Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Jim B
-- [ Picked text/plain from multipart/alternative ] Not running Beetlemod, but running Mani v1.1.0za with 14 bots continuously with 17 slots. Bots refer to humans and not a problem with the official maps (30%) or Custom (70%) maps crashing. If I do have a crash it is usually a memory module

RE: [hlds] RE: [hlds_linux] Engine update

2005-09-24 Thread Jim B
-- [ Picked text/plain from multipart/alternative ] I host an SRCDS - Windows64 Server and experencing the same problems... what makes it more intresting is the Counter Strike Source Client will not even launch without crashing... Alfred - Please Help again... This has definetley affected the

Re: [hlds] RE: [hlds_linux] Engine update

2005-09-24 Thread Jim B
Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] they cant roll back - it would affect the DoD: S launch on monday On 9/24/05, Jim B wrote: -- [ Picked text/plain from multipart/alternative ] I host an SRCDS - Windows64 Server and experencing the same problems

RE: [hlds] server crashes w/ new update

2005-05-25 Thread Jim B
-- [ Picked text/plain from multipart/alternative ] I have after this last update had to remove the de_inferno (which my users love this map) out of the rotation. Ever since this latest updates the system goes off to lag land, recycles and reloads causing all the players to have to re-connect.