tei wrote:
Philip Searle wrote:
Why does the decal code handle decals with the name }z_ specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
z_ can be
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as I can
tell, there's no way for it to determine whether the engine or the game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determine the colour of
Philip Searle wrote:
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as
I can
tell, there's no way for it to determine whether the engine or the
game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory
Hey folks,
Recently I've been looking through hw.dll (just for fun) and managed to
work up a long list of questions - if anyone (perhaps even a Valve
member?) could provide some answers I would be very grateful. Apologies
for the length of this post.
General Questions
=
Why does
Philip Searle wrote:
Why does the decal code handle decals with the name }z_ specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
z_ can be a
questions and some undocumented functions
Hey folks,
Recently I've been looking through hw.dll (just for fun) and managed to
work up a long list of questions - if anyone (perhaps even a Valve
member?) could provide some answers I would be very grateful. Apologies
for the length of this post.
General
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