Re: [hlcoders] Installing Valve games not within from Steam

2004-11-11 Thread tei
NuclearFriend wrote: Just unzip the zip, there should be a codename gordon.gcf file and place it in your SteamApps folder. In future, ask your friend to use the backup feature. It creates very nice compressed, exe-installer gcf files. He simply has to right click *COUGH*EXE??? so its nice to

[hlcoders] The CS Bomb Design

2004-11-11 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] Hi, I am just curious as to how the CS:S Bomb is added to the player in a backpack format during the game. Are the player models physically changed or is the backpack just added to the model. And if so how is this done? Thanks for the info,

[hlcoders] Can i use my debt

2004-11-11 Thread Soham Roy
Can i use my debt card to buy hl2 gold via steam i need the source code to make my mods. thanks soham roy programmer www.cotamod.com www.thehighoctane.com www.hood-life.com ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Installing Valve games not within from Steam

2004-11-11 Thread NuclearFriend
If you can't take preventative virus measures then that's your problem not the exe files. :P On Thu, 11 Nov 2004 15:11:17 +0100, tei [EMAIL PROTECTED] wrote: NuclearFriend wrote: Just unzip the zip, there should be a codename gordon.gcf file and place it in your SteamApps folder. In

[hlcoders] Re: The CS Bomb Design

2004-11-11 Thread Imperio59
It makes use of something called bodygroups. Check out the CS models .qc (i think that's the right format) after you decompile them in milkshape, should have something like $bodygroup somewhere in there. Check out http://articles.thewavelength.net/170/ for more info on setting up that qc file...

Re: [hlcoders] Installing Valve games not within from Steam

2004-11-11 Thread tei
NuclearFriend wrote: If you can't take preventative virus measures then that's your problem not the exe files. :P DIGITAL SIFILIS !! , BINARY AIDS !! , COMPUTER EBOLA !! Its what you get if you share .EXE files. Say no to share .EXE files.

[hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread Philip Searle
Hey folks, Recently I've been looking through hw.dll (just for fun) and managed to work up a long list of questions - if anyone (perhaps even a Valve member?) could provide some answers I would be very grateful. Apologies for the length of this post. General Questions = Why does

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread tei
Philip Searle wrote: Why does the decal code handle decals with the name }z_ specially? I can't quite understand what the code does (floating-point assembly isn't my strong point). ??? maybe: texture are already mangled because encode stuff (special atributes) name[0] = type, z_ can be a

RE: [hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread Michael Shimmins
What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determine the colour of things. If not then its

Re: [hlcoders] Installing Valve games not within from Steam

2004-11-11 Thread Hasan Aljudy
there are only about .. 30 exe's running in your box0r background right now :D On Fri, 12 Nov 2004 00:23:16 +0100, tei [EMAIL PROTECTED] wrote: Jeffrey botman Broome wrote: tei wrote: Its what you get if you share .EXE files. Say no to share .EXE files. You must not install

Re: [hlcoders] Re: The CS Bomb Design

2004-11-11 Thread NuclearFriend
I believe he said CS:S not CS. I have no idea how HL2 models work atm.. Perhaps ask on a HL2 model editing forum? On Thu, 11 Nov 2004 14:56:33 -0400, Imperio59 [EMAIL PROTECTED] wrote: It makes use of something called bodygroups. Check out the CS models .qc (i think that's the right format)