didn't offer
(dynamic declarative game configuration, multiple game support, email
notification, etc.) and found that I soon had a respectable user base.
Frazer
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricky Smith
Sent: Saturday, July 19, 2008 10:15 PM
To: hlds
games
running on Vista.
For me, disabling IPV6 is a safe bet, since my local network is IPV4 and as far
as I know, so is most of the public internet.
Frazer
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Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis. Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
liking, every slot on the planet will be full
and people will be lining up to buy Steam games like Wii's.
Frazer
p.s. don't turn VAC back on!!! It's been great these past two days!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday
in addressing the situation or even
having the courtesy to explain their rationale. I may be wrong in my
assessment with respect to courage, on their part. But the lack of common
courtesy and respect for one community, which keeps their products alive, is
apparent and long-standing.
Frazer
they would gain some additional insight that
the apparent cloud of arrogance or indifference seems to obscure today.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, November 17, 2006 5:12 AM
To: hlds
other ideas, it would appear that a quick and
dirty solution would not be terribly effective without negatively impacting
player experience. Something deeper might work - but beyond my meager
skills.
Frazer
From:
Sent: Friday, November 17, 2006 9:05 AM
Subject: Re: [hlds] Workaround
client key bindings?
My god, Valve has put us on a slippery slope with this. See also thread
about enforcing client-side DLLs. It is possible, by the way.
Scary shit.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hackmett
Sent: Friday
H
What about a LOW ping kicker?
Hehehe - just kidding...
Maybe
Frazer
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You must have a ping of 50 or higher to play on this server - slow your ass
down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Friday, November 17, 2006 9:49 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Workaround
to join.
If the mod developers can nail this solution with hours of this fiasco
unfolding then it can't be that difficult.
Frazer
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the victory music is played.
Does anyone know of an available mod which does this sort of thing?
Frazer
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Client execs are cute - but easily blocked by players once they figure out
what is going on.
Kick. Ban. Period.
---Original Message---
From: Kyle Caulfield
Date: 11/10/06 06:10:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?
--
[ Picked text/plain from
For Source engine games, Mani supports cl_exec. Don't get me wrong, Kyle -
I have had my fun with this at the expense of the asshats.
Credits to Adam who showed me how to use it to bind the player's mouse1 to
drop their weapon and say I am a complete f##wit
-Original Message-
From:
I notice from the log files that the SteamID does not seem to be captured.
Valve: is this expected to change?
Curious how VAC will work. Also - can't ban, collect stats etc.
Up side is that you can play the game on any number of PC's simultaneously
with one Steam logon.
Ubi-issue?
Frazer
NM - read the previous post that I missed with the C/L - have it working
now.
Thanks,
F,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, October 26, 2006 11:15 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Dark Messiah
.cf files?
Frazer
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://gearbox.oathill.com/cbb
As always, free and non-commercial.
Frazer
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of defense. I certainly had
no intention of promoting this stuff, nor do I agree that discussing it is
useless. The more people understand how they work - the more likely it will
be detected and dealt with.
Frazer
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An interesting form of low-life: http://msxsecurity.com/
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There's nothing I like better than to sit down with my morning coffee, hit
my hlds listserv mail and watch as the flamethrowers come out and the fun
begins! Who needs TF2 with all this going on!?!?!
I just love the smell of napalm in the morning
grin
F
is
standing. I am intrigued with how it might transform the game from its
usual frag-fest into more of an exercise in tactics.
If there are cvar or rcon commands that can accomplish this, then it might
be possible to develop some kind of game manager that enforces this mode of
play.
Any ideas?
Frazer
, September 01, 2006 10:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Controlling Spawn in DOD:S
--
[ Picked text/plain from multipart/alternative ] Then you would have CS
Thank You and Good Night
:)
On 9/1/06, Frazer [EMAIL PROTECTED] wrote:
I can't see an obvious way - but can anyone
You might look at pyschostats (www.pyschostats.com)
Neither pyschostats or hlstatx are particularly easy to set up - complicated
by the need to setup and configure: PHP, GD2 (for graphics), Perl, MySQL and
your web server of choice. Not for the faint of heart. HlstatsX requires
an older version
://gearbox.oathill.com/cbb - unless they are perhaps just spamming
listservs on behalf of a clan buddy, as their rather blinky web page
suggests.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Wednesday, August 30, 2006 1:25
My game servers run Mani and start with ogsWatcher just fine. I would try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward
be running are considered orphans by ogsWatcher - and the service will
find and terminate them, if you so request, when it starts up.
Adam is quite correct about the behavior of the timeout setting.
Many thanks,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
.
Cheers,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 8:50 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] ogsWatcher now Supports HLDS
Frazer,
I've dnloaded ogsWatcher and I've installing it on my
have no idea
FPS: snapshot of server FPS
Players: snapshot of number of players, including specs and bots, on the
server
Any guidance would be appreciated.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August
testing Valve
updates before turning them up on their production server(s)?
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 10:07 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source
No problem. As well - there is a support forum at
http://gearbox.oathill.com/cbb
For direct mail questions: gearbox(at)oathill(dot)com is better than the
hotmail account that I use for this list.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
--
[ Picked text/plain from multipart/alternative ] Frazer we had a thread
about this a while ago.
One of the numbers is not what you think it is.
I started it iirc, so have a look, I think I asked the same question you did
and we did get and answer from Alfred
On 8/25/06, Frazer [EMAIL PROTECTED
I found this thread and Alfred's response - so I understand CPU now:
RE: [hlds] Re: What does RCON STATS CPU Really mean?
Still uncertain of the others. Was there a thread that explained these?
Frazer.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
@list.valvesoftware.com/msg15606.html
HP
Frazer wrote:
Thanks Whisper -
Not quite sure how to search for old threads - pointers appreciated.
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, August 25, 2006 10:39 AM
Enclose it in xml comment tags, thus:
!-- CVar Name=sv_password Value=secret / --
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 2:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds
for automatic recovery, as any other Windows service can. Stopping
ogsWatcher will also stop all of your game servers gracefully (closing logs)
- which is a useful convenience for periodic maintenance (stats, checking
for updates, etc.)
Frazer
-Original Message-
From: [EMAIL PROTECTED
for a more
complete description.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Thursday, August 24, 2006 10:26 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] ogsWatcher now Supports HLDS
Sorry if this question has been
ogsWatcher 1.0.7, now with support for the hlds game engine, is available
for download.
http://gearbox.oathill.com/cbb/files/default.aspx
You can read more about it here:
http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.aspx
Frazer
are the same, except with the .bz2 suffix ADDED to the end.
e.g. dod_churchyard_b5.bsp.bz2
That's all you need.
I have run hlstatsx and hl2mp - works okay.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent
not entirely sure the extent to which this is supported and how to go about
it with hlds - can someone point me in the direction of some docs on this?
Googled my eyes out to no avail.
Muchos nachos.
Frazer
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Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady
Sent: Tuesday, August 22, 2006 3:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Enlisting Testers...
fps_max / sys_ticrate
- Original Message -
From: Frazer [EMAIL
Thanks for the info...
Is there a link somewhere that has the definitive list of hlds command line
parameters?
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Tuesday, August 22, 2006 6:41 PM
To: hlds@list.valvesoftware.com
an opportunity affords itself (and often when it doesn't) never ceases to
amaze and amuse me. It's just an O/S - it's NOT your sister and no one is
trying to pork her.
If *ix is working for you - then good on ya, mate. Live long and prosper.
Frazer
-Original Message-
From: [EMAIL
.
Hope this helps.
Frazer
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Oops...
Should have read:
...From this point forward, I will assume you are working with dod
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Friday, August 18, 2006 8:59 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Maps
Ah - good catch Roman - forgot all about the MIME stuff!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Thursday, August 17, 2006 9:57 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server invisible
Well, actually 404 means
. Connect and see if it downloads.
Hope this helps.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent: Thursday, August 17, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Maps not downloading
I even tried adding
maps - but I just drag and drop a copy of the map to be bzipped on
the bzip2 executable - and it automatically does the job and deletes the
original file.
Cheers,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent
Directory browsing (on IIS servers, in any event) is not required for
sv_download vdirs. At least, its turned off on my map vdir and it works OK
for me.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams
Sent: Wednesday, August 16
IIS will send a page as follows when Directory browsing is disabled:
Directory Listing Denied
This Virtual Directory does not allow contents to be listed.
Not a 404
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams
Sent: Wednesday
,
enter the IP and port of your server and see if HLSW finds and hooks up with
your game instance on the expected endpoint.
If you use specify the IPAddress and Port in your GameConfig and the game
instance runs, then you are pretty well assured it is running on that
endpoint.
Frazer
to the other participants of this list, perhaps we should move
questions specifically related to ogsWatcher to that venue?
Once again, I appreciate all who are trying it out and will support you as
best I can.
Frazer
p.s. - To those who have asked: I am working on support for CS 1.6 (HLDS)
now
Good tip, Adam - thanks!
From the run command box: mstsc /console
Log in as local admin (or whatever) and voila - there is the srcds console
window.
Nice.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Monday, August 14
and close and reopen your MMC console.
Hope this helps,
Frazer
p.s. thanks for trying ogsWatcher!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent: Sunday, August 13, 2006 4:57 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] .NET
Which particular game is it for which you are setting up a server?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mrwrinkle
Sent: Saturday, August 12, 2006 3:21 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] noob help
Ok, I'm an Idiot, but I'm
and obtain this value directly from srcds?
Alfred?
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 12, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, RE: 1000fps
--
[ Picked text
-
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 12, 2006 10:06 PM
Subject: [hlds] More on Server FPS
When srcds runs in console mode, it displays and updates the server
fps value on the top line of the console. This tells me that srcds is
calculating
results occur for a given fps_max value.
I am quite embarrassed to only be able to realy respond with, It just does
ok, go away ffs and just follow the friggin guide, which you probably did
not bother to read properly in the first place ;)
On 8/11/06, Frazer [EMAIL PROTECTED] wrote:
It sounds like
No - it currently does not support hlds games. If there is enough expressed
interest, I will do this. It's a bit involved, since I will have to first
modify my Query and Rcon class libraries to support hlds. I will start
looking at what is different/involved in doing this.
Frazer
capabilities
- embedded high precision timer to enable higher server FPS
- srcds tasks can be run in foreground or background
- monitors game server instances and automatically restarts failed servers
- graceful shutdown closes log files correctly
- detailed documentation
Cheers,
Frazer
designed to support
srcds. Is there a community interest in extending it to work with hlds?
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spectre
Sent: Thursday, August 10, 2006 9:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds
That's a good suggestion. Thanks.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Thursday, August 10, 2006 10:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available
While I could take
/files/16/ogswatcher/entry54.aspx
Very simple to set up and detailed documentation included to explain how to
configure individual game server instances.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Sunday, August 06, 2006 9:36
is talking about HL1MP (IE: the Source port of HLDM) not HL2MP.
HLDSupdatetool doesn't have support for HL1MP at this time, there is only a
beta client.
qUiCkSiLvEr
- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Monday, August 07, 2006 8:52 AM
Subject: RE: [hlds] HL
servers
- graceful shutdown closes log files correctly
- detailed documentation
Regards,
Frazer
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An unforgivable omission - many thanks, Adam - your help was invaluable.
p.s. read the readme in the install package :-)
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Tuesday, July 25, 2006 4:10 AM
To: hlds
and recovery
capabilities
- srcds tasks can be run in foreground or background
- monitors game server instances and automatically restarts failed servers
- graceful shutdown closes log files correctly
- detailed documentation
Regards,
Frazer
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into which the log
file is saved?
Frazer
--
Visit http://gearbox.oathill.com/cbb and check out ogsWatcher - free game
server controller and guard service application for srcds
I have placed an html version of the documentation for my srcds monitoring
service application at:
http://gearbox.oathill.com/ogsDocs/ogsWatcher.htm
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host machines that I run, without complications.
Right now, only the binary installer and documentation is included in the
download, however, I will be posting the source code within a couple of
days.
As always, feedback is most welcome.
Frazer
On a host with 2 or more network interfaces, is there a way to bind an srcds
instance to a specific interface (IP Address)?
Thanks,
Frazer.
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Kingsley
- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 14, 2006 9:20 PM
Subject: [hlds] srcds Interface Binding
On a host with 2 or more network interfaces, is there a way to bind an
srcds instance to a specific interface (IP
turned
back on. I was in a game when someone freeze-bombed another player and
almost immediately after that, the server tanked. Maybe superstition - but
I am going to leave them off for now.
Cheers,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
are :)
http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx
cheers,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds
Oops...
dpg - should have been .pdb - not sure where THAT came from :-p
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have to.
greets,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes
hehe,
Well I'm sure we can get better at adding
Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 17:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes
Well
might be able to isolate the
source of problems a hell of a lot quicker. Hell, if the developer is
creative in their exception logging, it can even *gasp* help them find
bugs!
Just sayin'...
/rant
Frazer
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: Re: [hlds] srcds Crashing Woes
Frazer,
As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all
Should we be expecting a DOD:S server update today? Something about 2 new
maps, new game play mechanics, balanced weapons, better hit box detection,
28 June...
Frazer
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:) Thank you very big.
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Wednesday, June 28, 2006 4:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] DOD:S Server Update Today?
8pm EST
Frazer wrote:
Should we be expecting
Just wondering if the coming Xbox version will connect with SRCDS servers -
either present or upgraded version. I guess, more specifically, will Xbox
and PC gamers be able to join the same games? I realize we probably only
have rumours in this regard, but I would be interested in hearing what
Connect to SRCDS Servers?
Frazer wrote:
Just wondering if the coming Xbox version will connect with SRCDS
servers - either present or upgraded version. I guess, more
specifically, will Xbox and PC gamers be able to join the same games?
I realize we probably only have rumours in this regard, but I
Srcds.exe is widely used in what I would deem serious game hosting
operations and yet this application really hasn't evolved much beyond the
level of a consumer product. I expect many administrators who are
supporting srcds in such environments would agree that it presents some
operational
start a petition? I'm liking your ideas Frazer :)
While we are investigating features, what about W3C standard log
files, with meaningful log names?
Regards,
Adam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Wednesday, 26 April 2006
I'm a bit put out by some of the Aussie admin's bashing Kyle for his
language. I mean, isn't that a bit hypocritical? Just take a look at this
(Other Ideas for Aussie Tourism Campaign) to see what I mean...
http://youtube.com/watch?v=IAwjpTtD2PEsearch=where%20the%20bloody%20hell%20
are%20you
Oakland's loss - our gain.
*sigh*
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/alternative ] That's -ticrate if
I'm correct. No k. :)
---Original Message---
From: Frazer
Date: 04/22/06 03:07:46
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] SRCDS will not run
Nice work, Whisper.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
+fps_max 600 +maxplayers 32
-port 27025 +map dod_anvil +rcon_password secret
That whole command line is all for SOURCE, even the tickrate part is correct
for SOURCE
On 4/22/06, Frazer [EMAIL PROTECTED] wrote:
Omfg. dod NOT dods.
Patched registry manually - but did not update .reg file when
removed all mods. I have tried to start srcds.exe in -console -debug
mode from a command prompt - all to no avail. The process starts, then
dies.
At wits end - any suggestions on where to turn with this?
Frazer
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Alfred...
Any chance the dev folks might fit this in soon or is it too big a deal?
Sure would round out the statistical capabilities of the game a great deal
and put it on par with CSS in that respect.
Frazer
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Only if your mod isn't broken :-)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darrel
Sent: Wednesday, April 19, 2006 2:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Working with 3rd party developers
Just a crowbar? Can I set him on
they are
stopped - ain't necessarily so.
Cheers all,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Tuesday, March 21, 2006 1:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] can hlstatsx ban ppl coz i think
to host the download.
Frazer
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and it not only provides
hit count - but it also appears to provide shot count (hits OR misses) - so
there is a means to calculate accuracy.
Sure wish there was a headshot tag for DOD:S kills though...
Regards,
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
if in CSS or DODs
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dominick Orefice
Sent: Sunday, March 12, 2006 12:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Verbose Logging
--
[ Picked text/plain from multipart/alternative
*sigh* wish I had an honest IT job.
---
Listen to others thoughtfully and reflect on what is said. Concede
mistakes gracefully and correct others with humility, not ridicule. -
Japanese Proverb
-Original Message-
From: [EMAIL PROTECTED]
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