NuclearFriend wrote:
Just unzip the zip, there should be a codename gordon.gcf file and
place it in your SteamApps folder.
In future, ask your friend to use the backup feature. It creates very
nice compressed, exe-installer gcf files. He simply has to right click
*COUGH*EXE??? so its nice to
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Hi,
I am just curious as to how the CS:S Bomb is added to the player in a
backpack format during the game. Are the player models physically changed
or is the backpack just added to the model. And if so how is this done?
Thanks for the info,
Can i use my debt card to buy hl2 gold via steam i need the source
code to make my mods.
thanks
soham roy
programmer
www.cotamod.com
www.thehighoctane.com
www.hood-life.com
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If you can't take preventative virus measures then that's your problem
not the exe files. :P
On Thu, 11 Nov 2004 15:11:17 +0100, tei [EMAIL PROTECTED] wrote:
NuclearFriend wrote:
Just unzip the zip, there should be a codename gordon.gcf file and
place it in your SteamApps folder.
In
It makes use of something called bodygroups. Check out the CS models .qc
(i think that's the right format) after you decompile them in milkshape,
should have something like $bodygroup somewhere in there. Check out
http://articles.thewavelength.net/170/ for more info on setting up that
qc file...
NuclearFriend wrote:
If you can't take preventative virus measures then that's your problem
not the exe files. :P
DIGITAL SIFILIS !! , BINARY AIDS !! , COMPUTER EBOLA !!
Its what you get if you share .EXE files.
Say no to share .EXE files.
Hey folks,
Recently I've been looking through hw.dll (just for fun) and managed to
work up a long list of questions - if anyone (perhaps even a Valve
member?) could provide some answers I would be very grateful. Apologies
for the length of this post.
General Questions
=
Why does
Philip Searle wrote:
Why does the decal code handle decals with the name }z_ specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
z_ can be a
What determines the colour of text in the new VGUI console? As far as I can
tell, there's no way for it to determine whether the engine or the game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determine the colour of things. If not
then its
there are only about .. 30 exe's running in your box0r background right now :D
On Fri, 12 Nov 2004 00:23:16 +0100, tei [EMAIL PROTECTED] wrote:
Jeffrey botman Broome wrote:
tei wrote:
Its what you get if you share .EXE files.
Say no to share .EXE files.
You must not install
I believe he said CS:S not CS. I have no idea how HL2 models work
atm.. Perhaps ask on a HL2 model editing forum?
On Thu, 11 Nov 2004 14:56:33 -0400, Imperio59 [EMAIL PROTECTED] wrote:
It makes use of something called bodygroups. Check out the CS models .qc
(i think that's the right format)
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