RE: [hlcoders] UserMsg 57..... ?

2004-05-28 Thread voogru
] [mailto:[EMAIL PROTECTED] Sent: Thursday, May 27, 2004 4:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? In NS everyone in the server gets dropped. But it only happens in the Ready Room, which is when everyone in the game returns to one room at the end of the round. So it still

Re: [hlcoders] UserMsg 57..... ?

2004-05-27 Thread tei
:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm

Re: [hlcoders] UserMsg 57..... ?

2004-05-27 Thread peter
:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am just looking for more

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread peter
to dodgy firmware in certain routers. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap Sent: 26 May 2004 06:09 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] UserMsg 57. ? I'd check for messages being sent a LOT at the same time

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Adam \amckern\ Mckern
I think that has been talked about, but mayb not looked into Quote from lower down On Behalf Of Alfred Reynolds There is no usermsg 57, the engine defined ones stop at 56 (and mod created ones start at 64). Sounds like you are corrupting your network steam (by mismatching what the server sends

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
There is an interesting thread on thewavelength regarding an error like this ( usermsg 67 ). http://forums.thewavelength.net/index.php?showtopic=10455hl=usermsgst=15 It seems to suggest that it isn't about us sending a msg which got regged with number 57, as that gives a different error (UserMsg:

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread tei
Humm... call me naive but... I suggest to create a dummy usermsg 57 that catch and try to fix network stream corruptions (TCP packets assembling errors?) A aproach can be to ignore the full frame (posible?).. well.. that its better than crash or unconnect Ben Banfield wrote: There is an

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
tei wrote: Humm... call me naive but... I suggest to create a dummy usermsg 57 that catch and try to fix network stream corruptions (TCP packets assembling errors?) A aproach can be to ignore the full frame (posible?).. well.. that its better than crash or unconnect As Alfred stated earlier,

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
Good point and I would agree with you if it was just one mod or even two. But we're talking about 50% of the 10 top 3rd party mods on steam (I just searched and saw the specialists have it as well). I also can't find an occurrence of usermsg 57 before the steam time period. We could be

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am just looking for more information to hunt this down or for this bug to not cause half the clients on the server to quit. Sorry Ben Ben

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am just looking for more information to hunt this down or for this bug to not cause half the clients on the server to quit.

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Cale Dunlap
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Tom Grim
Broome Sent: Wednesday, May 26, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am

Re: [hlcoders] UserMsg 57..... ?

2004-05-25 Thread Ben Banfield
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, May 24, 2004 12:43 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] UserMsg 57. ? There is no usermsg 57, the engine defined ones stop at 56 (and mod created ones start at 64). Sounds like you

RE: [hlcoders] UserMsg 57..... ?

2004-05-25 Thread Cale Dunlap
function). -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield Sent: Tuesday, May 25, 2004 6:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57. ? Its not just FA and NS that have had this. My mod, BG has had it (and still does

RE: [hlcoders] UserMsg 57..... ?

2004-05-23 Thread Alfred Reynolds
There is no usermsg 57, the engine defined ones stop at 56 (and mod created ones start at 64). Sounds like you are corrupting your network steam (by mismatching what the server sends and how the client parses it typically). - Alfred -Original Message- From: [EMAIL PROTECTED]