Re: [hlds] Crash in Dedicated Server / Mod

2009-02-19 Thread Cc2iscooL
Send them to the proper people. I've been told to send them to dysto...@dystopia-game.com If the devs think there's a problem with Source SDK they'd have to take it up with Valve. I doubt they'd respond or do anything for you on this mailing list...not to mention I highly doubt there's anything

Re: [hlds] Crash in Dedicated Server / Mod

2009-02-19 Thread Olly
If distopia has any code that links with the steam client interface, then yes the game will crash. The interface versions have been updated but no new headers have been released. I sent an email to valve yesterday about the problem we are having with our mod, and we have been told that it's a bug

Re: [hlds] New class splicing exploit

2009-02-19 Thread -xL-Trinidad
yea, here another 1 I had to ban for about the mentioned cheat: LETHAK MAAS STEAM_0:0:5476818 - Original Message - From: Nephyrin Zey nephy...@doublezen.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, February 18, 2009 9:23 PM

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Karl Weckstrom
It's not easy to take the high road - I don't care how mature you are. It takes a long time to develop a thick skin :) From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Maxi Hark [maxih...@web.de] Sent:

[hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Daniel Reinhardt
All, I am unable to connect to any servers, including my own. I get the following: Engine Error: Unable to Allocate any server IP Port. Windows Vista 64bit Intel Q6600 4Gigs of RAM Thanks, Daniel ___ To unsubscribe, edit your list preferences, or

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Steve
I had the same problem while running a server locally. It seems like the client needs to bind to the server ports now or something. So if you are running a server on your computer, that would explain it. Daniel Reinhardt wrote: All, I am unable to connect to any servers, including my own.

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Rick Payton
This has ALWAYS been an issue since day one of hlds/srcds. If you're going to run a game server from your gaming rig AND connect to it, you either need to change the port the server runs on (the easy way) or change the port the client start on (also easy, but I don't know how) - since both server

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Nicholas Hastings
Not true. I run local dedicated servers all the time, default port (27015) and never have to change anything in my client to connect to them. Rick Payton wrote: This has ALWAYS been an issue since day one of hlds/srcds. If you're going to run a game server from your gaming rig AND connect to

[hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread bl4nk
With the controversy going on where the SteamIDs were being changed around a lot, voogru brought up the point about converting your SteamIDs to 64bit integers. With some help from him, I've made a SourceMod extension which will allow you to do this with ease. It currently only works on OB mods

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Rick Payton
It CAN be done! I am proof. And for the record, msleeper isn't always an asshole. :D Beside, for anyone that knows how to work irc, if msleeper or anyone else really, bothers you that much - instead of leaving and never coming back, there's ALWAYS the /ignore msleeper option that works

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Steve
Actually, this is the first time I've seen that error. I've always been able to run a server locally and connect to it for testing until recently. Rick Payton wrote: This has ALWAYS been an issue since day one of hlds/srcds. If you're going to run a game server from your gaming rig AND connect

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Rick Payton
Well then apparently I'm living in the past. :D I've never had to / wanted to run both the server and the client on the same PC (due to me always having 2 or more computers), and back when I first got into the whole hlds thing, what I posted below WAS how you were supposed to it. Sorry, didn't

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Daniel Reinhardt
The server is on an entirely different machine. Located on the same network. The client is on my Computer and its throwing that error up on every TF2 server I try to connect too. I am running an HLDS Windows Server for regular Half-Life Deathmatch, but I tried adding +clientport 27017 and

Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Alex
why ? 2009/2/19 bl4nk bl4n...@gmail.com With the controversy going on where the SteamIDs were being changed around a lot, voogru brought up the point about converting your SteamIDs to 64bit integers. With some help from him, I've made a SourceMod extension which will allow you to do this

Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Rick Payton
Why = because of the latest updates to OB games, changing everyones steamid from STEAM_0 to STEAM_1 - which effectivly broke a ton of sourcemod (and probably beatlemod and mani mod) functionality regarding steamid's. If everyones plugins and what not used the conversion stuff voogru and bl4nk and

[hlds] Centos hlds problems

2009-02-19 Thread jquave
I have tried using the hlds update tool for multiple different games on my CentOS 5.2 server. Every time it does the same thing, it downloads a bout 1% or so then sits there doing nothing. Then if i close it and try gain, it downloads a few other files and hangs again. Then the third time it

Re: [hlds] Centos hlds problems

2009-02-19 Thread CmptrWz
My CentOS 5.2 server (x86_64) has had no such issues in the past. I do not, however, tell steam to use an alternate directory normally. Trying just now with an alternate directory.it acts like you say. Trying a second time, not specifying the alternate directory but letting it use the

Re: [hlds] Centos hlds problems

2009-02-19 Thread Nephyrin Zey
On 02/19/2009 01:37 PM, jqu...@gmail.com wrote: I have tried using the hlds update tool for multiple different games on my CentOS 5.2 server. Every time it does the same thing, it downloads a bout 1% or so then sits there doing nothing. Then if i close it and try gain, it downloads a few other

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Daniel Reinhardt
Yes, but prior to the 16th and 18th updates this ran perfectly fine. I know about the +clientport launch option, and that doesn't even work. So far I have seen only one person connect. When I try to join other servers, okay this is bizarre when I stop HLDM Server on my machine I am playing

[hlds] Centos hlds problems

2009-02-19 Thread Jameson Quave
I tried running It taking off the -dir options, and it failed, then I tried it from a clean slate, same results.. hangs on _other_rebuild.cache file the first time (which it does every single time) Also tried changing the content server as mentioned; same results.

Re: [hlds] Centos hlds problems

2009-02-19 Thread Anthal
Ever think that it could be a connectivity issue? Try wget or scp'ing a large junk file to see if it times out. Jameson Quave wrote: Yes, every game fails in the exact same way ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Jeff Sugar
Very well put, Rick. I'd agree with all points -- it's especially nice to have the real-time chat instead of email-based, when needed. On Thu, Feb 19, 2009 at 12:11 PM, Rick Payton r...@mai-hawaii.com wrote: It CAN be done! I am proof. And for the record, msleeper isn't always an asshole. :D

[hlds] Centos hlds problems

2009-02-19 Thread Jameson Quave
No that's not it, I've done that several times, like for a BF2 server I put on there it didn't time out downloading a 600mb file, but the hlds tool stops working after only 3 or 4 seconds. I appear to not be posting in my own thread when I hit reply, is there some software or something everyone

Re: [hlds] Centos hlds problems

2009-02-19 Thread Rick Payton
Try bypassing your firewall. I run 2 srcds servers here, one behind a firewall, and one in front of the firewall. If I ssh into both boxes and try and download content at the same time, the one behind the firewall takes freaking forever. Food for thought. E-mail software: I don't use gmail to

Re: [hlds] Centos hlds problems

2009-02-19 Thread Anthal
Thunderbird works fine for me. His replies are hitting the same thread now. Before something just stripped it out of the header. *Shrugs* Rick Payton wrote: Try bypassing your firewall. I run 2 srcds servers here, one behind a firewall, and one in front of the firewall. If I ssh into both

Re: [hlds] Centos hlds problems

2009-02-19 Thread William Stillwell
I had problems on my CentOS Box. My Tf2 Update command looks like this: ./steam -command update -game tf -dir /hlds/tf -retry localhost:/hlds# cat /etc/redhat-release CentOS release 5.2 (Final) localhost:/hlds# uname -r 2.6.18-92.1.13.el5PAE -Original Message- From:

Re: [hlds] Centos hlds problems

2009-02-19 Thread Tony Paloma
Jameson, All you have to do to reply is reply to the email like any normal email. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jameson Quave Sent: Thursday, February 19, 2009 2:26 PM To: hlds@list.valvesoftware.com

Re: [hlds] Centos hlds problems

2009-02-19 Thread SmOoThEm
I have been running centos 5.2 for many srcds games in the past week for my vmware testing and have not had an issue. I do recall it taking 5 mins or so for the first launch. You are not running these commands as root correct? -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Steven Sumichrast
Sourcemod, in the 1.2 branch, stopped looking at STEAM_X anyways. I'm not saying this isn't needed, but I'm not sure why it is? http://forums.alliedmods.net/showthread.php?t=81771 On Thu, Feb 19, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: Why = because of the latest updates to OB

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread cryptodan
Very nice off topic and not very contructive posting. So who are you and what is your forum name so I can ignore you on the forums, and what is your SteamID so I can block you. Wait, what? What does your linux server have to do your client machine not being able to connect? Have you tried

[hlds] Netstat

2009-02-19 Thread molaughlen
http://technet.microsoft.com/en-us/library/bb490947.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Disable unlockables + achievements

2009-02-19 Thread moe
Anyone know of a way to disable achievements and all unlockable weapons? Working on a new mod for TF2 however the lockout menu would create a number of headaches for us. Thanks in advance ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Disable unlockables + achievements

2009-02-19 Thread Arg!
If its in sourcemod, have a look at what the melee only mod is doing, might provide some ideas. On Fri, Feb 20, 2009 at 2:46 PM, m...@bestgn.net.au wrote: Anyone know of a way to disable achievements and all unlockable weapons? Working on a new mod for TF2 however the lockout menu would

Re: [hlds] Disable unlockables + achievements

2009-02-19 Thread 1nsane
Try adding the cheat flag to the equip command. public OnPluginStart() { new flags; flags = GetCommandFlags(equip); SetCommandFlags(equip, flags|FCVAR_CHEAT); } Might work :). On Thu, Feb 19, 2009 at 10:55 PM, Arg! chillic...@gmail.com wrote: If its in sourcemod, have a look at

Re: [hlds] Disable unlockables + achievements

2009-02-19 Thread Jeff Sugar
Equip doesn't work at all since a few patches ago anyway, so that wouldn't really help :P On Thu, Feb 19, 2009 at 11:45 PM, 1nsane 1nsane...@gmail.com wrote: Try adding the cheat flag to the equip command. public OnPluginStart() { new flags; flags = GetCommandFlags(equip);