:43 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] UserMsg 57. ?
There is no usermsg 57, the engine defined ones stop at 56 (and mod
created ones start at 64). Sounds like you
function).
-Cale
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield
Sent: Tuesday, May 25, 2004 6:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57. ?
Its not just FA and NS that have had this. My mod, BG has had it (and
still does
There is no usermsg 57, the engine defined ones stop at 56 (and mod
created ones start at 64). Sounds like you are corrupting your network
steam (by mismatching what the server sends and how the client parses it
typically).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
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