Re: [hlds] Re: hlds digest, RE: 1000fps

2006-08-12 Thread James Grimstead
If you have fps_max set to 1000, this can cause choppy fps and give you an inaccurate result because the fps will bump into the cap and try and adjust itself. If you cap the fps_max to something like 2000, the engine will be allowed to run at its full 1000 fps without bumping into the cap and

Re: [hlds] Test

2006-07-10 Thread James Grimstead
Test Passed - Original Message - From: Eric Smith [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 07, 2006 6:57 PM Subject: [hlds] Test ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] http map download referrer

2006-06-26 Thread James Grimstead
Alfred I realise this is a bit off topic, but are there any plans to have any feature additions to the HL1 engine in the future? There are many issues that could do with being resolved too, but I do realise its got to take a back seat to source at the moment. Thanks Jamie - Original

Re: [hlds] Cheats problem

2006-06-19 Thread James Grimstead
If your doing that in cs 1.6, noclip does not work. There is no no-clip. - Original Message - From: {BATS} flash [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, June 18, 2006 5:35 PM Subject: Re: [hlds] Cheats problem -- [ Picked text/plain from multipart/alternative ]

Re: [hlds] OS advice

2006-06-01 Thread James Grimstead
Have no fears. When people talk here about 64bit binaries, they are talking about server-side issues on a Linux system. Steam is 32bit so will run in Windows x64 in that wow64 gubbins so will work as normal as if it were on an x86 system. VAC does not yet work on a Linux *servers* using

Re: [hlds] Server shows as insecure

2006-04-09 Thread James Grimstead
-secure is not a valid command - Original Message - From: .:: DJ EkL ::. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, April 08, 2006 8:59 AM Subject: RE: [hlds] Server shows as insecure Are u using it in console mode or gui?? if ur using console put -secure in

RE: [hlds] VAC???

2005-11-30 Thread James Grimstead
All, -secure is not a valid commandline sv_secure is not a command to activate or deactivate VAC. It simply shows if the server is secure or not. (0/1) VAC will start automatically where -insecure is NOT in the commandline If your server fails to connect to steam servers, try setting a -sport

RE: [hlds] Can't create TFC server

2005-11-28 Thread James Grimstead
Alfred / All I know this problem is solved by setting sv_lan 1, but this has been going on since the last update and I almost cacked my pants. I was setting up a CS lan listen server, it got as far as loading the resources then kicked me back to the splash screen without error. So i took a look

RE: [hlds] Demo - MPEG

2005-11-23 Thread James Grimstead
Hi Bush Demo files are nothing more then pure code containing player information and positional data. It cannot be converted directly to an avi/mpeg etc. You have to first playback the demo and record it while in the game. A couple of ways to do it are either using a 3rd party program like

[hlds] Current issues (engine + mod) / next HL1 update

2005-11-22 Thread James Grimstead
Alfred Its nice to know there is going to be a protocol update comming up soon for the HL1 engine, thanks for letting us know. Will you be taking the opportunity to to do some mod specific updates too? Seems like the best time to do it. Also, do you plan to have any more releases for the back

RE: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread James Grimstead
I read on some forum, probly a cheating one or some news post, that C-D is based on the same hooking method as the original OGC. If VAC2 has generic methods of detecting ogc style cheats, then CD would most likely get you banned. This was a while ago though, it may have changed since then.

RE: [hlds] hl1 vac2

2005-08-09 Thread James Grimstead
This is correct, Vac2 is no longer downloaded onto the server then transmitted to clients. Its all done through steam/steam servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Saint K. Sent: 09 August 2005 11:21 To: hlds@list.valvesoftware.com Subject:

RE: [hlds] HL1 engine release soon

2005-08-08 Thread James Grimstead
Alfred, What do you mean by optional? I always assumed an engine update was automatically downloaded? Does it mean an engine change, without a protocol change? James ps *Fingers crossed for VAC2* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred

RE: [hlds] shots registering

2005-08-02 Thread James Grimstead
its probly a bit ott, our server is capped at 200, and it doesnt seem to deviate from it much at all. server runs smooth and reg's alot. nice sub 20 pings too (uk) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 02 August 2005 22:00

RE: [hlds] CS 1.6 Cheating (and delay banning does not work)

2005-07-31 Thread James Grimstead
It is very frustrating really, im getting more disappointed as the weeks go by like last week without an update at all. And it took the mick over a week ago when they released a CSS update, which Optimized cpu usage and that was it! I always look forward to tuesdays and fridays because these are

RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Of James Grimstead Sent: Thursday, July 21, 2005 8:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle The problem is, people are exploiting the game by setting lower rates. This makes that player alot more difficult to hit without them losing any sorts of performance

RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Nicely written, although I can correct you on one thing, I have tried and tested this. The sv_maxupdaterate sv_minupdaterate sv_maxrate sv_minrate do actually work at capping clients to what they are set at. But the client still displays their manually set rate, not the capped rate. For example:

[hlds] Setting sv_lan 0 while in offline mode causes crash.

2005-07-07 Thread James Grimstead
-Original Message- From: James Grimstead [mailto:[EMAIL PROTECTED] Sent: 07 July 2005 01:21 To: hlds@list.valvesoftware.com Subject: Setting sv_lan 0 while in offline mode causes crash. I know people will think, why set sv_lan to 0 in offline mode? But I thought I might aswell post

RE: [hlds] Counter-Strike: Source update released

2005-07-06 Thread James Grimstead
This looks like a source update only. Still have to wait a little longer for hlds to be updated. Will be nice to have vac2 on the go and to be able to join a hl1 server without the need to download a security module each time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] Counter-Strike: Source update released

2005-07-06 Thread James Grimstead
Dont forget to add the Secure (Valve Anti-Cheat) tickbox in the dedicated server GUI. By the way, I think VAC1 shouldnt just fade out of existance. I mean it has done a good job. I think it should go out in style. Give it a nice update a week or so before HL1 is updated to disable it to make

[hlds] Setting sv_lan 0 while in offline mode causes crash.

2005-07-06 Thread James Grimstead
I know people will think, why set sv_lan to 0 in offline mode? But I thought I might aswell post the error I got: Now, when setting sv_lan 0 on a listen server, vac2 beta will be loaded automatically and the sv_secure cvar set to 1. While in offline mode, setting sv_lan causes CSS to crash with