Re: [hlds] Automatic Startup

2008-06-19 Thread Serge Baranov
Hello Neil, Thursday, June 19, 2008, 7:28:21 AM, you wrote: N M Firedaemon.. works like a CHARM!! :D Yep, using it too. It allows to set startup delays so that all the servers are not starting at the same time on machine reboot. -- Best regards, Serge

Re: [hlds] Automatic Startup

2008-06-19 Thread -xL-Trinidad
Using a beta of QYQstarter. www.qyqsoft.de . The release is in only a few days. It starts and monitors 4 applications on our server and runs a cronjob for hlstats every 24 hours. running stable for 4 weeks now. and the best. it hat a nice gui for noob admins like me... - Original Message

Re: [hlds] Automatic Startup

2008-06-19 Thread Mike Stiehm
Firedaemon also has a free web pannel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] the up coming patch

2008-06-19 Thread SakeFox
was there ever a eta set for the patch? Just wondering since its a nice day out and don't want to sit next to the computer all day waiting hehe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] the up coming patch

2008-06-19 Thread Patrick Shelley
Not sure - but here's something you can do to pass the time. Evasive Let Me (it's an anagram) On 6/19/08, SakeFox [EMAIL PROTECTED] wrote: was there ever a eta set for the patch? Just wondering since its a nice day out and don't want to sit next to the computer all day waiting hehe

Re: [hlds] the up coming patch

2008-06-19 Thread SakeFox
what about a 'A Eve Lime Vest'. personally i don't like vests but thats me. we cant be like this all the time, http://www.1337gaming.com/lolpics/furry_lifestyle.gif Patrick Shelley wrote: Not sure - but here's something you can do to pass the time. Evasive Let Me (it's an anagram) On

Re: [hlds] the up coming patch

2008-06-19 Thread Tony Paloma
SPOILER See Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent:

Re: [hlds] the up coming patch

2008-06-19 Thread Keeper
LOL. Yeah, but no time was announced. So soon? Keeper -Original Message- From: Patrick Shelley [mailto:[EMAIL PROTECTED] Sent: Thursday, June 19, 2008 2:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] the up coming patch Not sure - but here's something you

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Philip Bembridge
If you want to get the achievements out of the way, or just want to run an achievement server so that your main server is not polluted with n000bs I made a quick map for you ^^ http://h1.ripway.com/potnoodle/pyro/ also check out my other map while you are there!! =D {hope this doesn't count as

Re: [hlds] the up coming patch

2008-06-19 Thread 1nsane
Valve doesn't like timeframes :/. On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL PROTECTED] wrote: SPOILER See Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe.

Re: [hlds] the up coming patch

2008-06-19 Thread SakeFox
yeah, but something was like, were shooting for 5pm. that would be good enough for me. if its late its late, then then i know i would have 5 more hrs before i needed to worry about it 1nsane wrote: Valve doesn't like timeframes :/. On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread John Brander
I hope this isn't true: (From a post on csnation.net) I was just browsing the Something Awful forums a bit before I head off to bed, when I came across a few interesting posts by Valve's Adrian Finol in a Team Fortress 2 thread. I'll just let him break it down for you. The shotgun/flaregun taunt

Re: [hlds] the up coming patch

2008-06-19 Thread Ryan
I hope they send out a 1 hour until update email, that way we have a little warning. The last big update took me hours to get my servers updated because all the content servers were flooded. On Thu, Jun 19, 2008 at 1:52 PM, SakeFox [EMAIL PROTECTED] wrote: yeah, but something was like, were

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Olly
Isn't that just as bad as cheating? 2008/6/19 Philip Bembridge [EMAIL PROTECTED]: If you want to get the achievements out of the way, or just want to run an achievement server so that your main server is not polluted with n000bs I made a quick map for you ^^

Re: [hlds] the up coming patch

2008-06-19 Thread Richard Eid
If you're that concerned with it then send an e-mail to Robin Walker. The day of the Gold Rush update I e-mail him to ask if it was really coming out that day(remember the missed dates for that) and he replied in 4 minutes. I couldn't guarantee that you'd get a response even, but you'd have

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Phillip Vector
the Something Awful forums That says it all right there. On Thu, Jun 19, 2008 at 12:03 PM, Olly [EMAIL PROTECTED] wrote: Isn't that just as bad as cheating? 2008/6/19 Philip Bembridge [EMAIL PROTECTED]: If you want to get the achievements out of the way, or just want to run an achievement

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Mike Stiehm
The dispensers don't respawn on your map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] the up coming patch

2008-06-19 Thread Neil Voutt
Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day out.. On 6/19/08, Ryan [EMAIL PROTECTED] wrote: I hope they send out a 1 hour until update email, that way we have a little warning. The last big update took me hours to get my

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Philip Bembridge
unfortunately not in that version, thats why I have included 400 ^^ I have a plan to get them to respawn in b2 version I will probably get this fixed by the end of the weekend as I am normally quite a fast worker =D 2008/6/19 Mike Stiehm [EMAIL PROTECTED]: The dispensers don't respawn on your

Re: [hlds] the up coming patch

2008-06-19 Thread Andrew DeMerse
The update is out, if you guys didn't know. Date: Thu, 19 Jun 2008 15:36:51 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming patch Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day

[hlds] Team Fortress 2 Update Released

2008-06-19 Thread Jason Ruymen
A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire compression blast to the basic flamethrower - Added The

[hlds] TF2 updates

2008-06-19 Thread Steve Kovack
Though I'm not a TF2 admin, I just noticed that the client side update for TF2 is coming down the pipe now (4:30PM CDT). So I would think the server updates would be coming soon. Have fun folks. _ The other season of giving

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Joshua Handelsman-Woolf (DogGunn)
Admins, get your ban sticks ready! Jason Ruymen wrote: A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Don Williams
Oh yes they are good and warmed up. I think someone has found an exploit already. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joshua Handelsman-Woolf (DogGunn) Sent: Thursday, June 19, 2008 6:06 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] the up coming patch

2008-06-19 Thread Dog
Update is out and SourceMod is not working. BeetlesMod is fine ...so far. -Dog 2008/6/19 Andrew DeMerse [EMAIL PROTECTED]: The update is out, if you guys didn't know. Date: Thu, 19 Jun 2008 15:36:51 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] the

Re: [hlds] the up coming patch

2008-06-19 Thread [EMAIL PROTECTED]
sourcemod is working fine for me, I just had to disable the spray tag tracker. Dog wrote: Update is out and SourceMod is not working. BeetlesMod is fine ...so far. -Dog 2008/6/19 Andrew DeMerse [EMAIL PROTECTED]: The update is out, if you guys didn't know. Date: Thu, 19 Jun

Re: [hlds] the up coming patch

2008-06-19 Thread Thomas Morton
SM broken for us on our test server too (grrr). Mani is a bit.. hmmm BM and ES seem ok. Tom -- From: Dog [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 11:13 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] the up coming patch

2008-06-19 Thread Thomas Morton
ah that worked. Annoying because that's a useful tool :( Tom -- From: [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 11:17 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming

[hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Matt Woodrow
Hi All. I have fixed all the known problems with SourceMod and the new pyro update. Available here: http://forums.alliedmods.net/showthread.php?p=641071 Please post a bug report, reply in the post, or contact me on IRC (#sourcemod on gamesurge) if you still experience problems. Note, your

Re: [hlds] the up coming patch

2008-06-19 Thread [EMAIL PROTECTED]
the spray tag tracker is about the only thing that breaks on a consistent basis, it was the same way when I had mani installed. Thomas Morton wrote: ah that worked. Annoying because that's a useful tool :( Tom -- From: [EMAIL PROTECTED]

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Robert Whelan
I'm not going into detail again, seems we get ignored anyway. At the end of the update I'm still getting the winsock error, is this the norm now? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread [EMAIL PROTECTED]
was sourcemod updated for the dods beta update yesterday? Matt Woodrow wrote: Hi All. I have fixed all the known problems with SourceMod and the new pyro update. Available here: http://forums.alliedmods.net/showthread.php?p=641071 Please post a bug report, reply in the post, or contact me

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Mike Stiehm
Beetle respawn system is broken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Dog
Thanks pRED*! GJ! -Dog 2008/6/19 Matt Woodrow [EMAIL PROTECTED]: Hi All. I have fixed all the known problems with SourceMod and the new pyro update. Available here: http://forums.alliedmods.net/showthread.php?p=641071 Please post a bug report, reply in the post, or contact me on IRC

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Burton Johnsey
Is this what is preventing people from respawning? On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm [EMAIL PROTECTED] wrote: Beetle respawn system is broken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread [EMAIL PROTECTED]
its probably all the servers running respawn time modifier plugins, i have three windows servers running sourcemod with no problems at all. Burton Johnsey wrote: Is this what is preventing people from respawning? On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm [EMAIL PROTECTED] wrote:

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Mike Stiehm
Yes you need to turn off the spawn system in BM @fastrespawn 0 admin_fastrespawn 0 use the valve spawn convars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Mike Stiehm
Quick question do you need to restart the server to apply the SM patch? Or does a level change do the trick? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread localhost
Given that the winsock error essentially means some sort of communication error, it's unlikely to have only one cause and only one solution. In this case I'd guess it's simply due to the servers being busy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Saint K.
You'll need to restart anyway, otherwise it will crash =) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, June 20, 2008 1:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SourceMod patches for the Pyro

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Tony Paloma
It happened to me when the update finished as well. It's no big deal since it happens after everything downloads. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Thursday, June 19, 2008 4:04 PM To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Robert Whelan
I disagree... Its been doing it for a month now... any time of day and no matter when I try it. I could certainly understand it happening today, but not everyday for the last month and its alway right at the end on srcds.exe - Original Message From: localhost [EMAIL PROTECTED] To:

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread RideGuy
Impressive update. Thanks Jason and team. On Thu, Jun 19, 2008 at 11:12 PM, Don Williams [EMAIL PROTECTED] wrote: Oh yes they are good and warmed up. I think someone has found an exploit already. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread JDoc0512
don't have any problem with SourceMod v1.0.1.2166 --- On Thu, 6/19/08, Matt Woodrow [EMAIL PROTECTED] wrote: From: Matt Woodrow [EMAIL PROTECTED] Subject: [hlds] SourceMod patches for the Pyro update. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, [EMAIL

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Patrick Shelley
OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is! What is alt-fire?

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Rian Brooks-Kane
look in your keyboard settings, its generaly right mouse click On Fri, Jun 20, 2008 at 10:58 AM, Patrick Shelley [EMAIL PROTECTED] wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Tom Leighton
+attack2 Patrick Shelley wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is!

Re: [hlds] the up coming patch

2008-06-19 Thread JT
How about Evil Steam Eve :O On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL PROTECTED] wrote: SPOILER See Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe.

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Richard Eid
Right-click. -Richard Eid On Thu, Jun 19, 2008 at 8:58 PM, Patrick Shelley [EMAIL PROTECTED] wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread [EMAIL PROTECTED]
alt-fire is a code word, once you get 25 achievements the definition will pop up on-screen. you're almost there. Patrick Shelley wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread hwkiller
Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they said valve made it too easy to gain achievements using bots which is just ridiculous. It's not like it's a challenge, it's just not getting it in the way

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread SakeFox
the blast back is great, you can keep reflecting a rocket back and forth, so far we got about 20 vollys back and forth lol [EMAIL PROTECTED] wrote: Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Patrick Shelley
Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list -

Re: [hlds] the up coming patch

2008-06-19 Thread Patrick Shelley
LOOOL - excellent!! On 6/20/08, JT [EMAIL PROTECTED] wrote: How about Evil Steam Eve :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] affinity issue

2008-06-19 Thread 1nsane
With auto affinity I get one of the server instances going to 100% cpu and lagging all the others (every XX minutes)... sometimes it lasts for 1 second sometimes more , noticeable regardless :(. I tried setting 1 server per core but that somehow lagged even worse :( On Wed, Jun 18, 2008 at 11:49

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread jbodycott
The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world?

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread JDoc0512
it's up to the players. they paid for the game just like you did and I don't think you have any right to say what they are doing is a waste. obviously, they are doing it because they want to try the new weapons asap. --- On Thu, 6/19/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: From: [EMAIL

[hlds] Lastest Update + sv_pure issue

2008-06-19 Thread KI4SWY Valve Update List
before the update, I had done some wallhack testing (per the conversation before on this list) and both the servers I play on were immune (no wall hacks) after the update, wallhacks were now working, checked the settings, and nothing had changed, I had to set one server to sv_pure 2 BM is not

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Patrick Shelley
I'm not sure in understand your point clearly. If i'm correct in thinking - you mean that we can basically do what we want? So if the player playing as a class - say, the demoman - wants to use wall hacks (a cheat/exploit), then anything to restrict him from doing so breaks their mechanic (game

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Patrick Shelley
OK - i've said my bit. I have every right to say what i think though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Released - Reflect bug?

2008-06-19 Thread Keeper
I notice when you reflect a crit rocket it changes team colors. When you do it with grenades it does the same thing. Is it a bug that the stickies don't change colors as well? I know they are detonated by the original user. But the reflector(s) get credt. Just wondering. -Original

Re: [hlds] Team Fortress 2 Update Released - Reflect bug?

2008-06-19 Thread SakeFox
i don't know i think it make sense. although play pong with a crit rocket is fun http://files.filefront.com/Crit+Fightwmv/;10717567;/fileinfo.html Keeper wrote: I notice when you reflect a crit rocket it changes team colors. When you do it with grenades it does the same thing. Is it a bug

Re: [hlds] Team Fortress 2 Update Released - Reflect bug?

2008-06-19 Thread Cc2iscooL
That's supposed to happen. Keeper wrote: I notice when you reflect a crit rocket it changes team colors. When you do it with grenades it does the same thing. Is it a bug that the stickies don't change colors as well? I know they are detonated by the original user. But the reflector(s) get

Re: [hlds] Team Fortress 2 Update Released - Reflect bug?

2008-06-19 Thread Ryan
I wouldn't want stickies to change, it would be too easy to stop people from destroying sentries or blocking doorways. I got the achievement for 100 kick-backs today, and it worked very well from what I noticed. It's a useful ability where it can be used currently. I did not, however, manage a