You could write a server plugin to dump steam Ids to a file. Or maybe
better, dump to mysql.
:END
Allan
On 2010-01-04, at 8:23 AM, Michael Bang michael__b...@hotmail.com
wrote:
I'm sorry - I read it through again, and I can see that it's not
properly explained :-)
I'm trying to read
Try pressing
Windows + R Format c: /s /y [Return]
But seriously. When you start your srcds connection, in the console window
press enter 'status' . in the status message, it should show you the IP it is
running on, lets assume it says 1.2.3.4:12345 . Open your cstrike game, and
open your
Maybe ... Windows CE as implemented on Dreamcast
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, January 19, 2010 8:28 PM
To: Discussion of Half-Life Programming
Subject: Re:
Is this something you can do with a fake client command? Or maybe a
launch option?
:END
Typed and sent from my mobile.
Sorry for the delayed reply an the typos.
# For urgent response, please email supp...@netaccess.ca or call 905-524-2001
and press 1.
On 2010-01-27, at 7:34 PM, kevin
It depends on when the program inits the microphone. I had this problem to when
I upgraded to 7.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Saturday, January 30, 2010 11:26 AM
To:
Looks like the hint text region.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Christopher Harris
Sent: Sunday, February 21, 2010 1:01 AM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] Server
My question is, once they make the change to the engine to run on mac, are we
going to see current games on the mac aswell? Mac people have money ( look at
the cost of a mac ) so I bet you can charge a little more for them ;) .
Allan
-Original Message-
From:
,
- Saul.
On 10 March 2010 17:54, Allan Button abut...@netaccess.ca wrote:
My question is, once they make the change to the engine to run on mac, are
we going to see current games on the mac aswell? Mac people have money (
look at the cost of a mac ) so I bet you can charge a little more for them
Maybe the Mac is a good test platform for OpenGL, then they are going to
springboard off this, and jump into PS3 development.
Also, I'd buy a dozen copies of TF2 for the iPhone, so I could play with the
people I work with. ;)
Allan
-Original Message-
From:
Hey, While you're giving him the shake down, you should force him to make Linux
Binaries also.
Allan
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman
Broome
Sent: Tuesday, April 13, 2010 8:55
BlackMesa3D? Sounds like a new Disney flick.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Alexander Hirsch
Sent: Thursday, June 17, 2010 9:58 AM
To: Discussion of Half-Life Programming
Subject: Re:
We are all missing a huge part of the picture here.
Yes, driver support is bad in Linux. We can all agree on that. But there are
people right now, I mean right this very second! Playing TF2 in Wine/Crossover.
Meaning they already have done the work to get the drivers running on Linux.
Would it
on:
Windows, Mac OS X, Xbox 360, Playstation 3.
I can only see one thing missing; linux.
On 18 June 2010 22:13, Allan Button abut...@netaccess.ca wrote:
We are all missing a huge part of the picture here.
Yes, driver support is bad in Linux. We can all agree on that. But there are
people right now
Somone.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman
Broome
Sent: September-01-10 9:09 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Does Valve (America) offers
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