Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Kevin C
There is an excellent chance that anything that can or might, at vales discretion, impact micro transactions will be banned. If you are flagged, even on passworded, private test servers, your account will be permanently banned from hosting any games that require GSLT in the future. Lets not

Re: [hlds] Mandatory TF2 update released

2015-10-08 Thread Kevin C
Hit sounds broken for anyone else? On 10/8/2015 9:43 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3019029. -Eric - Fixed generic bomb entities (in the Invasion maps) damaging teammates

Re: [hlds] Optional TF2 update released

2015-10-06 Thread Kevin C
Any update on this? On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences,

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
All you have to do is click Play Multiplayer, and instead of clicking Join Game, click Show Servers. You will get a nice full list of valve ran servers(assuming you have the Official checkbox checked, which it is by default). Refer to these screenshots if you are unsure how to do that:

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Kevin C
You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Our community has 27 servers online atm, but I am adding more now. As soon as I boot up a new server it fills within 10 seconds! On 4/21/2015 2:44 PM, John Gibson wrote: Sorry everyone, let me try this again, without accidentially hitting send in the middle of the e-mail :) So the good news

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed.

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com mailto:s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
Sourcemods RCON has limitations. Try getting a full status output with sm_rcon, or anything that returns a lot of information. External plugins or logging tools(HLStats, GameME, Sourcebans) also require RCON. On 1/23/2015 4:14 PM, Weasels Lair wrote: I don't understand why people even enable

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
That's good for you, but some communities need it. RCON is fine if used properly, like issuing IP bans for failed attempts etc. In CS:GO sv_allowdownload and sv_allowupload can be set to 0 anyway to fix any download exploits since it doesn't support sprays and you should be used

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
Sorry, I meant properly using the engines built in ban system for failed login attempts. On our servers I think we allow 5 failed attempts before we IP ban for an hour. On 1/23/2015 11:20 PM, Korrey Moore wrote: RCON is fine if used properly, like issuing IP bans for failed attempts etc.

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers.

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Original message From: Kevin C s...@serveredirect.com Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Kevin C
and Steam, but I didn't see anything that would tell me that specifically. I had a player say when they got dropped from my TF2 server - they tried other TF2 servers (not-mine) and could not get into them either. On Sun, Sep 14, 2014 at 9:20 AM, Kevin C

Re: [hlds] TF2 Votekick evasion

2014-07-12 Thread Kevin
SMAC On 7/12/2014 2:23 PM, Alexander Z wrote: Let's face it, the way VAC currently works, there's no effective way of dealing with cheaters in a F2P game like TF2, stock servers or not. On 12 July 2014 19:40, ics i...@ics-base.net mailto:i...@ics-base.net wrote: Majority of the

Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Kevin
On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to

Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Kevin
most hosting providers see a large amount of traffic using UDP and ports they do not recognize, and assume it is a DDoS. We shall see if my problem recurs. On Sun, May 11, 2014 at 6:11 PM, Kevin s...@serveredirect.com mailto:s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels

Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Kevin
On 5/10/2014 4:05 PM, big john wrote: yea theres a reason theres very few dedicated servers, I cant get this working under linux or windows. /give up On Sat, May 10, 2014 at 3:49 PM, big john brewskii...@gmail.com mailto:brewskii...@gmail.com wrote: eh too lazy On Sat, May 10,

[hlds] sv_competitive_minspec CSGO

2014-03-23 Thread Kevin
Has anyone gotten this variable set to 0 without weapons disappearing in CS:GO? I would like to use net_graph 4 like I do in CS:S to monitor my servers, net_graph 1 provides most of the information, but not all that I would like. When enabling this in a running server, everyone's weapons

Re: [hlds] Max Players on this build

2014-03-14 Thread Kevin
I assume virtualized? I would expect about ~24 slots per core for the average srcds server. for CS:GO don't go over 64 tick. On 3/14/2014 11:01 AM, pilger wrote: Hey guys, I need some guidance to see what can I get from a server like this one: vendor_id : GenuineIntel cpu

Re: [hlds] When will it be safe to start migrating servers to new IPs?

2014-03-01 Thread Kevin
On 3/1/2014 2:35 PM, Jason Tango wrote: Hello, I know the TF2 team had said we needed to wait a bit before we started migrating servers under the new favorites system, but since I've had my servers registered and working under the new system now for a little over a week, I was wondering how

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-15 Thread Kevin
On 2/15/2014 1:48 PM, Mike Vail wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-15 Thread Kevin
On 2/15/2014 3:09 PM, Kyle Sanderson wrote: If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Propagation if I can recall correctly is designed to take a

[hlds] tf2 beta dedicated server: corrupted double-linked list: 0x1377c7a0

2013-03-20 Thread Kevin Adler
So I decided to play around with the SteamPipe beta tonight to be ready for the eventual update. Installing the game went smoothly and I eventually figured out the autoupdate stuff, which isn't documented. Anyway, the problem I'm having is that the server keeps getting an error on startup. I'm

Re: [hlds] sourcemod problems right after new tf2 update

2012-04-22 Thread Kevin
Try the sourcemod forums. On Apr 23, 2012, at 1:42 AM, Isaak Cherdak twon...@gmail.com wrote: Hi, I am having trouble with sourcemod. It seems that sourcemod will automatically shutdown the server (tf2) ever since I got the latest tf2 update. I tried updating the mods as well. Nothing

Re: [hlds] Mandatory TF2 update coming soon

2011-09-21 Thread Kevin P. Zeillmann
As I understand it, mandatory = you need to get the update immediately for updated clients to play on your server, whereas optional = you can wait until there's server downtime to update. Someone can correct me if I'm wrong. On Wed, Sep 21, 2011 at 1:09 PM, kelly joe whitenoi...@ntlworld.com

[hlds] TF2 Beta Server - Error When Starting srcds.exe

2011-06-17 Thread Kevin P. Zeillmann
additional info. Thanks in advance! Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Kevin b er
Well if it stays in that mode until restarting, then it IS a denial of service attack. On Mon, Jan 31, 2011 at 9:51 AM, Saul Rennison saul.renni...@gmail.comwrote: You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011,

Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Kevin b er
Windows servers don't start anymore, at all. Trying to re-download a server from scratch, but things aren't looking good. No minidump file or anything. SRCDS.exe just exits with exit code -1. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Team Fortress 2 Update Released

2010-12-14 Thread Kevin b er
FYI that message is always present in the start-up and doesn't seem to affect if the server becomes secure near the end of the boot process. It is just another obtuse error-like message in a growing collection of scary-looking console messages in the srcds startup. On Tue, Dec 14, 2010 at 1:50

Re: [hlds] Help.

2010-12-07 Thread Kevin b er
Don't get burstable RAM (burstable = shared) and ask questions about the HD. It really seems like all the file I/O for srcds is single threaded, so if the file I/O stalls too long you'll get lag spikes. On Tue, Dec 7, 2010 at 1:53 PM, John lists.va...@nuclearfallout.net wrote: Nomy, that's the

Re: [hlds] Any chance of sv_steamgroup for CS:S / TF2?

2010-11-15 Thread Kevin b er
The steam group listing IP/ports could be if you kept the existing secret key too. Right now its trivial for a server to claim its in a steam group, but the server still has to make that claim. All that is needed is a 2nd method for a steam group to claim a server. If BOTH the server and the

Re: [hlds] TF2 Engineer building exploit

2010-10-17 Thread Kevin b er
I'm guessing the valve fix for this will be to destroy all engie buildings when you switch shotguns now. On Sun, Oct 17, 2010 at 1:00 PM, Justin mysteriousjus...@gmail.com wrote: http://www.facepunch.com/showthread.php?1014883-Engi-Crabs-Part-2/ Its already public. On 10/17/2010 1:56 PM,

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Kevin b er
You need gamedata updates for TF2 if you have sourcemod. On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink munchkinbra...@hotmail.com wrote: Console initialized. Steam is not active, running in -insecure mode. Loading unsigned module server.dll Access to secure servers is disabled. This

Re: [hlds] Massive TF2 Server Crashing

2010-09-14 Thread Kevin b er
Ignoring petty arguments about which mods are better... Starting with last night with the mass crash, there's been a marked increase in lock up crashes for us. On Tue, Sep 14, 2010 at 8:03 PM, Keeper Keeper keeper@gmail.com wrote: SourceMod is not the end all for everything. Mani is up to

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
Quit complaining about content updates not happening. We all know about valve time. On Fri, Sep 10, 2010 at 4:25 PM, Taylor Henderson taylorhenders...@hotmail.com wrote: An update that's NOT Polycount? Don't pester me with such things. From: jas...@valvesoftware.com To:

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
Master server complaining about version. What should the patch version be? On Fri, Sep 10, 2010 at 4:41 PM, 1nsane 1nsane...@gmail.com wrote: Friday updates are usually awesome. Especially when they break things that don't get fixed until Monday or Tuesday, I love those especially. On Fri,

Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

2010-08-30 Thread Kevin b er
Don't know about CSS, but on TF2 the console message about sprays is quite common. CreateFragmentsFromFile: 'downloads/checksum.dat' doesn't exist. On Mon, Aug 30, 2010 at 9:41 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: It wasn't a very good weekend, everytime I checked in on the server is

Re: [hlds] The commands vmodenable 1 and vban 0 0 0

2010-07-18 Thread Kevin b er
vmodenable is the player client telling the server it supports microphone communication. I think vban is used for muting. On Sun, Jul 18, 2010 at 7:25 PM, HL-SDK Synths syntron...@gmail.com wrote: Too lazy to correct myself, they have to do with voice communication On Jul 18, 2010 8:23 PM,

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Kevin b er
Here's a list of the files we just got. Sorry that the messages about the version info aren't here. 13.61% downloading ./orangebox\tf\bin\server.dll 35.05% downloading ./orangebox\tf\bin\server.dylib 71.27% downloading ./orangebox\tf\bin\server.so 91.15% downloading

Re: [hlds] Easiest way to start server with no mods?

2010-07-04 Thread Kevin b er
Remove metamod.vdf from orangebox\tf\addons and restart the server. No metamod --- no sourcemod. No sourcemod -- no sourcemod extensions or plugins On Sun, Jul 4, 2010 at 3:24 PM, Jeremy D. Pavleck jer...@pavleck.netwrote: Hey gang, We're trying to troubleshoot an issue - is there an easy

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Kevin b er
This isn't fake players, this is a bug introduced around the same time as ghost players. The server will continue to report a player or two after the server empties out. I've seen users come online, complain about fake players, when there is no fake player utility of any kind installed, running,

Re: [hlds] Clients timing out

2010-02-17 Thread Kevin b er
Getting this too. Client drops, ticket errors, etc. On Wed, Feb 17, 2010 at 6:47 PM, Tony Paloma drunkenf...@hotmail.comwrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this

Re: [hlds] ST3Gaming.com using100mbit connection to DoS rival servers

2010-01-25 Thread Kevin b er
Not really FTW. The illegal actor is hiding behind proxy registrations. On Mon, Jan 25, 2010 at 3:56 PM, Michael Secord gizmokid2...@gmail.comwrote: http://centralops.net/co FTW :) Address lookup canonical name st3gaming.com. aliases addresses 208.113.196.53 Domain Whois record

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Kevin b er
This tends to happen on doublecross a lot. Complete lock up and 2 cores we associated with srcds get saturated. On Thu, Jan 14, 2010 at 4:30 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: It loops internally. -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)

2009-11-11 Thread Kevin Mieszala
Everytime I start up my server I am getting this error. It's been happening since the first release of the demo. Along with this I also get 100's of mini dump files that keep appearing. I've been looking for answers for days and can't seem to find any. Any help would be greatly appreciated.

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Kevin b er
I attempted this crash as well on a windows 2003 server and was unable to do so. On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote: What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger

Re: [hlds] L4D Crash exploit?

2009-10-09 Thread Kevin b er
How about quti? On Wed, Oct 7, 2009 at 2:47 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: alias quit echo alias exit echo alias _restart echo See if it happens even with those aliases in place. Take note the only way to shut down the server after doing this will be some sort of

Re: [hlds] L4D Crash exploit?

2009-10-06 Thread Kevin b er
Do you use sv_cheats 1? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Please remove me from

2009-09-03 Thread Kevin b er
Try sending an e-mail with any subject and any message to: hlds-le...@list.valvesoftware.com Assuming valve keeps their mailman listserv software up-to-date, this should remove you from hlds. On Thu, Sep 3, 2009 at 7:49 AM, Saul Rennison saul.renni...@gmail.comwrote: Access denied. 2009/9/3

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread kevin-b...@starmen.net
Enough with the complaints about how the user management is between the steam system and the TF2 game. It doesn't matter to general managment a goldsrc or source server. Please take your arguments over this to to the steam forums. Spencer 'voogru' MacDonald wrote: Mods could remove the hats.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread kevin-b...@starmen.net
Definitely a shadow update came after this. If you updated ~2-3 hours prior to this e-mail of mine, they put in another unannounced update after it. TF2 content to version 108. ~ Kevin_b_er Jason Ruymen wrote: The required updates for Team Fortress 2 and Day of Defeat: Source are now

Re: [hlds] Infinite deadringer cheat?

2009-08-05 Thread kevin-b...@starmen.net
That's a hack. You'd have to have picked up 2-3 weapons just to get back enough cloak to redo it. Otherwise the DR won't let you re-equip it, unless that was taken WAY back during the first iteration of the dead ringer. Also the spectator won't see the correct cloak amount on the watch, so

Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread kevin-b...@starmen.net
The timer in windows that tracks CPU usage is pretty lousy. This means you're seeing false CPU usage from your servers. They're only fooling themselves if they think full 32 TF2 will only use 5% of one of their cores. When windows media player is running, a multimedia timer is started for

Re: [hlds] Happy holidays

2008-12-25 Thread Kevin Ottalini
Indeed, Happy Holidays everyone! It's a white slushy Xmas here in Washinton State, woohoo! - Original Message - From: Ook To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, December 25, 2008 11:16 AM Subject: Re: [hlds] Happy holidays

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Kevin Kolk
I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to

Re: [hlds] L4D - Range of ips don't showup in the server browser

2008-11-26 Thread Kevin Ottalini
Rosie, I see your servers listed under the custom tab (in-game server browser): http://qsextreme.com/L4D/sunlit_l4d.PNG I see servers in the ip range of 66.* - 79.* listed on both internet and custom tabs. They all do list reliably for me but it takes several minutes to refresh completely.

Re: [hlds] Email trimming

2008-11-26 Thread Kevin Ottalini
I confess, unless digest reply emails have their reply at the top and they trim off all the bogus content I just delete them, not worth searching for the reply. I also just delete email replies that are all garbled together into one continuous line, useless to try and read replies like that.

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-24 Thread Kevin Ottalini
There have been qute a few posts from valve on the linux email list (about L4D), look there too. http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html - Original Message - From: Robert Whelan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent:

Re: [hlds] Start more then 10 Servers on Windows

2008-11-19 Thread Kevin Ottalini
Start your server IP addresses at some higher port number like 27100 and go up from there. You can disable the srctv port on the launch properties: -nohltv The cl ports will stop being assigned at 27014 but those shouldn't cause any problems (I have players on right now with a server like that)

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-17 Thread Kevin Ottalini
Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Left 4 Dead Demo - better network since update

2008-11-16 Thread Kevin Ottalini
I'm seeing a very good improvement in network usage since the last update. Two players are showing peaks of (stats): IN: 6000 OUT: 12000 where before the OUT was running peaks around 2 ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Status

2008-11-10 Thread Kevin Ottalini
A simple solution would be for matchmaking to always look in the favorite servers listed in the client's serverbrowser and choose one of those first if they are available (assuming you have a serverbrowser to add favorites to of course). The serverbrowser concept is a proven and useful tool

Re: [hlds] More players with no server.cfg

2008-11-09 Thread Kevin Ottalini
but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what

Re: [hlds] Left 4 Dead dedicated servers - rate limits needed

2008-11-08 Thread Kevin Ottalini
a difference. 2008/11/8 Kevin Ottalini Extensively testing of a dedicated L4D server has shown that it is not possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K dsl line (line is solid, nothing else using the line during testing). Players are changing their rate to 4

Re: [hlds] More players with no server.cfg

2008-11-08 Thread Kevin Ottalini
I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok

Re: [hlds] Left 4 Dead dedicated servers - rate limits needed

2008-11-08 Thread Kevin Ottalini
problems are _not_ related to your internet link rate. Are you sure your upload is being maxed out by the server? I'd be more inclined to look at latency issues myself. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: 08

Re: [hlds] Left 4 Dead dedicated servers

2008-11-07 Thread Kevin Ottalini
I've been testing a stand-alone L4D server (Win32) and run across something odd. This is a dedicated server I've installed and updated via the hldsupdatetool (not the one in the Steam games/tools menu) If I start the server after a clean boot (virtually nothing running other then task manager)

[hlds] Left 4 Dead dedicated servers - rate limits needed

2008-11-07 Thread Kevin Ottalini
Extensively testing of a dedicated L4D server has shown that it is not possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K dsl line (line is solid, nothing else using the line during testing). Players are changing their rate to 4 and cl_updaterate to 100 and there are no

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Kevin Ottalini
I had to remove sv_allow_lobby_connect_only 0 and the server was immediately full - Original Message - From: Richard Eid [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 9:32 PM Subject: Re: [hlds] Left 4

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Kevin Ottalini
Still Busy! As a benchmark, I logged 90 players this morning in about 5 hours of play (then the server crashed). I'm seeing peaks of around 10kb in, 75kb out with a full server. http://qsextreme.com/L4D/l4d_network.PNG CPU is very low, 12% with a full server (win32, 3.2GHz P4))

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Kevin Ottalini
Valve is working with Eset to resolve the NOD false positive. - Original Message - From: bl4nk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, November 05, 2008 8:19 PM Subject: Re: [hlds] Left 4 Dead -Matchmaking Hmm, that makes some

Re: [hlds] HLTV isn't showing in player list!?

2008-11-03 Thread Kevin Ottalini
This looks like a problem with hlsw, it doesn't happen with normal Steam serverbrowser. I started a vanilla win32 cs 1.6 server, connected a vanilla hltv to that server and was able to see both and connect to both with no problem through Steam. All was ok with the in-game serverbrowser as

Re: [hlds] Client crash question

2008-09-30 Thread Kevin Ottalini
Saint, You might try manually forcing WINAMP onto one specific core / affinity and perhaps try setting the priority to below normal and see if that helps. You might be seeing some sort of codec conflict too, if you have a custom codec pack installed, try temporarily uninstalling it and see

[hlds] shutting down all of my game servers

2008-09-27 Thread Kevin Ottalini
Real Life has intruded on virtual reality, today is the last day for me to run my game servers. I've been running Valve servers since 2002 and playing HL since it first hit the shelves in 1998. It's been quite a run and some very memorable times indeed. I've had the great pleasure to work with

Re: [hlds] account does not own this game

2008-09-23 Thread Kevin Ottalini
I restarted my servers and it fixed this. - Original Message - From: Robert Whelan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 23, 2008 3:27 PM Subject: Re: [hlds] account does not own this game Since 3pm (3hours ago) I'm

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Kevin Ottalini
Dustin, The serverbrowsers (both Steam and in-game) use the rate settings in your Steam settings downloads If the Steam download settings are set too fast for your router then you'll get fewer servers in the listings and there will usually be big pauses. The in-game ServerBrowser works a

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Kevin Ottalini
) would make querying server lists a non-issue. I had to set steam down to the 768kbps setting to get reliable server list refreshes... On Sat, Sep 20, 2008 at 12:49 PM, Kevin Ottalini wrote: Dustin, The serverbrowsers (both Steam and in-game) use the rate settings in your Steam

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Kevin Ottalini
to happen. - Original Message - From: Cc2iscooL To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, September 20, 2008 5:02 PM Subject: Re: [hlds] Server browser shenanigans That's why we type rate 5 in the console. Kevin Ottalini wrote

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Kevin Ottalini
I found using Bzip2 to compress maps and related content to not be compatible with Source games, the clients just never saw them. This was both Win32 and Linux servers referring to both Win32 and linux based webservers. I tested this extensively (but was a year or so ago). The only thing

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Kevin Ottalini
-transfering the files with binary mode solved the problem. - Original Message - From: Kevin Ottalini To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, September 10, 2008 10:06 AM Subject: Re: [hlds] Fast DL server zipping I found using Bzip2 to compress maps

Re: [hlds] Is this legal?

2008-08-07 Thread Kevin Ottalini
nice group of servers to block from the master server list. Since they are promoting theft of games as well this can be reported to the hosting abuse contact too. - Original Message - From: Chris Lassiter To: hlds@list.valvesoftware.com Sent: Thursday, August 07, 2008 1:41 PM Subject:

Re: [hlds] Slow server browser?

2008-08-05 Thread Kevin Ottalini
Ian, A lot of clients saw their Steam download rate get changed the last update or two, and it's tightly linked to the game rate setting now so changing one will change the other. Check your Steam rate and make sure it's set correctly for your network connection. Check your MTU as well if

Re: [hlds] Slow server browser?

2008-08-05 Thread Kevin Ottalini
05, 2008 2:19 AM Subject: Re: [hlds] Slow server browser? Kevin, thank you for your response. I've run both SteamRate and MTUtest, and everything is fine. I haven't changed any of these settings from their defaults. I'm on an 8mbit connection and I know its not the ISP because the browser did

Re: [hlds] RCon Bad Password Exploit/Crash

2008-08-04 Thread Kevin Ottalini
Sakefox: http://developer.valvesoftware.com/wiki/Using_mdmp_files Thank your Eric. - Original Message - From: SakeFox To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, August 04, 2008 1:09 PM Subject: Re: [hlds] RCon Bad Password Exploit/Crash

Re: [hlds] Orangebox fps_max incorrect

2008-07-29 Thread Kevin Ottalini
It's always done this. - Original Message - From: [??R] The-/iller To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 29, 2008 4:09 PM Subject: [hlds] Orangebox fps_max incorrect Noticed today on a Win2k3 box running an fps booster,

Re: [hlds] Force a -nomaster to be listed

2008-07-15 Thread Kevin Ottalini
You should be able to use setmaster to add and re-enable master servers in your autoexec.cfg. setmaster Usage: setmaster add | remove | enable | disable IP:port The two main servers (right now) are: 72.165.61.189:27011 69.28.151.162:27011 so what you do is add these to your

Re: [hlds] Force a -nomaster to be listed

2008-07-15 Thread Kevin Ottalini
with no refund? Right host for the right job, that kinda thing On Wed, Jul 16, 2008 at 7:46 AM, Never wrote: I love you!!! I will try that... Kevin Ottalini escribió: You should be able to use setmaster to add and re-enable master servers in your autoexec.cfg. setmaster Usage

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread Kevin Ottalini
Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit Im getting players coming in and

Re: [hlds] Team Fortress 2 Update Available

2008-06-24 Thread Kevin Ottalini
Scott, hldsupdatetool gets a list of files to check locally as well as a list of files to download. The ones that are listed without a % change are checked and valid and don't need to be downloaded. If those files were missing or different from the repository then they would have been

Re: [hlds] Master Server List

2008-06-22 Thread Kevin Ottalini
A lot of routers have an internal firewall that can't keep up to the traffic (in addition to the small forwarding table that many routers have). I found that I had to disable the firewall in some routers in order to get them to have any server query performance. If things work ok in DMZ mode

Re: [hlds] to close to call?

2008-06-12 Thread Kevin Ottalini
private anti-cheat protection does have a better chance to remain effective ... especially if it works. - Original Message - From: Spencer 'voogru' MacDonald 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 1:08 PM Subject: Re:

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Kevin Ottalini
. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread Kevin Ottalini
very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I

Re: [hlds] Day of Defeat: Source Beta Updated

2008-06-04 Thread Kevin Ottalini
woohoo, my hldsupdatetool told me it updated my dodsbeta install to 47,174.78%! 47174.78% g:\SteamServer_dods/orangebox\dodsbeta\steam.inf that's what I call an update! On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen [EMAIL PROTECTED] wrote: And because we really need clients and

Re: [hlds] All Crit's exploit/hack

2008-06-03 Thread Kevin Ottalini
I updated my little toolkit so it will convert and lookup either steamids or communityids: http://qsextreme.com/qs_toolkit Cafe accounts don't have normal friends connectivity or community pages though. qUiCkSiLvEr - Original Message - From: Spencer 'voogru' MacDonald To: 'Half-Life

  1   2   3   4   5   6   7   8   >