Re: [hlds] Max FPS

2011-10-17 Thread Gary Stanley
At 04:11 PM 10/17/2011, Henry Goffin wrote: We rely on a stable OS timer, but we don't rely on CPU cycle counts or directly query the hardware clock. I don't know if that answers your question; I'm not familiar with these setups. We trust that when the OS gives us a high res timer value, that

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Gary Stanley
At 10:48 AM 7/5/2011, TRISTAN MARLER wrote: Content-language: en Content-type: multipart/alternative; boundary=--c07762eb3cd45620f9af If you run fps_max 66 your hit detection will suffer. I've competed on servers which were 200ish compared to a 1000fps server and noticed a measurable

Re: [hlds] 2008 R2 Timer Resolution

2011-03-14 Thread Gary Stanley
At 03:13 PM 3/12/2011, Munra wrote: What's resource usage on say an 600 fps server with HPET enable compared to it disabled. Or will resource usage be simply based on the configuration of the game server itself? You don't need high FPS. You only need 66fps with 66 tickrate (hz) on the

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Gary Stanley
At 10:07 AM 11/10/2010, ohn...@maxpowergc.com wrote: OK, so I'm wondering if some people could share their experiences with me on this issue. I'm running a TF2 srcds server... and I've tried it on Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I get the same results

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Gary Stanley
At 06:30 PM 11/10/2010, ohn...@maxpowergc.com wrote: Are you saying its going to always drop below the tick rate on a VDS, direct hardware, or both? If the FPS drops below the tickrate, then there will problems. If you've switched out OS's and it's all doing the same on the hardware, then

Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Gary Stanley
At 01:37 AM 5/12/2009, Yaakov Smith wrote: Does SrcDS make any use of a graphics card, or does it just use the processor? Interesting idea though. Using the video card's processor to do fast math calculations. ___ To unsubscribe, edit your list

Re: [hlds] 2003 or 2008

2009-03-02 Thread Gary Stanley
At 10:26 AM 3/2/2009, CLAN RCR wrote: Hey Midnight, I looked up HPET and this is what Microsoft says about it. The High Precision Event Timer (HPET) was developed jointly by Intel and Microsoft to meet the timing requirements of multimedia and other time-sensitive applications. Originally, the

Re: [hlds] 2003 or 2008

2009-03-02 Thread Gary Stanley
At 05:11 PM 3/2/2009, Blood Letter wrote: I see you have experience with Nvidia's 690G. LOL. Yup. Nvidia chipsets are pretty much junk. Turning on HPET breaks APIC interrupt routing. Date: Mon, 2 Mar 2009 16:10:50 -0500 To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com

Re: [hlds] VMware Advise

2009-02-08 Thread Gary Stanley
At 06:32 PM 2/7/2009, Chad Austin wrote: Does anyone have experience using VMware with source engine game servers? I have heard it has timing issues and would not be acceptable for scrim servers due to lag spikes, is this true? -Chad Don't. Clocks inside of a VM don't sync up, and you'll see

Re: [hlds] VMware Advise

2009-02-08 Thread Gary Stanley
At 06:21 AM 2/8/2009, Steven Hartland wrote: The timing under VM's is not reliable enough for games. Basically time can and DOES go backwards as the hardware timer is also virtualised. This is much less apparent in single core VM's but in multi core VM's its a major problem. The newer VM's are

Re: [hlds] Windows 2008

2008-11-21 Thread Gary Stanley
At 05:14 PM 11/21/2008, [EMAIL PROTECTED] wrote: Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down

Re: [hlds] FPS questions windows 2k3

2008-10-25 Thread Gary Stanley
At 04:53 AM 10/25/2008, [ЯтR] The-/iller wrote: I use and have been using metmod plugins and windows exes for years and they do theyre job, but what do you need to get higher than 512? Decompile the fpsbooster hacks and increase the hack? You can't on windows 2003. On windows 2008 you can,

Re: [hlds] VMware ESX

2008-10-03 Thread Gary Stanley
At 06:44 AM 10/3/2008, Saint K. wrote: Thanks. The servers they referred too were prolly shared servers with overbooking (from what I understand). The machine I want to run it off is dedicated our machine. I wonder if these lag spikes are a result of running it in ESX, or if a diff virtual

Re: [hlds] Give me a general idea on quad cores

2008-09-11 Thread Gary Stanley
At 07:37 PM 9/11/2008, Nephyrin Zey wrote: I have a Xeon 3210 Server. Running linux x64, I can run one 32x TF2 server per core with SourceTV enabled and get decent FPS. It uses nearly 100% of a core though :(. Turning off SourceTV and some of the 'boosting' hax I use, the same 32x server uses like

Re: [hlds] How to set server FPS Limit on Garry's Mod?

2008-08-07 Thread Gary Stanley
At 06:52 PM 8/7/2008, Jake E wrote: I've tried everything I can find on Google and I can't cap it... it is currently running at over 250fps. How to I set a limit to avoid a crash? +fps_max 125 +alias fps_max echo fps_max is currently disabled Gary Stanley - [EMAIL PROTECTED] - [EMAIL

Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Gary Stanley
an ioport read, which is very expensive.. I'm not sure on this; but that would explain why I see so much jitter from sleep() calls Windows 2008 uses HPET to service interrupts and timing, and it's faster than the former. Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED] http

Re: [hlds] New server attack/exploit?

2008-04-21 Thread Gary Stanley
about this? probably synflood. Put up a sniffer and see. Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED] http://leaf.dragonflybsd.org/~gary Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S

Re[2]: [hlds] Any idea how to get 1000fps under Windows?

2008-02-13 Thread Gary Stanley
has useless 'tweaks' that do absolutely nothing. Windows 2008 services timing with HPET and provides serverside FPS up to 1000. -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top-posting (putting a reply at the top

Re: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so

2008-02-13 Thread Gary Stanley
./hltv +connect localhost:27035 - #!/bin/bash LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top

Re: [hlds] Re: hlds digest, Vol 1 #5725 - 1 msg

2007-12-19 Thread Gary Stanley
950fps. -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top-posting (putting a reply at the top of the message) frowned upon? Let's not play Jeopardy-style quoting

Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-20 Thread Gary Stanley
source updates fixed it, and I don't think that fix for source made it in to TF2 :) -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top-posting (putting a reply at the top of the message) frowned upon? Let's not play Jeopardy

Re: [hlds] NIC in dedicated server

2007-07-13 Thread Gary Stanley
At 06:51 PM 7/12/2007, HLDS User wrote: The onboard network card failed on my CS dedicated server. It has been temporarily replaced by a 3com EtherLink XL (3C905B-TX).Is this card suitable for supporting a high bandwidth server, or do others have better recommendations?In the past,

Re: [hlds] AMD dual core on W2K3 Server

2007-07-05 Thread Gary Stanley
At 05:56 PM 7/5/2007, HLDS User wrote: This has probably been hit up several times, but I'll rehash it, flame me later ;) I just upgraded the processor on our dedicated cs server from a single core AMD 3700+ to a Opteron 165 with dual cores, the OS is Windows Server 2003, SP1. Anyone that is

Re: [hlds] REMOVE ME

2007-06-17 Thread Gary Stanley
At 05:30 PM 6/17/2007, Steven Hartland wrote: How about you read the contents which clearly states how to unsubscribe from the list you subscribed to in the first place instead of shouting at others for your own ineptitude. Regards Steve Nothing like coming back from a vacation to read

Re: [hlds] Pure Server Mode Question

2007-05-03 Thread Gary Stanley
04:27 AM 5/3/2007, Steven Hartland wrote: You might be wise to raise to post this as a new thread so it doesn't get lost in the noise of this one. If its Linux including a thread dump of the crash would also be helpful to the dev's in fixing the crash. Steve I've always found it helpful to

Re: [hlds] Frame limiter code....

2007-04-29 Thread Gary Stanley
) Velocity Servers, Inc [EMAIL PROTECTED] http://leaf.dragonflybsd.org/~gary ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Gary Stanley
At 04:20 AM 3/19/2007, Steven Hartland wrote: Gigabit Nick wrote: but (going back to the original start of this thread fork) if there was a solution to limit the manipulation of the high precision timer to srcds and not make it system wide it would be good for us. No and there never will be

Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-15 Thread Gary Stanley
At 12:35 PM 3/15/2007, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] See the quoted post below: Is there a way to do this for Windows 2000 or 2003 that is not a huge drama? It would be fantastic to be able to run our Windows boxes at the exact FPS we want to run them at,

Re: [hlds] Weird CPU usage

2007-03-06 Thread Gary Stanley
quirks to get things to work properly. G. Stanley Engineering (AS36352) Velocity Servers, INC [EMAIL PROTECTED] http://leaf.dragonflybsd.org/~gary ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlds] Weird CPU usage

2007-03-06 Thread Gary Stanley
At 12:30 AM 3/7/2007, Dan E wrote: What should I be looking for in Process Explorer? I didn't want to disable ACPI, but that's the only way that I've found to achieve 1000FPS. There was another thing that I read about if you're running a pure Intel based system (CPU and chipset and board), it

RE: [hlds] [OT]Savvis Metwork

2007-01-24 Thread Gary Stanley
At 02:22 AM 1/24/2007, RMaioroff wrote: Something also to consider is that many of the peers (routers) on that route probably are configured to give BGP operations priority over ICMP traffic (ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP overhead exists. If you get a

RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Gary Stanley
Looks like level3 is having a fit, might be return path issue. traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets 1 ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net (66.225.194.1) 0.615 ms 0.577 ms 0.604 ms 2 unknown.ord.scnet.net (205.234.205.17) 0.480 ms 0.357 ms

RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Gary Stanley
That's nice. At least I have control over my network, do you? At 11:25 PM 1/23/2007, J. Laws - Hi-Definition Gaming wrote: Or you could stop using a Playskool network and have a return path along the lines of this: ___ To unsubscribe, edit your

Re: [hlds] client's choke dependency of clien't rate

2007-01-19 Thread Gary Stanley
Make sure your duplex settings are correct; you could try turning off flow control and disable IRQ mitigation (if your eth card supports it) At 09:23 AM 1/19/2007, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] What could be the problem if almost all (but 80%) of my

Re: [hlds] Post-outage thoughts

2006-12-18 Thread Gary Stanley
Netcom had a massive outage in '96 that lasted almost the same duration as this valve outage. At 11:06 AM 12/18/2006, -Mike- wrote: There are far too many 90% empty datacenters practically sitting on top of major exchanges down here in the SF Bay Area (and all over the US) for Valve to have

Re: [hlds] mani

2006-11-22 Thread Gary
I believe there are instructions on the mani site that explain everything, and they (the instructions) are pretty simple and/or easy. At 08:47 PM 11/22/2006, mike morache wrote: -- [ Picked text/plain from multipart/alternative ] what version and where do i get it? ilooked and there are several

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-27 Thread Gary
Works good :) What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc? At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then

Re: [hlds] server unable to connect to authentication servers

2006-09-15 Thread Gary
I am. I think it's a peering problem with one of their master servers. After a few restarts everything came online. At 12:03 PM 9/15/2006, Ryan Brady wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] for some reason starting a few days ago

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Gary
Well said. :) Hard coding offsets is bad, generally, unless you are lazy. At 01:55 AM 8/25/2006, Alfred Reynolds wrote: The problem is that these plugins are hacking into hard coded offsets in the game server, one tiny code change from us and the plugin blows up. The solution is for them to

Re: [hlds] Re: hlds digest, Vol 1 #4824 - 1000fps

2006-08-13 Thread Gary
E.. Multiple timer enforcements are useless.. you only need 1, not 1 At 10:28 AM 8/13/2006, [xXx] con wrote: 1000 fps will still only deliver a constant 512 fps running multiple timer enforcement helps when you have multiple servers in one box.

Re: [hlds] Re: hlds digest, RE: 1000fps

2006-08-12 Thread Gary
High resolution timer support in windows is only supported with 1 processor, standard pc as Computer type.. At 06:23 AM 8/12/2006, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Was this on a single CPU or Dual CPU or greater server? Can you install a non-acpi edition on

Re: [hlds] acpi fps speedup probably a rare case

2006-08-12 Thread Gary
That has nothing to do with the original topic.. ACPI HAL manipulates things like sleep() granularity, therefor you won't see good performance.. only way to really get high precision sleep timers etc in SMP is to use a real time OS, or don't use microsoft windows anymore. It's an OS issue, not a

RE: [hlds] ogsWatcher 1.0.6 Now Available

2006-08-11 Thread Gary
It's not 1ms, it's more like 1.95 (1000 / 1.95 = 512) .. only way to increase it's granularity is to switch to a HAL that doesn't do ACPI (which is only on single processor computers) At 12:41 AM 8/11/2006, Frazer wrote: I use the Multimedia SDK timeBeginPeriod and timeEndPeriod APIs. These

RE: [hlds] ogsWatcher 1.0.6 Now Available

2006-08-11 Thread Gary
, for the application or device driver. No matter what, it seems pretty clear that the practical ceiling for srds is 512fps. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Sent: Friday, August 11, 2006 6:48 AM To: hlds@list.valvesoftware.com; hlds

Re: [hlds] ogsWatcher 1.0.6 Now Available

2006-08-11 Thread Gary
, it seems pretty clear that the practical ceiling for srds is 512fps. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Sent: Friday, August 11, 2006 6:48 AM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher

Re: [hlds] more then 1000fps at HLDS

2006-05-17 Thread Gary
At 11:01 AM 5/17/2006, Kevin Ottalini wrote: HLDS (HL1 servers) can easily and with little burden run at either ~500 fps or ~1000 fps. There is no control over the actual maximum FPS since it is a motherboard chipset related issue. That isn't true. It's the software (OS). Windows is also not

Re: [hlds] Disabled Account

2006-04-14 Thread Gary
It's just a game... At 07:40 PM 4/14/2006, RaynServ wrote: -- [ Picked text/plain from multipart/alternative ] Now if I knew the reason why would I be making a support request asking why? WTF kind of official response is this? Am I suppose to maintain maturity in a world of children? Give me a

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Gary
TSC has not ever really been SMP safe, but I suppose Microsoft hacked a way to do it :) I wish sleep(1) would actually sleep for 1, not to 1.95 At 06:07 PM 4/8/2006, Steven Hartland wrote: Just trying to determine if using the external utils would have the same effect as removing the recently

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
I'm seeing this on all of my servers after I updated from version 24 to 29.. they don't seem to move off of cpu0 unless I deselect it. At 10:03 PM 4/4/2006, David Harrison wrote: Bit of a weird problem - we have four CS (1.6) servers running on one machine (dual Opteron, dual core). For some

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
the programatic binding to CPU0 and work around the windows timing problem in another (hackier) way. I don't have an ETA for that update, in the meantime you can use taskman to force the whole process to another CPU (does anyone have a command line tool to do this?). - Alfred Gary wrote: I'm seeing

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
are going to remove the programatic binding to CPU0 and work around the windows timing problem in another (hackier) way. I don't have an ETA for that update, in the meantime you can use taskman to force the whole process to another CPU (does anyone have a command line tool to do this?). - Alfred Gary

Re: [hlds] getting 1000fps on HLDS (about timers)

2006-02-15 Thread Gary
sleep() returns about 1.95 on windows.. (1000 / 1.95ms = 512fps) usleep() on *NIX returns closer to 1 depending on the OS. It's a bug in HAL i believe on windows. If you don't use ACPI, it doesn't use ACPI as a timer anymore and uses TSC.. Only way to get super high frames is to a.) not use

Re: [hlds] getting 1000fps on HLDS (about timers)

2006-02-15 Thread Gary
Windows is -not- an realtime OS... you will never get a deterministic behavior to the way you want it. ACPI's default time quantum is crap, TSC is better but it doesn't work for SMP. So you have to decide which is better, ACPI with SMP and 512fps maximum, or TSC-like with single processor support

Re: [hlds] Catching Player Counts

2006-02-01 Thread Gary
You should use qstat and wrap it with awk.. simple.. At 12:32 AM 2/2/2006, MOFCLAN.NET :: Bush wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of a PHP script or be willing to write me a PHP script that will grab JUST

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Gary
I've noticed limelight is doing weird metrics to their network, so I just adjust my routing and the servers appear to operate just fine now. Before I had problems with servers not getting steam connected, vac2 init problems etc. :) Maybe you should consider getting a carrier that doesn't use

Re: [hlds] Map Differs Offer

2006-01-13 Thread Gary
Make the directory read only :) I'd run prime95 to see if you get any errors. I don't use tyan products anymore because of the high failure rate/issues (the i8254 was acting strange on the last tyan server I had) Curious to know what type of SATA controller you have on that board, though. I

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Gary
I know you have filters setup to protect your infrastructure, but: To: 207.173.177.11 9 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS 23352] 72 msec 60 msec 64 msec 10 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS 23352] !A !A !A 69.28.151.178 5

RE: [hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Gary
70.380 ms 11 ge-2-1-2.nyc33.ip.tiscali.net (12.118.94.46) 67.381 ms 66.700 ms 66.651 ms Looks like tiscali.net might have a routing problem? - Alfred Gary wrote: I know you have filters setup to protect your infrastructure, but: To: 207.173.177.11 9 gw-cust-VALVESOFTWARE

RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Gary
- at some stage on December 1st, my s DMC server disappeared from the master server list and I have no idea s why. I'm aware of at least one other person who had the same problem on s the same date. s Is anyone aware of any updates that happened then? s leo bounds wrote: Gary

RE: [hlds] Steam Server Query Port Problem ?

2005-12-02 Thread Gary
Some of my CS servers aren't showing up on query lists since about 2 days ago. At first I thought it was one of my access-lists on my 4506 (or maybe a routing issue, checked), but it's only like a few scattered servers. /ges At 06:27 PM 12/2/2005, Napier, Kevin wrote: I belive 27010 udp I

RE: [hlds] Custom Content not working right. [OT]

2005-11-13 Thread Gary
-heapsize 128000 At 09:25 PM 11/13/2005, [EMAIL PROTECTED] wrote: Re-readit works normally AFTER firing the GUI version of it but won't fire if I DL the files and then immediately fire it up with a console. Weird. We tried the suggested /3GB switch in boot.ini when it was suggested but to

Re: [hlds] 100 mb port

2005-11-03 Thread Gary
Your bandwidth has nothing to do with why it's lagging. At 07:33 PM 11/2/2005, [xXx] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can someone plz help me with this issue i have a dual xeon 3 gig processor with a 100mb

Re: [hlds] port question

2005-10-20 Thread Gary
You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit

RE: 1.1.0.8

2001-09-23 Thread Gary Wagner
I think they've already said that a broadband codec would be released soon after the 1108 launch. I'm only a lowly ISDNer (broadband take-up is slow here in the UK) but I think the patch has been excellent so far. Our clan server is taking a bit of a hit performance wise, but I think its mainly