Re: [hlds] 10 Years of Half-Life

2008-11-20 Thread Ronny Schedel
Yes my fault, I have seen the complete pack only. How about to exchange my extra copy of HL2 into another game? Like this? http://store.steampowered.com/app/280/ Nope, no way to do that ;) Ronny Schedel wrote: Is there some way to buy Half-Life: Source only? I own all the other HL games,

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-20 Thread Brad
I'd love to get a Valve response on this. This functionality has to be in the works, it's too important not to be. On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm [EMAIL PROTECTED] wrote: I had to switch IP ranges on all 25 of our servers last night and its just now starting to fill up (19

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread AnAkIn .
Which driver are you using? 2008/11/20 Jarno Veuger [EMAIL PROTECTED] In the advanced video options in L4D there's an option called multicore support (or something like that), disable that option and it should work normal for you :) . Jonah Hirsch wrote: I know this isn't the technically

Re: [hlds] 10 Years of Half-Life

2008-11-20 Thread Tom Leighton
http://store.steampowered.com/sub/38/ You get a really good deal there, hl:s is $99.99 and you get it for $9.99! :P Ronny Schedel wrote: Yes my fault, I have seen the complete pack only. How about to exchange my extra copy of HL2 into another game? Like this?

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
Latest Catalyst drivers (I got an AMD Athlon64 X2 6400+ with an ATi HD4870 graphicscard). AnAkIn . wrote: Which driver are you using? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread AnAkIn .
Oh, I didn't read, you are both not talking about the same issue. Yes I also get 100% usage on both cores and there's no problem with that. Jarno Veuger, I guess you are talking about the stuttering problem, and when you disable the multicore rendering, it fixes it? Strange it happens with your

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread AnAkIn .
Or maybe you just mean disabling multicore rendering make the game not using both cores 100% ? 2008/11/20 AnAkIn . [EMAIL PROTECTED] Oh, I didn't read, you are both not talking about the same issue. Yes I also get 100% usage on both cores and there's no problem with that. Jarno Veuger, I

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-20 Thread Dustin Wyatt
I would be interested in this as well. On Thu, Nov 20, 2008 at 2:18 AM, Brad [EMAIL PROTECTED] wrote: I'd love to get a Valve response on this. This functionality has to be in the works, it's too important not to be. On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm [EMAIL PROTECTED] wrote: I

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
When I got multicore rendering on, my CPU (both cores) is around the 100% (sometimes for a few seconds 95%). When I disable that multicore rendering option it runs around 60% CPU usage and without stuttering and such. The other options have been maxed and I normally play on 1680x1050.

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread AnAkIn .
If you get stuttering, then it should be your video drivers or an program conflicting with the game. On nvidia cards, only the 180.XX drivers are doing that, so maybe you could try changing your drivers (even if it's ATI). 2008/11/20 Jarno Veuger [EMAIL PROTECTED] When I got multicore rendering

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread [EMAIL PROTECTED]
i installed the 180.48 drivers yesterday, they were terrible for l4d. Every time i looked at a new area i would freeze for a few seconds. I ended up re-installing the 18.24 and haven't had any problems. AnAkIn . wrote: If you get stuttering, then it should be your video drivers or an program

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
I don't got any reason to do so actually. With multicore rendering off it works like a charm. Or does multicore rendering normally give better quality or performance? AnAkIn . wrote: If you get stuttering, then it should be your video drivers or an program conflicting with the game. On nvidia

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread AnAkIn .
Yes, multicore rendering give better performance, you get a lot more FPS. 2008/11/20 Jarno Veuger [EMAIL PROTECTED] I don't got any reason to do so actually. With multicore rendering off it works like a charm. Or does multicore rendering normally give better quality or performance? AnAkIn .

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
I already got enough FPS (even more as 100 FPS). I actually don't think I can get more with all these settings. Thanks anyways. AnAkIn . wrote: Yes, multicore rendering give better performance, you get a lot more FPS. ___ To unsubscribe, edit your

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Robert Whelan
ftr: qx9770 3.8ghz, 4gb corsair dd3r 1600mhz with a pair of nvidia 280's (v180.48) runs fine From: AnAkIn . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 20, 2008 9:55:06 AM Subject:

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Alec Sanger
really time for an upgrade, don't you think?Date: Thu, 20 Nov 2008 08:21:10 -0800From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Re: [hlds] Left4Dead Client CPU Usageftr:qx9770 3.8ghz, 4gb corsair dd3r 1600mhz with a pair of nvidia 280's (v180.48) runs fine

Re: [hlds] TF2 Hacker

2008-11-20 Thread -xL-Trinidad
dito, found him on my ban list. Funny than he/she hasnt a vac ban yet. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, November 20, 2008 3:37 AM Subject: Re: [hlds] TF2 Hacker

Re: [hlds] TF2 Hacker

2008-11-20 Thread tgnwells
That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin

Re: [hlds] TF2 Hacker

2008-11-20 Thread gulfy
Right. On 11/20/08, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine,

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I

[hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
Hello I have read the lists and the forums and I cant find a solution for what I want to do that I can test reliably. I figured I would just post what I want to happen and you guys can tell me why its hard to do either from the configuration or network side. I have a series of computers behind a

Re: [hlds] TF2 Hacker

2008-11-20 Thread Nathan Wong
Indeed. I would have no problem with banning a known COD hacker from CS/TF2 if I knew them to be the same person (though if they were, say, teenage, this would be up for review after a certain number of years in case they'd matured ^^) -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
My bad - I forgot to say what happens at the moment. The server starts and runs. I can connect to it using my internal ip. My friends can connect to it using my external ip. We can play fine with the exception that we cannot use a lobby so we cannot choose characters. I just restart the server to

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread o k
Sounds like you need to use a search key. Set the same key on your server, and on your client when you make the lobby. And in theory, it should choose your server to join from the lobby, because the search key is the same. At least that's how I understood it. sv_search_key

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread msleeper
Is there any way to edit these options from the GUI, or does a client have to input these in the console and/or a config file? On Thu, 2008-11-20 at 18:23 -0500, o k wrote: Sounds like you need to use a search key. Set the same key on your server, and on your client when you make the lobby. And

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
Thanks, but if you notice in my config I had // this will allows you to find a server through matchmaking with a specific search string // note that I have tried with and without this key sv_search_key some_special_key So I have tried sv_search_key and yes I also set the key in any clients that

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
Thats a much lower level of question than this thread is attempting to address. Please try to avoid polluting the thread. L4D uses a nearly identical server setup to all the rest of the Valve games and is in general command line and configuration file based. Plenty of documentation on the basics

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread o k
Console, or adding to .cfg are the only ways i know of On Thu, Nov 20, 2008 at 6:29 PM, msleeper [EMAIL PROTECTED] wrote: Is there any way to edit these options from the GUI, or does a client have to input these in the console and/or a config file? On Thu, 2008-11-20 at 18:23 -0500, o k

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread o k
I don't even know why I bothered to try to help you. Why don't you try what I suggested and figure it out fully for yourself. And the other guy had a legit question. You don't get to police this mailing list. If you ask a question, you best expect people to respond to the best of their ability,

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread msleeper
Yeah L4D has really changed things up for clients so I don't think it is a lower level question to ask. I am wary of putting the search key on my servers in fear of no traffic getting pushed to them, since the vast majority of players don't use the search key. There isn't any integration of it in

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Brad
I'd like to know how you have internet users joining your server behind a NAT using matchmaking. On Thu, Nov 20, 2008 at 5:46 PM, msleeper [EMAIL PROTECTED] wrote: Yeah L4D has really changed things up for clients so I don't think it is a lower level question to ask. I am wary of putting the

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Brad
Nevermind, just read your second post. On Thu, Nov 20, 2008 at 5:49 PM, Brad [EMAIL PROTECTED] wrote: I'd like to know how you have internet users joining your server behind a NAT using matchmaking. On Thu, Nov 20, 2008 at 5:46 PM, msleeper [EMAIL PROTECTED] wrote: Yeah L4D has really

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread msleeper
The easy answer is that my servers aren't being a NAT. :) But yes my question was more related to search_key and not Jonathan Ritchie's original post. On Thu, 2008-11-20 at 17:49 -0600, Brad wrote: I'd like to know how you have internet users joining your server behind a NAT using matchmaking.

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
I thought that msleepers original question was in reply to mine and was just asking how do i enter general commands into a dedicated server when in fact it was specific to your reply about sv_search_key and how to apply it to an already running server. All I was trying to suggest was that this is

Re: [hlds] TF2 Hacker

2008-11-20 Thread Tony Paloma
I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list

[hlds] sv_alltalk in Left4Dead

2008-11-20 Thread Jonah Hirsch
Hey everyone. By default, in left4dead, sv_alltalk is set to 1. Whenever I played versus, I haven't been able to hear the other team (or the teams I've played against just never talked). I went in one server the other night, and while playing as the infected, I could hear the survivors talking.

Re: [hlds] sv_alltalk in Left4Dead

2008-11-20 Thread gulfy
I've been wondering the same thing. In my server, alltalk is set to 1, and as infected I could hear the survivors, but in another friends server, alltalk was set to 1, but I could not the other team. On 11/20/08, Jonah Hirsch [EMAIL PROTECTED] wrote: Hey everyone. By default, in left4dead,

Re: [hlds] sv_alltalk in Left4Dead

2008-11-20 Thread 1nsane
I've had it on alltalk one map and then the next it was off... I think it's meant to turn off in versus mode but it may not sometimes. On Thu, Nov 20, 2008 at 8:03 PM, gulfy [EMAIL PROTECTED] wrote: I've been wondering the same thing. In my server, alltalk is set to 1, and as infected I could

Re: [hlds] Steam Group Server woes

2008-11-20 Thread Dustin Peacock
First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a

Re: [hlds] Steam Group Server woes

2008-11-20 Thread William Stillwell
First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam

Re: [hlds] Steam Group Server woes

2008-11-20 Thread Dustin Peacock
I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my