Re: [hlcoders] Can't debug HL1 mod

2005-12-11 Thread Jorge Rodriguez
Jeff Fearn wrote: On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Go to Debug-Exceptions in MSVC and set Access Violation to Break Always. It just had to be embarrassingly simple :( Jeff Don't feel bad; I spent six months trying to figure that one out about a year ago. It's not

RE: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Alfred Reynolds
Make sure you have Steam running when you are trying to debug your mod. You can also run with sv_lan 1. - Alfred Jeff Fearn wrote: Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been a month or so since I last tried, yes I am slack, no idea why it's stopped. Setting up

Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: You can also run with sv_lan 1. Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error when it crashes ... google to the rescue! Thanks, Alfred :) Jeff ___ To unsubscribe, edit

RE: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Alfred Reynolds
If you want to have an internet server (i.e sv_lan 0) and still want to debug then you can also launch your game via Steam and then attach the debugger to the process. - Alfred Jeff Fearn wrote: On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: You can also run with sv_lan 1. Hmmm that

Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: If you want to have an internet server (i.e sv_lan 0) and still want to debug then you can also launch your game via Steam and then attach the debugger to the process. Nah, that's fine debugging on lan is ok. I am having a problem getting

Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Go to Debug-Exceptions in MSVC and set Access Violation to Break Always. It just had to be embarrassingly simple :( Jeff ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] can't debug!

2004-12-04 Thread James Hoegl
] Subject: Re: [hlcoders] can't debug! Thanks for the info, but I am getting this error when I launch MountAppFilesystem() failed: SteamMountAppFilesystem9280,4294967295,0x201fd0c) failed with error 104: Not subscribed My config file is this... SteamInstallPath = E:\Valve\Steam SteamAppUser = uid here

RE: [hlcoders] can't debug!

2004-12-04 Thread Alfred Reynolds
:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Thanks for the info, but I am getting this error when I launch MountAppFilesystem() failed: SteamMountAppFilesystem9280,4294967295,0x201fd0c) failed with error 104: Not subscribed My config file

Re: [hlcoders] can't debug!

2004-12-04 Thread James Hoegl
:) - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Saturday, December 04, 2004 11:20 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Well, this method worked, but it does not work for the original HL2 game. I tried

Re: [hlcoders] can't debug!

2004-12-03 Thread Jonathan Dance
Hi, I'm having this problem too.. I can't debug through steam.exe and can't seem to figure out a way to debug otherwise (in HL1, you had to use a steamapp.cfg file and run hl.exe). Any help would be appreciated. --JD On Dec 3, 2004, at 1:09 AM, Hasan Aljudy wrote: VS .NET 2003 doesn't want to

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Friday, December 03, 2004 10:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Hi, I'm having this problem too.. I can't debug through steam.exe and can't seem to figure out a way to debug

Re: [hlcoders] can't debug!

2004-12-03 Thread Hasan Aljudy
The SteamAppId parameters are 220 for HL2, 240 for CS:S, and 280 for HL:S. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Friday, December 03, 2004 10:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Hi

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Im looking all over for the app directory that you are refering to, but can not find it. Do I create an app directory in the mod dir, or do I put it in the steamapp dir? FYI, where game is in the below instructions, the full mod dir path

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
\ The files should go in the same directory as hl2.exe. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Friday, December 03, 2004 2:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Im looking all over for the app

Re: [hlcoders] can't debug!

2004-12-03 Thread James Hoegl
PROTECTED] Subject: Re: [hlcoders] can't debug! Thanks, now I am missing the params required to setup the steamapp.cfg, as now it tells me that steam is not running. What params/format is required in the steamapp.cfg? Taylor Sherman wrote: Sorry - I meant the game directory. For example: C:\steam

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
] Subject: Re: [hlcoders] can't debug! Thanks for the info, but I am getting this error when I launch MountAppFilesystem() failed: SteamMountAppFilesystem9280,4294967295,0x201fd0c) failed with error 104: Not subscribed My config file is this... SteamInstallPath = E:\Valve\Steam SteamAppUser = uid here

RE: [hlcoders] can't debug!

2004-12-03 Thread Alfred Reynolds
220, not 280. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Friday, December 03, 2004 5:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug! Thanks for the info, but I am getting this error when I launch