You idiots have never been crunching on something and thought to almost have
it done (say a paper for school or such), and as you're reading it over one
last time on the way to class, you notice a huge blatant typo you didn't
notice the night before? Same kind of deal.
--
Sincerely,
James
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exactly... give VALVe a break... Good things come to those who wait...
On 9/23/05, James McKenna [EMAIL PROTECTED] wrote:
You idiots have never been crunching on something and thought to almost
have
it done (say a paper for school or such),
Sorry I was not trying cause a problem.
Yes using a seprate web server is a great idea, my posts were targeting the
guys that were having problems getting all the right files to there web
share, my solution (and yes when large groups of players do not have the map
there is a lag, but in my case
I am arranging a cup within a week after dod:s release. I am wondering how
the configuration of matchscripts will look. Am I going to be able to use
the same layout I been using for regular dod.
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Hi all,
I just added my self to the list so I have no idea what has been said
before.
Right, my question is: With this new update, will there be an increase in
the CPU usage and memory usage? or
the last i read there were cpu and memory optimizations in this next update,
so that means the usage should be decreased.. or atleast be used better, and
hopefully it doesn't screw eveything up =)..
- Original Message -
From: #Rtb.uk | MarkyPark [EMAIL PROTECTED]
To:
--
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Some commands but not all.
On 9/23/05, Ve [EMAIL PROTECTED] wrote:
I am arranging a cup within a week after dod:s release. I am wondering how
the configuration of matchscripts will look. Am I going to be able to use
the same layout I been
--
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There probibly wont be a big increase/decrease.
Usally patches decrese. But your probibly not going to notice much.
On 9/23/05, #Rtb.uk | MarkyPark [EMAIL PROTECTED] wrote:
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Guys and girls... you've waited a year and a half for DoD:S , what difference
is 1 or two days at this point. Chill out, and ignore everything til Eric says
'The download is NOW'. You'll save yourself some undue stress ;)
Please stop sending
Well put :)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, September 23, 2005 1:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
--
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Guys and
It a right pain this problem. We are often experiencing everyone being
dropped off servers. I think its client 57 problem re-badged or something
:(
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
From: Edge-Gaming.com Support [EMAIL PROTECTED]
To:
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The release will be happening in the next 10 minutes or so, we promise
this time it is for real.
Thanks for bearing with us as we've been trying to get this release out
the door.
--
Just restarted my servers after the new updated, and I'm getting a
popup:
Runtime Error!
Program: C:\srcds\srcds.exe
R6025
- pure virtual function call
Removing the plugin removes the error. Looks like we're in for a fun day
of updating stuff. :/
--
ironchef
http://www.dexworld.org/
ha yea im glad i read that too.. hopefully mani is on top of that
haven't checkd yet though, hes usually pretty fast at keepin up.
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:31 PM
Subject: RE: [hlds]
--
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mani's working fine for me
On 9/23/05, sKel [EMAIL PROTECTED] wrote:
ha yea im glad i read that too.. hopefully mani is on top of that
haven't checkd yet though, hes usually pretty fast at keepin up.
- Original Message -
From:
omfg Erik lives...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Johnson
Sent: Friday, September 23, 2005 2:33 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server Release
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I had version R installed, and it didn't work,
so I upgraded to Z, and it didn't work either.
Also I had to remove mattie Event scrips. but I am not
sure which version I had of that.
Perhaps one of the old versions of Manni will work??/
__
Yahoo! Mail - PC
There not exactly official.. they are courtesy annoucements to this group, take
them for what they are. Some bitch when we get no news... and then some bitch
when we do get updates. Good or bad it's nice to see that a) we get notified,
and b) they actually are not pushing out code with known
What version? I was using Z and got the memory couldn't be read error.
No word yet on Mani's website yet.
Rick
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Derek kottke
Sent: Friday, September 23, 2005 9:45 AM
To: hlds@list.valvesoftware.com
Subject:
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Same here. Ver. Z. I will be hanging around Mani's site I guess. ;)
On 9/23/05, Rick Payton [EMAIL PROTECTED] wrote:
What version? I was using Z and got the memory couldn't be read error.
No word yet on Mani's website yet.
Rick
--
Woodland, Paul wrote:
FYI, for anyone having this problem, I've just been reading their
forums, and removing the mani_stats.dat from your installation should
fix the issue (it did for many people on the forums, although not all,
and I've just done it and its fixed mine to)
Bummer. I gave that
--
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I read that too. Worked for me. Just deleted mani_stats.dat and my server is
up and running fine. :)
On 9/23/05, Woodland, Paul [EMAIL PROTECTED] wrote:
FYI, for anyone having this problem, I've just been reading their
forums, and removing
There are some of us over Mani Admin Forums troubleshooting the problem.
There is also a problem with the mani_logs folder/function but we aren't
entirely sure what yet, just that it crashes the server with the mani_logs
folder being uploaded, but if there is none the server starts fine.
Dagok
Erik Johnson wrote:
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The release will be happening in the next 10 minutes or so, we promise
this time it is for real.
Thanks for bearing with us as we've been trying to get this release out
the
Dagok wrote:
There are some of us over Mani Admin Forums troubleshooting the
problem.
There is also a problem with the mani_logs folder/function but we
aren't
entirely sure what yet, just that it crashes the server with the
mani_logs
folder being uploaded, but if there is none the server
You dont need to disable Mani Stats, it works fine after you delete the old
files.
Dagok
- Original Message -
From: ironchef [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:04 PM
Subject: RE: [hlds] Ack, new update doesn't like Mani
Dagok wrote:
Doesnt matter at this point, even getting the server to run with the
plugin...using most admin functions in-game crashes the server. We have to
wait for a plugin update.
Dagok
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday,
This patch has broken all custom mods from launching. When I and other
members of my clan try to launch HL2-CTF or HL2 Promod, you get a player
Error which says: modname\gameinfo.txt is missing.
The file is not missing, however...and this happens with any custom Third
Party Game under that
Just wanted to change the subject line to catch Erik's attention.
This patch has broken all custom mods from launching. When anyone
tries to launch HL2-CTF, HL2 Promod, or any other Third Party Mod,
you get a player popup Error which says:
modname\gameinfo.txt is missing.
This file is not
We're working on the release for this, it should be out within the hour.
Sorry about this one.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Friday, September 23, 2005 3:02 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Erik: Patch
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Since the last update (Fri, 23 Sep 2005 11:33:21 -0700), the in-game server
menu seems to think all servers are out of date even if they're not. The Steam
servers menu works fine.
Also, my servers
Also, my servers seem to be using a lot more bandwidth now,
especially at round starts. Do servers require more bandwidth now?
I'm finding the same thing as well. Our 55 player server is now choking,
as the bandwidth usage has increased.
___
To
We've released another Source engine update to fix the problems people
have been having with Source Mods.
-Eric
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You hate me
From: [EMAIL PROTECTED] on behalf of Eric Smith
Sent: Fri 9/23/2005 7:13 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Engine update
We've
What is the problem with..
The instruction 0x24o6ffe9 referenced memory at 0x0d83b128 The memory
could not be read.
Click OK to terminate the program
I have this on two different computers with two different steam accounts.
source dedicated server running on a third computer /
Eric Smith wrote:
We've released another Source engine update to fix the problems people
have been having with Source Mods.
-Eric
Is this update only for hlds on windows, as I'm not seeing any changes
when trying to update on linux?
Thanks,
Alex Brett
[EMAIL PROTECTED]
Is anyone able to get the 2nd update? My 2 servers can't find any new
material to download.
On 9/23/05, Shane Robinett [EMAIL PROTECTED] wrote:
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You hate me
I should clarify, both servers are Windows machines.
On 9/23/05, Drew Hostetler [EMAIL PROTECTED] wrote:
Is anyone able to get the 2nd update? My 2 servers can't find any new
material to download.
On 9/23/05, Shane Robinett [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME
Ditto
-- trog
Original Message
From: Drew Hostetler [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 9:25 AM
Subject: Re: [hlds] Engine update
Is anyone able to get the 2nd update? My 2 servers can't find any new
material to download.
On
Can you confirm the current versions I'm seeing:
Checking/Installing 'Counter-Strike Source Shared Content' version 41
Checking/Installing 'Half-Life 2 Deathmatch' version 11
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Base Source Shared Models' version 3
I ran the update tool, but it didn't update anything, just verified the
current installs... is it out yet?
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 4:13 PM
Subject: [hlds] Engine update
We've released
nothing updated for me either..
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 1:13 AM
Subject: [hlds] Engine update
We've released another Source engine update to fix the problems people
have been having with
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Bandwidth is WAY up now, I thought I was updating a BF2 Rank install:)
-Bobby
--
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Trying to pass -steamport port to our servers and they crash
immediately on startup. This was working before but now throws a weird
error.
I don't know what it does or if its necessary (was added by someone else
to our servers) but just thought I'd point it out if anyone else is
using it.
--
said my windows server was up to date 10 minutes ago. no update
downloaded.
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]; hlds@list.valvesoftware.com;
hlcoders@list.valvesoftware.com
Sent: Saturday, September 24,
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Even with NO mods the bots are randomly crashing the windows servers.
-Bobby
--
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PLEASE roll this update back. It is causing all kinds of server and
client problems.
Just delay DoD:S if you have to. What it's doing to servers and
clients is inexcusable.
On 9/23/05, Morten Trydal [EMAIL PROTECTED] wrote:
said my windows server was up to date 10 minutes ago. no update
So...I havent read these in a while...who's Erik? Where is Alfred? Did
Erik replace Alfred?
Hi Erik!
*waves*
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I have noticed that with this update A lot of server (and I mean a lot) show
up as Not secure, I am guessing this is the update. Is there any command
line we need to add now to make it secure ?? or
Thanks for the info Eric,
Mani and the other Mod guys, know they Hack your code,
and push the limit, I don't get bent out of shape
when the mods break due to your updates. I hope
others don't either.
We are having users in our forums (clan forums) report
only 10-15 frames per second.
I might
I run 8 game servers, and I think Drew has said it all; I've had nothing
but problems, server restarting, crashing, etc... Plus, our 540
community members are now pissed off with this too.
This ruined my day...
-Original Message-
From: Drew Hostetler [mailto:[EMAIL PROTECTED]
Sent:
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Hi all,
Sorry to bother you with this, but I have an issue I have been told is most
likely related to ports.
I have Source Dedicated Server set up, and up to 16 of us have been playing
quite nicely with really low pings, but when you are trying
Hello? Did anyone hear me? Client problems are also a Huge problem Why
can't we play.
Come on guys what is the fix?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John McCollor
Sent: September 23, 2005 7:24 PM
To: hlds@list.valvesoftware.com
--
[ Picked text/plain from multipart/alternative ]
Gotta admit, this is the most balls'ed update ever. Hate to think what it
would have been like without the delays. Nothing like taking pretty much
every server for a game down out there.
New levels of incompetance have been achieved.
Congrats.
As fun as whining is, I'm sure it'd help to resolve things faster if we
keep the bitching off the list and just use it to try and help Valve
keep track of each of the issues everyone is having with this release.
-- dave
Original Message
From: Ian mu [EMAIL PROTECTED]
To:
I second that. Is there some reason that you would release a patch with so many
known issues with mods with out any warning? The reasonable thing would have
been to give the community a heads up about what you were breaking so these
issues could be addressed BEFORE the update.
Date: Fri, 23
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Issues are simply Valve should test, especially with mods that most servers
use.
We've seen this time and time again in truth. Ask Valve about their test
setup and you will be truly amazed at how lacking if they are honest (I know
their test
That's just not possible, so lets say you make a cup holder, and give specs
on what type of cups it can support, someone makes a cup that does not
follow your spec, does that mean your required to chamge your cup holder to
match someone who didn't take the time to build the right cup for the
I'm in Australia, so I generally cop all these updates on a Saturday.
I'm pretty familiar with how often these issues crop up; I remember them
vividly because I'm usually hungover and wishing I wasn't working.
I'd rather keep Valve bashing to a minimum so we can resolve the issues
immediately by
And what about my client not being able to connect to any server? What
should valve do for me?
The instruction 0x24o6ffe9 referenced memory at 0x0d83b128 The memory
could not be read.
Click OK to terminate the program
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
--
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Firstly you are making the mistake I'm even referencing mods (which fair
enough have been a major factor in this fubar update, but thats not actually
what I'm aiming at, which you will see if they answer with their test
setup). You'll actually be
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First think they screwed up was releasing a screwed up update on a Friday
night, what happened to the good old Tuesdays (picked for a good reason I
would add).
On 9/24/05, David Harrison [EMAIL PROTECTED] wrote:
I'm in Australia, so I
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Erik has been a long time Valve employee. Look in the back of your half-life
manual. :)
On 9/23/05, Rafael Lopez [EMAIL PROTECTED] wrote:
So...I havent read these in a while...who's Erik? Where is Alfred? Did
Erik replace Alfred?
Hi Erik!
I can only suggest their is something wrong with your client, and if this
was a client list then maybe your issue would get more attention. After the
client side update I have been able to connect to all Valve MOD games. Have
you gone to the forum and done a search, I am sure there are other
Well since you seem to know so much about the testing, why don't you
enlighten us? Or would you be making more assumptions then creditable
statements? I trust no one that I have no reason to trust.
Dustin Tuft
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To:
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And a very good reason why Alfred was the most active Valve employee here.
BBA! Is he locked in a cupboard or something?
On 9/24/05, Genocidal [EMAIL PROTECTED] wrote:
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Erik has been a
'ello
Can valve please enable a 0 setting again.
setting between 1 - 9 = bad
Thanks
Ard Choille
Nemo me Impune Lacessit
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Understood but two different clients two different computers Same problem.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin
Sent: September 23, 2005 9:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Erik: Patch broke all Third Party
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Marky is right,
Servers are SHOWING not secure but they ARE secure according to console.
-Bobby
--
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Thats sneaky by valve, make the hackers think they can hack then smashed by
vac. nice play :p
- Original Message -
From: Bobby [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 12:50 PM
Subject: [hlds] VAC issues
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lol
i think its a bug :(
On 9/23/05, Michael Jones-Evans [EMAIL PROTECTED] wrote:
Thats sneaky by valve, make the hackers think they can hack then smashed
by
vac. nice play :p
- Original Message -
From: Bobby [EMAIL PROTECTED]
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dunno which it might be but yeah problems here... on my dust 2 server dunno why
but keep getting memory error after a couple minutes of playing
64.154.39.150/problem.jpg if interested in looking at
James,
Firstly Valve is not running a school or training center for game developers.
They are supposed to be professionals, which is why they get paid for their
work.
That point aside, yes I understand the point you are making, I just disagree.
Shocking as it may be to you, my disagreement
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if you havent noticed let mani fixed the pulgin for the new update
http://www.mani-admin-plugin.com/forums/portal.php
On 9/23/05, Dagok [EMAIL PROTECTED] wrote:
Doesnt matter at this point, even getting the server to run with the
--
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yeah i saee that allmost every server is not secure
On 9/23/05, Tyler Cook [EMAIL PROTECTED] wrote:
--
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lol
i think its a bug :(
On 9/23/05, Michael Jones-Evans [EMAIL PROTECTED] wrote:
That's nice, however, of all the professional game developers, Valve is
the only one constantly updating it's games. Shit happens, get over it. They
don't owe you anything, though I know you think they do. See, when they
announce an update coming soon, it's a curtesy. They could simply release it
We are all screwed if Mani ever goes on vacation. LOL!
Erik, thanks for fixing the gameinfo.txt issue for the mods so quickly.
- Original Message -
From: Derek kottke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 12:32 AM
Subject: Re: [hlds] Ack,
On Fri, 23 Sep 2005, Eric Smith wrote:
You need to contact the authors of the server plugins/mods if you're
having problems with them. Many of the server plugins/mods don't use
the APIs provided by the SDK.
I dont understand this way of resoning.
Let take this metaphor.
If you provide a
This was only a Windows Source engine update. It should fix the
problems servers and clients were having running Source Mods
(modname\gameinfo.txt missing).
This does *not* address the problems people are reporting with Mani.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
Sorry for the confusion, the last release was only a client Source
engine update to fix the problem described (below) with Source Mods.
You need to contact the authors of the server plugins/mods if you're
having problems with them. Many of the server plugins/mods don't use
the APIs provided by
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