I really disliked the respawn time until I realised that it is fast
for attackers, slow for defenders and equal on normal maps. This does
make for a far more attacking game where on the final point it gives
an extra 10 seconds or so for the attacking team to move towards your
point. It's
But think of the time-scale
Someone recommends an idea:
Has to forward to management, have a few meetings, talk to
programmers, decide to implement and then report
Someone has a bug:
Has to confirm the bug, talk to the devs and find a date for a patch, report
Wants to speak to a sales person
But they might also find it annoying to not be able to connect to a
server showing 20/23
because of 3 reserve slots.
I'm afraid to say this but you are doing your reserve slot system
wrong then. You want sv_visiblemaxplayers set to 20
___
To
Is it just Europe that cannot log into steam today?
No server in the entire United Kingdom is full and according to game
monitor there are only about 200-300 players playing at all.
http://www.game-monitor.com/search.php?game=cstrike2country=GB
___
I disagree.
I think that Valve will take a while to fix this problem and people
like me rely on this mailing list to let me know of the problems that
are likely to crash my servers.
In this case, I wonder how many people will have DWP on by the weekend...
On 29/11/06, milchworld [EMAIL
Best workaround for the moment seems to be
http://forums.mattie.info/cs/forums/viewtopic.php?t=9940
Only problem with it was with bots but that has been fixed in the last
hour. Also worth noting that the mattie beta is now not required.
Running on my warcraft mod at the moment.
I'm running the mattie script that I mentioned about
cl_restrict_server_commands. Everyone in the UK seems to be fine
swapping but most of the trouble is with my German and French players.
Could someone please post the translation to this in your language so
that we all can have a multi-lingual
Another vote for Valve breaking their own game.
Turn this idiotic choice off now. Bunch of tossers.
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Then wouldn't the perfect setup be that this
doesn't allow the server operator to use the command bind, change this
restrict setting and not use quit, and just put your settings back to
the way they were on a change of server?
Not this. This is
Our clients pay for the game, not the server
The entire of Warcraft Mod has died in one update.
Nice valve, nice.
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Clients should have the right to choose not to have settings imposed on them
against their will, but this shouldn't be default behaviour - as this
command has only come about due to abuse.
Abuse or purpose. On a warcraft mod server you can have your weapon
dropped by players of a certain race.
According to all the moderators on the steam forums we're running too
many mods on our servers anyway. Because CS wouldn't have been born if
it wasn't for those mods.
Time to organise a day where GSPs shut down their servers for a day in protest?
On 17/11/06, Roman Hatsiev [EMAIL PROTECTED]
Don't forget he's probably working today but...
http://www.mani-admin-plugin.com/forums/index.php?topic=3303.0
... he has posted here.
On 17/11/06, Andreas Grimm [EMAIL PROTECTED] wrote:
perfect ...
mani ? are you out there ? your plugin need that function, too
Fortunately
How many public server use mani or beetle? I guess 80%.
How many out of 36,000 players won't be able to join once mani places
an autokick on people without the right setting (see mani frontpage).
How many days until Valve do something then? I guess 2
What will valve do?
It's been a while since I did it but flash plays in the motd window so
just make yourself a webpage with a flash mp3 player in it. If you
have php running you could load a particular mp3 by using Mani's
webshortcuts.txt
victory http://www.unics.co.uk/musicplayer.php?song=victory.mp3
classical
I don't see this mentioned above. If you have mani to sort out the
client exec you also have name change protection
// *
// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should
Swapping your name slightly every few seconds so admins cannot find
the person that needs banning. It normally chooses a name that is
incredibly close to a currently playing player.
On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
I heard from one of my CS:S server admins that VAC banned a guy for
.
It is a linux server but I'm sure the spray downloading works the same on both.
Graham Robinson
University of Counter Strike
server,unics.co.uk
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http
I agree with Ian. You'll find 15 replies of
'I think servers4u will be perfect for what you are asking for, thanks
[EMAIL PROTECTED]'
I found my original host by opening up steam, selecting the right
upload speed and then let it find servers. The ones constantly at the
top were the ones I wanted
I'm going back a while but that option in steam where it asks you what
your internet connection is is best set to your upload speed. That
setting is used when pinging the servers around you to ensure that not
too many are pingged at the same time if your connection cannot handle
it.
What happens
Sorry for the immediate re-post. Finding it was easier than I thought...
Alfred Reynolds to hlds More options 25/05/05
The upload speed is the important value. Specifically, we assume your
upload speed be the same as the value you selected in that drop down (as
does the game, it does NOT
I'm being kicked out with this message too. Best to presume it's part
of the big VAC problem in the other mailing lists.
On 01/10/06, Biscuits [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Hey Peoples,
I saw a new message popup while playing tonite, it's
Well, I got kicked off my own server and I haven't updated since the
myg0t crashing command update.
On 01/10/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:
Hopefully this means 64bit VAC2.
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Joey,
if they are crashing your server then please make sure you installed
the non-mandatory update that valve released this week.
Also, if they have the ability to hack your server you either have a)
a very poorly written addon or b) they have properly hacked into your
server and banning them
Just in case the windows people also don't know about the workaround
for the exploit yet
-- Forwarded message --
From: Graham Robinson [EMAIL PROTECTED]
Date: 19-Sep-2006 12:21
Subject: Re: [hlds_linux] CSS DODS exploit being used widely
To: hlds_linux@list.valvesoftware.com
You can't ask to be removed from the list. You need to read what is
written at the bottom of ever email
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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On 11/05/06, Freshman [EMAIL PROTECTED] wrote:
L.S.
You could, but I set my cl_minmodels so that it only shows one model
and I wouldn't want a server changing it without my knowledge, just
because it's the way they think it should be.
2 cents.
Graham
On 13/04/06, Adam Sando [EMAIL PROTECTED] wrote:
I am pretty sure this is a client-based
IMHO I was hoping that this was the reason that his account was banned
and thought that it was disgusting that it was put into a mailing
list.
Flame over.
On 29/03/06, RaynServ [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
After getting a call from their
There is
// Server contact name / url / email
sv_contact The BOFH - www.UniCS.co.uk
Its more of a general question about who is admin on given servers. Is
there a list someplace? I am admin on my server, FOR EXAMPLE.
There is not. In the future Valve may choose to provide a
If you headshot the person calling after they have given their credit
card details do you get to divert the pizza to your own house?
I personally don't have any problem with a billboard on the side of
road for example but things like airwaves in splinter cell is just
going over the top.
How
But what's the point when people have said over and over again that to
redirect your motd to an external webpage all you have to do is put
the link in with nothing else at all?
(I fear you may not have known because you didn't read all the
replies, 9 of them, gasp!)
On 23/01/06, Deacon - Digital
I should mention, sorry, that I seem to have 2 scroll bars and not one
when I do that. If you were trying to get one then maybe it will work
*feel silly now*
On 23/01/06, Graham Robinson [EMAIL PROTECTED] wrote:
But what's the point when people have said over and over again that to
redirect
And stopping any server with SrcTV from getting any players? Not a
great option if you ask me.
On 20/12/05, Napier, Kevin [EMAIL PROTECTED] wrote:
I was wondering the same thing.
How is this abuse? Using Bots to attract real players?
___
To
I know of no way to deliberately exploit the problem to get your steam
id switched with someone elses, it is a totally random event. We have
a release next week that addresses one known problem that may also fix
this problem.
- Alfred
On 17/12/05, sprout [EMAIL PROTECTED] wrote:
so whats the
The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new users. My
guess is that they don't want server admins or valve developers finding out
about the exploit. But that is just speculation. After searching through my
Everyone has been polite and quiet but please stop.
You are on the mailing list fine and have sent 3 messages to a few
thousand people already.
Graham
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I think you will find that it will just take up to a second to make
each frame if you have settings on full and a rubbish computer. It is
not real time, hence why you have to make the demo first.
On 24/11/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
You can edit the number in mani, it was added a few months ago.
On 14/11/05, AJ Liebsch [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Just wondering why boosting is limited to 2 players and if there is any
chance of at least making the max for the CVAR higher
The shortcut to the server. If you rent your server then you need to
ask your host (and pay them extra money I expect).
On 07/11/05, Alex Dignam [EMAIL PROTECTED] wrote:
where to? autoexec.cfg? or what, sorry need a bit more detail
thanks
___
To
Shame it isn't a source engine update if you actually look at the
feed. This is the latest one
item
rdf:about=http://www.steampowered.com/index.php?area=newsamp;id=448;
titleSource engine update released/title
to the web server
14. With a new map, test
Graham
On 9/21/05, Graham Robinson [EMAIL PROTECTED] wrote:
Thank you. I don't have too many maps (only have 40MB of unlimited
bandwidth space so I've been deleting them regularly).
One more question. Does this only work for bsp file or can I use them
The other one (as mentioned above) is HLstatsX. Have a look at
www.hlstatsx.com or an example of it is at http://uocs.hlstatsx.com
Graham
On 9/22/05, Wolvie [EMAIL PROTECTED] wrote:
Or indeed it could be psychostats. Look @ mine and if that's what your
looking for there is a link at the
I've been using sv_downloadurl for the past month and have decided
that it is the best thing since sliced bread but I really want to try
out this bz2 zipping if it does the same as winrar in terms of
compression. However I seem to be having great difficulty finding a
Windows program that creates
/packages/bzip2.htm
seems to do it (found the link in wiki)
Graham Robinson wrote:
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Thank you. I don't have too many maps (only have 40MB of unlimited
bandwidth space so I've been deleting them regularly).
One more question. Does this only work for bsp file or can I use them
for files in the materials folder too?
Graham
On 9/21/05, Rick Payton [EMAIL PROTECTED] wrote:
This is
We'll have to see whether we can practically copy and paste this into
a new wiki page. But you're right, most of us know we COULD do this
but it's not very easy to see how.
Graham
On 9/21/05, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
with an rcon password)
Is there sv_ commands for rate of fire on weapons and if not is there
something that causes the firerate to go up that anyone knows about.
P.S. anyone worked out how to make a black crosshair yet?
Many thanks
Graham Robinson
I've heard about those kinds of cheats but I'm talking about an
increase in the rate of file of some guns in the hands of all people.
So if I, cheat free, picked up an M4 then it would be fine but pick up
a TMP then it would be fast.
Graham
On 9/20/05, Whisper [EMAIL PROTECTED] wrote:
--
[
No it's a source server. It's also a linux source server which doesn't
help (clicked the wrong link in the to box) but seeing as I thought it
might be a variable it would go over both.
Graham
On 9/20/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Its
When you tag your subject HLDS, then I have to assume you mean HLDS not
SRCDS
Sorry, that would be GMail tagging it as [EMAIL PROTECTED] rather than [EMAIL
PROTECTED]
With regard to the original question, any noticeable loss or choke? -
All the time, with choke also but 99% of the time
Eww, I wouldn't rent a server from a company that didn't give me
access to my autoexec file. Does your terms and conditions say 'Server
includes full FTP access for maps but no access to your autoexec file
(but you didn't need that right?)'
On 9/11/05, Edge-Gaming.com Support [EMAIL PROTECTED]
Are you sure that it doesn't work because it's not actually setting it
to a tickrate of 100?
http://forums.srcds.com/showthread.php?tid=822
Quote from link
---
Post: #7RE: Setting up a 100 ticrate server
inc0gs
Senior Member
yeah, you need a k in tickrate
---
On
I have personally seen less cheaters on my server and I can actually
see lists on mine of people that have been vac banned (
http://uocs.hlstatsx.com/ click on VAC cheater list). Not a conclusive
list but at least it shows people are getting caught.
If you want to catch cheaters for on the spot
I wholeheartedly apologise for this off topic post... but I'm going to
ask anyway.
Has anyone found a companion program for their source server that lets
them draw over an overview map to discuss tactics? Something like ATC
but for source.
http://www.foolishentertainment.com/index.asp?p=2s=6c=2
Number 2 is already being discussed in the feature requests forum.
http://www.mani-admin-plugin.com/forums/viewtopic.php?t=12213
And just run down the mani_server.cfg and turn off the bits you don't
want. How you can say you don't want menu based banning is beyond me
as I think that is far
Thank you very much for email this to hundreds of counter strike
source players when you could have easily just emailed Alfred. Shall I
put this on the myg0t forums now or is there there already...
Graham
On 8/12/05, Ben [EMAIL PROTECTED] wrote:
I am posting this here because it's important and
You both have each others email addresses, why not leave the rest of
us out of this one?
On 7/25/05, Clayton Macleod [EMAIL PROTECTED] wrote:
once again you fail to understand what's going on.
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Let me summerise...
You are paying your host for a 10 player server and you want to rip
him off by turning it into a 32 man server?
G
On 7/17/05, dexion [EMAIL PROTECTED] wrote:
sorry, im not being clear. I want to disable, stop, invalidate any maxplayer
command put anywhere other than the
Sorry I got that the wrong way around. You are the host trying to stop
people ripping YOU off right?
On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote:
Let me summerise...
You are paying your host for a 10 player server and you want to rip
him off by turning it into a 32 man server?
G
Why not just make a steam link?
steam:%20-applaunch%20240%20-game%20cstrike%20+connect%2083.142.49.64:27025
(that isn't going to make much sense in an email). Find your server on
here and just copy the play link.
http://www.game-monitor.com/GameServer/83.142.49.64:27025/
Easy question for you guys...
I rent a linux server with an autoupdate flag on it. When the last
update came my server turned off to download it. However, because this
isn't a required update the server hasn't stopped to download it.
Is there an rcon command (I don't have command line access) to
Does that download an update if it's waiting then?
On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Try rcon quit?
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I get
Exe version 1.0.0.22 (cstrike)
Exe build: 14:38:43 Jun 28 2005 (2425)
so it looks like it hasn't. Maybe I'll scribble an email to the hosts
On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Type 'version' in the console (or via hlsw) to compare the version
information before and
source server.
Quit the server (issue rcon quit) and see if it comes back up.
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 14, 2005 6:48 PM
Subject: Re: [hlds] Auto-updating a server
I get
Exe version 1.0.0.22
Thanks for your help with this. My host is going to do a manual update
to make sure everything up to date.
Also an appology as I have just remembered that this was really a
linux only question in a windows / generic mailing list. Seeing as I
wasn't flamed I will presume I'm forgiven ;)
Graham
Is it active now and banning?
Yes, have a look at your logs
When can we expect to have it loaded by default on HL1 servers?
The stickies in steampowered will tell you that they are not telling
people dates, however you will probably find that Alfred will give a
'server will needed to be
7/09/2005 - 15:02:02: VipeR011726STEAM_0:0:6653567
disconnected (reason VAC banned from secure server)
You will never see a log entry at the time they were spotted with a
cheat as it is delayed.
On 7/13/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
Thanks for the reply.
How does the log
I've been seeing that for months to be honest. However I believe you
are right that everything else seems to have come up in the past
weeks.
Another anomaly is at respawn all the players hang in the air for a time
before dropping and then being able to buy.
Can't you remove the exec banned.cfg from the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.
Graham
On 7/11/05, Andrew
http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate
On 7/8/05, Clayton Macleod [EMAIL PROTECTED] wrote:
yeah, that would be great. Thanks!
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easier to see the changes. I used nav editing mode with bot_zombie 1
in order to direct the bot where I wanted it to be. Thanks for the
effort though.
On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote:
http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate
--
Clayton Macleod
Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you
want me to take a screenshot and post it somewhere for you?
Graham
On 7/7/05, Clayton Macleod [EMAIL PROTECTED] wrote:
wish I had some screen shots from before the update in the spawn on
de_dust. If you look at the models
Quite likely I suppose if it was a router at a cybercafe.
On 6/13/05, Ook [EMAIL PROTECTED] wrote:
I did an analysis of my logs. The suspect always connects from
24.175.189.64, and I found 4 different Steam IDs, each ID with a unique set
of names. What is the chance that 4 different people can
Just done a tracert and it is cpe-24-175-189-64.stx.res.rr.com which
is just someone's home internet on timewarners cable internet supply,
looks like in Texas.
On 6/13/05, Ook [EMAIL PROTECTED] wrote:
I did an analysis of my logs. The suspect always connects from
24.175.189.64, and I found 4
Is that still the case? I know HLSW will now show the full steamID
about half a second after the person joins so the server must know it
practically immediately.
On 6/2/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
And unfortunately you don't know who they are until they are fully
You ask in a different list about Valve ignoring questions. Well I
have been on this list about 6 months (i.e. not very long) but I have
noticed this.
When someone asks a new technical question, a question that you can't
find by looking on the first page of a google search or, in your case,
by
I'm not going to say that I know all of the standards of mailing lists
but as long as people snip the quote to exactly what they are talking
about I don't think it matters where the text it. To be honest, now I
have gmail which does mailing lists properly so I've given up caring.
One thing that I
I think it's more that someone posted the command line to start it on this list.
I'm sure that when it is released we will at least get a 'there will
be a source update in the next few hours' email even if it doesn't say
VAC on it.
Remember it has been stated that when VAC is released it will be
All good here too, you die when you fall in but that's to be expected.
On 5/14/05, Wazoo [EMAIL PROTECTED] wrote:
When you jump in the water at the A bomb site my servers crashes. Anyone
having the same problem?
Wazoo
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Hello all,
I was wondering if anyone else has noticed this.
I was watching a clan match on SrcTV of Sars clan Vs Terra (UK) and
getting impressed at how good the auto director was. The game was
transmitted with a 90 second delay.
However, near the end of the game the server cut off and loaded a
Good job they were winning 9-2 then and not something closer.
On 5/10/05, Martin Otten [EMAIL PROTECTED] wrote:
No, not yet. The server has to wait changing the map until the broadcast
is over.
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I'm not sure that this can be completly true as the whole of steam,
half life 2 and counter strike was put on to this months PC Gamer (UK)
coverdisc. You only needed a valid steam account to unlock it. I think
the term they used was '56k friendly'
On 5/8/05, Whisper [EMAIL PROTECTED] wrote:
--
You don't need to have a steam account for it any more. The need was
removed a few updates ago.
Graham
On 4/28/05, Stefan Sundbeck [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi
I have a problem with
Moan Moan Moan.
Seeing as the options to be VAC secure haven't been released and
Alfred has already commented on list and on forum about it being a
glitch that it showed as secure, and steambans said that VAC is being
tested on servers that don't actually show as secure... maybe you
should wait a
I've had a look around the past few emails and can't seem to find if
this has been mentioned.
I notice that a few days back the name bug was fixed meaning player
names on the score board were correct. Am I right in stating that the
bug is still there on the map overview screen.
When I die I tend
.
Brian Reefer[DaC] Reeves
Date: Fri, 15 Apr 2005 09:25:16 +0100
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: [hlds] Player name bug still?
Reply-To: hlds@list.valvesoftware.com
I've had a look around the past few emails and can't seem to find if
this has been
Sorry for being a little OT here but does anyone know of mods or
map+nav for a CSS:Server that basically gets bots to move around in a
certain area so you can do target practice on them. I'd really like to
use my server, which isn't public access, to improve my shooting
skills but playing a whole
I've got a little zombie script like that but I find that I'm a bit
useless at killing them from afar but find them too easy once they are
close up to you. Zombie script is really just bot_knives_only with
auto team ballance off.
Maybe I'm just daydreaming.
On Apr 12, 2005 4:33 PM, Ryan Lewis
and then i do the rcon bot_add_t for however many bots i want. that works,
and there'll be 20 bots vs. 5 humans. but as SOON as the map changes, the
bots are evened out (i.e. 10 bots on one team, ten on another). how do i
make it do the same thing every time?
This is from steam news
Mani has already said that the next release will not have sounds by
default and they will be in MP3 format.
The good news is that you should find that practically all the servers
have the same sounds so once you do one you can go straight into all
of them.
On Apr 9, 2005 9:30 AM, Micha Vermeer
Gmail slots your email in the right place in the conversation. Maybe
Yahoo thinks that anything that you write is worthy of a new
conversation thread.
To be honest I can't wait for Microsoft to pick up on this
conversation thread idea. A mailing list in Outlook is horrid but in
Gmail it is
Delete the email, ignore it and it will just go away
On Sat, 26 Mar 2005 09:04:09 -0600, Jason O. Washburn
[EMAIL PROTECTED] wrote:
That was really stupid! I hope this list doesn't end up this way.
Bleeding Tomato
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I don't know whether this always happens and I haven't noticed it before...
But I have noticed that the source update replaces my MOTD with the
default one. Wouldn't it be more logical that this be one of the files
that is left, the same way that autoexec, mapcycle, etc. are just
left?
Graham
Alfred,
I'm sure that I speak for everyone on this mailing list when I say
thank you for actually listening and responding to us. But when you
say that the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which
I'd say 2. One so people can change their name to something silly and
one more to change it back.
In CS1.6 wasn't it once per spawn?
On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn
[EMAIL PROTECTED] wrote:
1X per map is more than enough. If you need to change it more than that
In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.
Am I right in thinking that if you want 0 you actually want noclip.
On Wed, 9 Mar 2005 23:48:36 +1100, Whisper [EMAIL PROTECTED] wrote:
The reason to fool with gravity is so you can test
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