[hlds] So what is steam client uploading that is killing/hammering clients connections?

2008-05-04 Thread Bikkies
Valve? What are our steam clients uploading regarding this: http://forums.steampowered.com/forums/showthread.php?p=7583482 and this http://forums.steampowered.com/forums/showthread.php?t=677491 And when will it be fixed so i can actually use steam again... Cheers, Bikkies.

[hlds] srcds co-existence problem (tf2)

2008-05-04 Thread steve grout
Hi all, doing some monitoring on the servers we have noticed that srcds does not co-exist well with other game server software..now it might be a setup issue our side so any help would be great just running 5 instances of srcds and having all the servers full, the cpu load goes to max

[hlds] Problem with Maniadmin kicking for being AFK

2008-05-04 Thread -xL-Trinidad
since my server is empty almost all the time, I didnot notice in yet. Since the free weekend started the server is full all day and n8 and I realized that Maniadmin kicks one player after the other fot being AFK including myself. Unfortunately all players were active and playing. I deavtivated

Re: [hlds] Problem with Maniadmin kicking for being AFK

2008-05-04 Thread 1nsane .
Beetlesmod, sourcemod all work with TF2 just fine. On Sun, May 4, 2008 at 11:27 AM, -xL-Trinidad [EMAIL PROTECTED] wrote: since my server is empty almost all the time, I didnot notice in yet. Since the free weekend started the server is full all day and n8 and I realized that Maniadmin kicks

Re: [hlds] Problem with Maniadmin kicking for being AFK

2008-05-04 Thread -xL-Trinidad
sry, posted that as an answer... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Problem with Maniadmin kicking for being AFK

2008-05-04 Thread -xL-Trinidad
If sourcemod woks fine, Id like so switch to it, As Ive learned, there are a lot of nice pluginns. - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, May 04, 2008 6:06 PM Subject: Re: [hlds] Problem

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread steve grout
:'( is there anyway to stop this? Just so i can see if indeed this is the problem. Chris Staley wrote: I bet the reason why, is just running the source servers the fps will stay at the limited ~80fps or whatever it is, but when you start up cod4, which in itself changes the multimedia

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread Chris Staley
see what the fps_max is set at.. and run rcon stats in console without the other servers up.. start the other servers up and do a rcon stats again, and see what the servers fps is.. if its a lot higher.. then thats it. steve grout wrote: :'( is there anyway to stop this? Just so i can see

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread steve grout
yeah i think that is it thank you... i remoted to the box and just looked at the console.. while ut3/cod4 no running they are at max 66 but when i launch the ut or cod they all shoot up to almost 200..lol. now i know this is a noob question.. but i have not set the tickrate on the command line

Re: [hlds] Team Fortress 2 Update Available

2008-05-04 Thread Dustin Wyatt
The only thing I'm running is BM .63B... On Sat, May 3, 2008 at 7:06 PM, JDoc0512 [EMAIL PROTECTED] wrote: here I'll help you guys out BeetlesMod v0.0.0.63B, MetaMod:Source v1.6.1.671, SourceMod v1.0.1.2114 not even a single crash since the goldrush update scummy [EMAIL PROTECTED]

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread steve grout
hmmm.. they are all running at 66fps now but the cpu load is still the same :( steve grout wrote: yeah i think that is it thank you... i remoted to the box and just looked at the console.. while ut3/cod4 no running they are at max 66 but when i launch the ut or cod they all shoot up to

Re: [hlds] So what is steam client uploading that is killing/hammering clients connections?

2008-05-04 Thread Nephyrin Zey
I too, an interested in what the client is sending to valve... - Neph On Sun, May 4, 2008 at 1:58 AM, Bikkies [EMAIL PROTECTED] wrote: Valve? What are our steam clients uploading regarding this: http://forums.steampowered.com/forums/showthread.php?p=7583482 and this

Re: [hlds] So what is steam client uploading that is killing/hammering clients connections?

2008-05-04 Thread Ook
If I start Portal, I see it, and this is without the server browser running. If I start TF2 or HL2, I don't. It downloads at about 256k, which is enough to swamp a bottom end DSL connection. Upload is about 150k or so. Curiosier and curiosier - Original Message - From: Cc2iscooL

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-04 Thread Ook
I started TF2 and watched my bandwidth. Nothing out of the ordinary. Of the games I've tried, only Portal did it. TF2 works fine for me. Go figure? I wonder what routers/modems are being used by those that get timed out? I'm using a Westell 2100, which has a fairly large routing table. My