mistakes, and I'm guessing you've made plenty of your own wherever you work.
Do people act like this when you fuck up? I sure as hell hope so, just so
you can be on the receiving end of the crap you seem so readilly willing to
dish out.
Dagok
- Original Message -
From: [EMAIL PROTECTED
Would this have anything to do with players getting No Steam Logon and
Steam ID in use at another location disconnect messages?
I dont knoe if those player actually get these errors, but people still
playing see these messages when people get disconnected from a server for no
reason.
Dagok
It is mp_autoteambalance 1however...the valve method takes a full
round to go into effect after the imbalance being detected.
If you run Mani Admin or Beattlemod, they have a team balance function that
balances the team immediately at the end of each round.
Dagok
- Original Message
Strangely enough Ive always had sv_allowdownloads set to 0 (client side),
yet every now and then I still can see the occasional custom spray...and my
cstrike/downloads folder is empty.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent
I meant cl_, which was obvious since I said my downloads folder was
emptyit wouldnt be empty if I used sv_
Dagok
- Original Message -
From: sKel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, November 16, 2005 8:25 AM
Subject: Re: [hlds] remove custom sprays
note I said custom spray.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, November 16, 2005 10:42 AM
Subject: RE: [hlds] remove custom sprays
You will still get sprays that are built-in as no cvar rules are broken
of these patches.
thanks,
Dagok
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should be ready to go in a few weeks, and the new player models
will show up shortly after Nuke is made available.
Dagok
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, November 06, 2005 7:32 PM
Subject: Re: [hlds] question for alfred
See I thought it was pretty obvious when the news update said:
The map should be ready to go in a few weeks, and the new player models
will show up shortly after Nuke is made available.
Dagok
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent
the problem before, but I rarely play on anyone elses
server but my own, so I usually just goto Favorites and join my server.
Any help would be appreciated.
Dagok
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It's a D-Link router, and I havent had a problem with any other
applications, games or server browsers.
Dagok
- Original Message -
From: sKel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 28, 2005 3:13 PM
Subject: Re: [hlds] Losing net connection when I refresh
WinXP install) I was browsing server for custom maps
to play. So I really doubt its the router.
Dagok
- Original Message -
From: sKel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 28, 2005 3:35 PM
Subject: Re: [hlds] Losing net connection when I refresh
I tried CSP back when it was first released and removed it with the hour
because of the chat spam. Have they given an option for it to run silent
yet?
If not, then Im not interested.
Dagok
- Original Message -
From: #Rtb.uk | N*E*R*D* [EMAIL PROTECTED]
To: hlds
Yea, and that occurs everytime someone connects...which on a popular server,
is alot.
I'd rather it be silent and only announce players that failed the check.
Dagok
- Original Message -
From: #Rtb.uk | N*E*R*D* [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October
Nothing to see anyways. It opens to a reply window for the forum with
someones reply to a post, but you can't see the original post...so who
knows.
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 27, 2005 3:28
. The problem is bots
are just waiting until the round is over to auto vacate instead of doing it
immediately like they used to. Thus the round is completing and being
counted towards the mp_winlimit instead of starting the rounds over when
human players join.
Dagok
- Original Message -
From
anymore?
thanks,
Dagok
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Source.
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 18, 2005 5:49 AM
Subject: Re: [hlds] Bots not vacating immediately?
Source or HL?
On 10/18/05, Dagok [EMAIL PROTECTED] wrote:
This has been occuring for awhile
changed the
bots.cfg file.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 18, 2005 8:33 AM
Subject: Re: [hlds] Bots not vacating immediately?
I think what you are looking for is bot_quota_mode fill
On 10/18/05
Anyone know of a variable that can be used to prevent the Valve splash
screens from coming up everytime I start DoD Source? ie: -nosplash or
something?
thanks.
Dagok
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. Can
we get this changed in CSS please Alfred? And what is the max value?
thanks,
Dagok
- Original Message -
From: CAIN [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 10:41 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
In CSS, It's 10 or 15min with mp_autokick 1. I tested it last week just to
see if it was kicking after 1min and it wasn't, but I havent tested the full
duration. However, I havent tested since the minor Source Engine patch the
other day.
Dagok
- Original Message -
From: Yup [EMAIL
And if you read anyones replies to this thread...you'd have figured out that
you are wrong.
Hell it was just posted last night that mp_autokick 1 = 60secs, 2 = 120secs,
3 = 180secs, etc. It does not work in conjunction with sv_timeout.
Dagok
- Original Message -
From: [EMAIL
amount of time. I believe it's supposed to be 10 or 15min.
Dagok
- Original Message -
From: Ricardo Mota [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 1:40 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle
Sorry, but what does this have to do with autokick? Start your own topic
and don't derail this one.
Dagok
- Original Message -
From: Aaron L. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 4:29 PM
Subject: RE: [hlds] DoDs mp_autokick 1 is dropping
. But if that connection stops
sending packets to the server, this is when sv_timeout would kick in and
drop the player after the specified amount of time.
Dagok
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 4:32 PM
Subject
Alfred, at least give admins the option of using mp_fadetoblack with DoDs.
As I understand it, this cvar doesnt work in DoDs (haven't checked myself),
and would be a decent alternative to the default camera behavior.
thanks,
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred, can you please pass this along to the appropriate people?
Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are
only idle for 50 seconds.
thanks,
Dagok
Thanks for that smart-ass. We use weapon class limits on our server. With
autokick off, people go AFK indefinitely, blocking others from using those
weapon classes.
Dagok
- Original Message -
From: emtpy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 03, 2005
If nothing more, it gives people sitting on empty servers, waiting for more
players to join, something to kill in the meantime.
Also gives people without internet connections something to do. And there
are times when people may have their computer and not have internet, ie:
travelling or their
Prior to VAC2 beta I saw tons of cheaters...and banned lots too.
Since then I havent seen any...well the odd one or two, but they are using
hlh and Mani Plugin takes care of them pretty quick.
Dagok
- Original Message -
From: Brian M Frain (eternal) [EMAIL PROTECTED]
To: hlds
for the sniper rifles in CSS, like the ones
in DoDs? Force snipers to finally have some skill other than point and
click.
Also in the August 5th Steam News Update the SAS models were stated as
almost being ready...and what ever happened to de_nuke and cs_militia?
thanks,
Dagok
- Original
I guess this means, no comment.
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, September 29, 2005 3:31 PM
Subject: Re: [hlds] DOD:Source Bots
Alfred, now that DoD Source is out...
What timeframe can we expect the some other maps
people dislike the game (css) already.
Don't make it worse :)
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: 30 September, 2005 11:46 AM
Subject: Re: [hlds] DOD:Source Bots
I guess this means, no comment.
- Original Message -
From: Dagok
mp_winlimit does not end the game based on flag captures.
It ends the game based on ROUNDS won. Maybe that is what you meant by full
caps, but I've seen alot of people saying it's flag captures, which it
isnt. I have my server set to 7 round wins, or 45min, whichever comes
first.
Dagok
have you checked:
the various autokick and tk protection options in the server.cfg and
mani_admin.cfg?
Also disable antiidle as it seemed to be a bit short when I first started up
the DoD Source server.
Dagok
- Original Message -
From: Zachary Doherty [EMAIL PROTECTED]
To: hlds
Thats great and all, but personally (and I think others too) are curious as
to what the new cvars are specific to DoDs and what they do
ie: mp_warmup_time seems to do nothing, or at least does not seem to do
what the description would indicate.
Dagok
- Original Message -
From: K2
Just pulled them all out and left Mani Plugin in. Server still hasnt
crashed.
Dagok
- Original Message -
From: Jim B [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 7:46 AM
Subject: Re: [hlds] Re: [hlds_linux] suicide with world crash
--
[ Picked
Ever heard of Bots?
Dagok
- Original Message -
From: Dustin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 12:50 PM
Subject: Re: [hlds] RE: hlds digest, Vol 1 #4029 - 12 msgs
DOD has never been a single player MOD, please tell me there not adding
We can all read Alfreds emails, stop sending out more emails saying its out.
Dagok
- Original Message -
From: Bobby [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 1:39 PM
Subject: [hlds] Files are out serverside
Get new update tool!!
Dods
-Bobby
An update to this...
I removed Mattie's EventScripts, LastManStanding, Counter-Bet-Menu and
Vweegit's
Pickpocket and the server hasn't crashed since.
Dagok
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent
The crash does not retain logs from the game in the logs folder when this is
occuring. I luckilly had HLSW running and it automatically saves the
console to a log file. There are no error messages, the last line on both
logs is a - suicide with world.
Has anyone else experienced this? I can't
There are some of us over Mani Admin Forums troubleshooting the problem.
There is also a problem with the mani_logs folder/function but we aren't
entirely sure what yet, just that it crashes the server with the mani_logs
folder being uploaded, but if there is none the server starts fine.
Dagok
You dont need to disable Mani Stats, it works fine after you delete the old
files.
Dagok
- Original Message -
From: ironchef [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:04 PM
Subject: RE: [hlds] Ack, new update doesn't like Mani
Dagok wrote
Doesnt matter at this point, even getting the server to run with the
plugin...using most admin functions in-game crashes the server. We have to
wait for a plugin update.
Dagok
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday
Then be excited that they found the problem before they did the update
instead of after it was released.
Things happen, bugs get discovered at the 12th hour. The patch will happen
when its ready.
Dagok
- Original Message -
From: Genocidal [EMAIL PROTECTED]
To: hlds
with the big update on Wednesday...and unfortunately
it was not.
thanks,
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 07, 2005 10:40 AM
Subject: RE: [hlds] Alfred, first person bug fix?
I haven't heard of this bug before
He gave an estimated time...Within the next couple of hours.
Sean
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 05, 2005 6:39 PM
Subject: Re: [hlds] Counter-Strike: Source update soon
fuck yeah dude excuse the language but
Bummer, what happened?
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, July 05, 2005 9:08 PM
Subject: [hlds] Counter-Strike: Source update soon
This has been moved
Sandy, everytime you post, do you really need to give us all this extra spam
crap?
Dagok
- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 23, 2005 4:25 PM
Subject: RE: [hlds] VAC2 threads on Steampowered...
[ Converted
Hotmail.
Dagok
- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 23, 2005 4:43 PM
Subject: Re: [hlds] VAC2 threads on Steampowered...
[ Converted text/html to text/plain ]
Like what? if anything is added, blame hotmail. I
Fact is, Valve has said numerous times there will be no more warnings before
they begin issuing bans with VAC2.
But no, people don't listen, then whine when they get banned.
Dagok
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 23, 2005
installed
and then based on the setting it can ban them automatically.
So its really nothing to worry about.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 4:46 AM
Subject: Re: [hlds] Status of VAC2 Beta
I
/forums/showthread.php?s=threadid=299634
thanks,
Dagok
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** like sv_password and rcon_password do.
Can you please pass this along Alfred?
thanks,
Dagok
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be nice if sv_downloadurl showed ** instead of the URL to the
public.
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 06, 2005 5:41 PM
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!
And bam, already done
for people as low as 2500 and as high as 3.
I have Client Commands setup in Mani Admin Plugin to change their rates for
those people and once I do they stop lagging.
It would be nice if these settings actually worked in the server.cfg.
Dagok
- Original Message -
From: Whisper
commands worked the way they should then I
wouldnt need to use the Client Commands at all.
Dagok
- Original Message -
From: WayneH [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 02, 2005 11:23 PM
Subject: RE: [hlds] Re: Questions about Tic rate
This is why I have
You want constructive? STFU and make AVI files out of the demo's before CSS
is patched.
You've already been told this but obviously don't care to listen. You
probably won't listen to this either, so I'm probably wasting my time.
I think everyone is getting tired of your whiney BS. We are all
This was already discussed this past weekend, look back at older threads.
r_3dsky affects more than just the sky.
- Original Message -
From: m1kest4r [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 30, 2005 8:18 AM
Subject: [hlds] r_3dsky
failing anyone having a
Subject: Re: [hlds] r_3dsky
Thanks clayton, im well aware it turns the 3d sky off. but why is this
a cheat. Thanks dagok but you see i wasnt satisified with the
replies of the older thread (which i started) so im asking again,
solely on this. can you tell me what 3dsky affects more than the sky
Use Mani admin plugin to auto kick anyone using that tag.
Dagok
- Original Message -
From: ironchef [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 28, 2005 9:21 AM
Subject: RE: [hlds] myg0t on my server
Ook wrote:
What do you do when you see myg0t tags
That was asked and answered in the Planet Half Life interview. This Summer.
Dagok
- Original Message -
From: Pawel Dabrowski [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 27, 2005 5:25 AM
Subject: RE: [hlds] Re: E3 interviews missing 1 question
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Though I'd pass this along since Doug didn't CC the hlds list.
Dagok
- Original Message -
From: Doug Lombardi
To: [EMAIL PROTECTED]
Sent: Thursday, May 26, 2005 2:34 PM
Subject: RE
OptionsMultiplayer tab Advanced Automatically switch to picked up weapon
(if more powerfull)
Dagok
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 25, 2005 6:07 PM
Subject: [hlds] FAO VALVE: No autoswitch?
Why is there no way
After downloading the patch I get told my Graphics drivers are out of date.
BFG 6800 Ultra OC and using the newest drivers 71.84
Dagok
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED
This is a multi-part message in MIME format.
--
I realize I can stop it, but it's still a bug and just letting you know
about it.
Also, I like leaving it enabled for the off chance that I do miss driver
updates.
Screenshot attached.
Dagok
- Original Message -
From: Alfred Reynolds
Subject: Re: [hlds] Counter-Strike: Source update
--
[ Picked text/plain from multipart/alternative ] me too. Just hit
don't show me again and contenue.
On 5/23/05, Dagok [EMAIL PROTECTED] wrote:
After downloading the patch I get told my Graphics drivers are out
of date. BFG 6800 Ultra OC
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