Then someone referred to EA and BF. No comparison to CS or CSS. BF2 and BF2142
ROCK, PERIOD!!! They fix their bugs and issues way faster and actually test
stuff or appears they do.
Try stand-up, you'd make a fortune, while back in the real world...
CSS is not a big hit as they thought
Roman Hatsiev wrote:
For such cases there is always a demo at hand while I'm speaking about
obvious cheaters like those who track a target through the wall - very
attractive movie for the public! Like this one -
http://public.otstrel.ru/otstrel/private/demo3.avi (6MB)
Regards.
This is not
Adam Sando wrote:
You are getting FPS and tickrate confused Kyle. See Frazers previous
post for more details on the difference.
I would have thought all SRCDS instances (whether HL2MP, CSS or DODS)
would be 33 tick by default?? Guess not :(
I was under the impression that hl2dm ran at a
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Graham Robinson wrote:
The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new users. My
guess is that they don't want server
Erik Johnson wrote:
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The release will be happening in the next 10 minutes or so, we promise
this time it is for real.
Thanks for bearing with us as we've been trying to get this release out
the
Alfred Reynolds wrote:
Yes, a day or two before hand (details will be sent out then).
- Alfred
Hi Alfred
Will linux binaries be available at the same time as win32? Also, will
the default tick rate be 33/66 or other?
Sorry to add yet more questions to the mountain that you probably
Alfred Reynolds wrote:
We have released an update to Counter-Strike and the Half-Life 1:
Engine. Run the hldsupdatetool to get this update. If you run ANY server
that uses the Half-Life 1: Engine (i.e TFC, DMC, NS, DoD, etc) then you
should get this update.
Hi Alfred, Thanks for the update,
Alfred Reynolds wrote:
No, the 64-bit port is a ways off yet.
- Alfred
This is terrible news for us companies with 175+ AMD64 bit Counterstrike
1.6 Servers. /me cries
Its not just a recompile on 64bit compiler then?
Richy
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Martin Otten wrote:
The default tickrate for CS:S is 33, for HL2 HL2DM 66.
With tickrate 100, a CS:S server runs 3 times more simulation steps then
a 33 tickrate server, which may cause a 3 times higher CPU usage. Also
the client to server bandwidth increases by 300% since the client
samples
Cream wrote:
Clayton Macleod wrote:
uh, stopping environmental sounds that everyone is supposed to hear
definitely gives that person an unfair advantage. You're supposed to
hear the same things everyone hears.
Yea, but the rain on aztec drives alot of people nuts.. its just TOO
loud.
I've got this in place via Sveasoft's Alchemy replacement firmware for
my Linksys WRT54GS wireless router. At the moment I've got to add
these custom patterns manually, but they seem keen on replacing their
current patterns with ones that are currently working properly in
their next release, so
Simon Garner wrote:
On 12/05/2005 7:16 a.m., Ben wrote:
The command shows the server side hitboxes which is the position of
the
player (in this case a bot) on the server. Due to the latency, the
position
on the client is always trailing behind. That is why the hitboxes
(server
side position of
lol, thats so weird i picture Alfred exactly the same.
Ha Ha! You are funny sometimes AlfredI always picture you as
Alfred the
butler on Batman episodes.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 22, 2005 1:53 PM
Hi :D
I am thinking of moving one of my servers over from linux to windows and
am wondering what the best version is for CS Source?
I have AMD64 3.4Ghz machine with 1GB DDR.
Is there still a timer issue with windows where u have to open a graphic
to get higher FPS?
Also is there an issue with XP
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