Send them to the proper people.
I've been told to send them to dysto...@dystopia-game.com
If the devs think there's a problem with Source SDK they'd have to take it
up with Valve. I doubt they'd respond or do anything for you on this mailing
list...not to mention I highly doubt there's anything
If distopia has any code that links with the steam client interface, then
yes the game will crash. The interface versions have been updated but no new
headers have been released.
I sent an email to valve yesterday about the problem we are having with our
mod, and we have been told that it's a bug
yea,
here another 1 I had to ban for about the mentioned cheat:
LETHAK MAAS STEAM_0:0:5476818
- Original Message -
From: Nephyrin Zey nephy...@doublezen.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, February 18, 2009 9:23 PM
It's not easy to take the high road - I don't care how mature you are. It
takes a long time to develop a thick skin :)
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Maxi Hark [maxih...@web.de]
Sent:
All,
I am unable to connect to any servers, including my own.
I get the following:
Engine Error:
Unable to Allocate any server IP Port.
Windows Vista 64bit
Intel Q6600
4Gigs of RAM
Thanks,
Daniel
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I had the same problem while running a server locally. It seems like the
client needs to bind to the server ports now or something. So if you are
running a server on your computer, that would explain it.
Daniel Reinhardt wrote:
All,
I am unable to connect to any servers, including my own.
This has ALWAYS been an issue since day one of hlds/srcds. If you're
going to run a game server from your gaming rig AND connect to it, you
either need to change the port the server runs on (the easy way) or
change the port the client start on (also easy, but I don't know how) -
since both server
Not true.
I run local dedicated servers all the time, default port (27015) and
never have to change anything in my client to connect to them.
Rick Payton wrote:
This has ALWAYS been an issue since day one of hlds/srcds. If you're
going to run a game server from your gaming rig AND connect to
With the controversy going on where the SteamIDs were being changed
around a lot, voogru brought up the point about converting your SteamIDs
to 64bit integers. With some help from him, I've made a SourceMod
extension which will allow you to do this with ease. It currently only
works on OB mods
It CAN be done! I am proof.
And for the record, msleeper isn't always an asshole. :D
Beside, for anyone that knows how to work irc, if msleeper or anyone
else really, bothers you that much - instead of leaving and never coming
back, there's ALWAYS the /ignore msleeper option that works
Actually, this is the first time I've seen that error. I've always been
able to run a server locally and connect to it for testing until recently.
Rick Payton wrote:
This has ALWAYS been an issue since day one of hlds/srcds. If you're
going to run a game server from your gaming rig AND connect
Well then apparently I'm living in the past. :D
I've never had to / wanted to run both the server and the client on the
same PC (due to me always having 2 or more computers), and back when I
first got into the whole hlds thing, what I posted below WAS how you
were supposed to it. Sorry, didn't
The server is on an entirely different machine. Located on the same
network. The client is on my Computer and its throwing that error up on
every TF2 server I try to connect too.
I am running an HLDS Windows Server for regular Half-Life Deathmatch, but I
tried adding +clientport 27017 and
why ?
2009/2/19 bl4nk bl4n...@gmail.com
With the controversy going on where the SteamIDs were being changed
around a lot, voogru brought up the point about converting your SteamIDs
to 64bit integers. With some help from him, I've made a SourceMod
extension which will allow you to do this
Why = because of the latest updates to OB games, changing everyones
steamid from STEAM_0 to STEAM_1 - which effectivly broke a ton of
sourcemod (and probably beatlemod and mani mod) functionality regarding
steamid's.
If everyones plugins and what not used the conversion stuff voogru and
bl4nk and
I have tried using the hlds update tool for multiple different games on my
CentOS 5.2 server. Every time it does the same thing, it downloads a bout
1% or so then sits there doing nothing. Then if i close it and try gain, it
downloads a few other files and hangs again. Then the third time it
My CentOS 5.2 server (x86_64) has had no such issues in the past.
I do not, however, tell steam to use an alternate directory normally.
Trying just now with an alternate directory.it acts like you say.
Trying a second time, not specifying the alternate directory but letting it
use the
On 02/19/2009 01:37 PM, jqu...@gmail.com wrote:
I have tried using the hlds update tool for multiple different games on my
CentOS 5.2 server. Every time it does the same thing, it downloads a bout
1% or so then sits there doing nothing. Then if i close it and try gain, it
downloads a few other
Yes, but prior to the 16th and 18th updates this ran perfectly fine. I know
about the +clientport launch option, and that doesn't even work. So far I
have seen only one person connect.
When I try to join other servers, okay this is bizarre when I stop HLDM
Server on my machine I am playing
I tried running It taking off the -dir options, and it failed, then I tried
it from a clean slate, same results.. hangs on _other_rebuild.cache file the
first time (which it does every single time)
Also tried changing the content server as mentioned; same results.
Ever think that it could be a connectivity issue? Try wget or scp'ing a
large junk file to see if it times out.
Jameson Quave wrote:
Yes, every game fails in the exact same way
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Very well put, Rick. I'd agree with all points -- it's especially nice to
have the real-time chat instead of email-based, when needed.
On Thu, Feb 19, 2009 at 12:11 PM, Rick Payton r...@mai-hawaii.com wrote:
It CAN be done! I am proof.
And for the record, msleeper isn't always an asshole. :D
No that's not it, I've done that several times, like for a BF2 server I put
on there it didn't time out downloading a 600mb file, but the hlds tool
stops working after only 3 or 4 seconds.
I appear to not be posting in my own thread when I hit reply, is there some
software or something everyone
Try bypassing your firewall. I run 2 srcds servers here, one behind a
firewall, and one in front of the firewall. If I ssh into both boxes and
try and download content at the same time, the one behind the firewall
takes freaking forever. Food for thought.
E-mail software: I don't use gmail to
Thunderbird works fine for me. His replies are hitting the same thread
now. Before something just stripped it out of the header. *Shrugs*
Rick Payton wrote:
Try bypassing your firewall. I run 2 srcds servers here, one behind a
firewall, and one in front of the firewall. If I ssh into both
I had problems on my CentOS Box.
My Tf2 Update command looks like this:
./steam -command update -game tf -dir /hlds/tf -retry
localhost:/hlds# cat /etc/redhat-release
CentOS release 5.2 (Final)
localhost:/hlds# uname -r
2.6.18-92.1.13.el5PAE
-Original Message-
From:
Jameson,
All you have to do to reply is reply to the email like any normal email.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jameson Quave
Sent: Thursday, February 19, 2009 2:26 PM
To: hlds@list.valvesoftware.com
I have been running centos 5.2 for many srcds games in the past week for my
vmware testing and have not had an issue. I do recall it taking 5 mins or so
for the first launch. You are not running these commands as root correct?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Sourcemod, in the 1.2 branch, stopped looking at STEAM_X anyways. I'm
not saying this isn't needed, but I'm not sure why it is?
http://forums.alliedmods.net/showthread.php?t=81771
On Thu, Feb 19, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote:
Why = because of the latest updates to OB
Very nice off topic and not very contructive posting. So who are you and
what is your forum name so I can ignore you on the forums, and what is
your SteamID so I can block you.
Wait, what?
What does your linux server have to do your client machine not being
able to connect?
Have you tried
http://technet.microsoft.com/en-us/library/bb490947.aspx
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Anyone know of a way to disable achievements and all unlockable weapons?
Working on a new mod for TF2 however the lockout menu would create a number
of headaches for us.
Thanks in advance
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If its in sourcemod, have a look at what the melee only mod is doing, might
provide some ideas.
On Fri, Feb 20, 2009 at 2:46 PM, m...@bestgn.net.au wrote:
Anyone know of a way to disable achievements and all unlockable weapons?
Working on a new mod for TF2 however the lockout menu would
Try adding the cheat flag to the equip command.
public OnPluginStart()
{
new flags;
flags = GetCommandFlags(equip);
SetCommandFlags(equip, flags|FCVAR_CHEAT);
}
Might work :).
On Thu, Feb 19, 2009 at 10:55 PM, Arg! chillic...@gmail.com wrote:
If its in sourcemod, have a look at
Equip doesn't work at all since a few patches ago anyway, so that wouldn't
really help :P
On Thu, Feb 19, 2009 at 11:45 PM, 1nsane 1nsane...@gmail.com wrote:
Try adding the cheat flag to the equip command.
public OnPluginStart()
{
new flags;
flags = GetCommandFlags(equip);
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