Awesome Info Fletcher! THANKS!
Will the achievements from years past also be available on the servers
running the mix? I have people asking if they will be able to receive the
Bombonicon item that they never got last year.
Please forgive me if this has already been answered. I just changed my
All my TF2 PvP Windows servers are getting ghost players AGAIN since the
last update. One server will get as many as 4 in 24 hours. Does anyone know
how to prevent this and how to kick the ghosts without restarting a server
full of people?
Thanks in advance...
Hi guys,
I'm first want to say I'm terribly sorry so many of you are having trouble
with your servers. Usually it's me dealing with the stuff you guys are and
I've lost a slot of sleep and hair over the messes created from Valve Game
updates. I'm writing this to you because for some weird
I haven't played MvM since it came out. I've been too busy. I did actually
try to play yesterday and found I had to wait a minimum of 12 minutes justt
o get into a server here in California. I starting to wonder if the Steam
server network is simply overwhelmed and causing all the problems for
I actually wish mine would crash once in a while. At least it would keep
them from filling with ghost clients that eventually take up all 32 slots
and don't let people join after a few hours! Embrace the chaos guys. LMAO!
At least SourceMod is stable again with the latest snapshot. Have a good
Can someone post the IPs of some servers using the fake clients or spoofing
bots like you speak of? I'd like to see what they look like and don't see
any in the server list under SV_REGION 255. By the amount of discussion on
the topic over the past few weeks, I just thought there would be a bunch
I feel your pain. If I notice my Steam client is offline on my PC due to
something going on with Steam, even if it's just for a few minutes, I can
almost guarantee that many if not all of my Windows 2008 TF2 servers, along
with TF2 servers hosted by others, will stop showing on the list. I also
I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them.
One of these phantoms has the same exact
that you mention it, I think the same thing happened here D:
-Mensaje original- From: Team BOOM!
Sent: Thursday, July 05, 2012 7:03 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
I was wondering if anyone
Happens every single time if you have a Windows Server. Get in line. It will
finally eventually connect, but you could be waiting a while. I usually wait
up to 30 minutes for just one server to update successfully. I believe Linux
servers update much more quickly because they can be done
Fell Server Admin,
Just an FYI... Check your Mapcycle files. This last update overwrote the
mapcycle files on all our servers and I had to reset them on all them all.
GRRR!
Mike
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
Dear Lord I can't type tonight! My last should read...
Just an FYI... Check your Mapcycle files. This last TF2 update overwrote
the mapcycle files on all our servers and I had to reset them all.
___
To unsubscribe, edit your list preferences, or view
update - Map Cycle File Overwritten
+mapcyclefile custom mapcycle file here as parameter at launch for the
win.
On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote:
Fell Server Admin,
Just an FYI... Check your Mapcycle files. This last update overwrote the
mapcycle files on all
As some of you know from my previous messages here, My TF2 servers are
frequently disappearing off the master server list requiring them to be
restarted so they appear again. I'm very curious how many of you are
experiencing this problem as well.
During the past 3 days I've had to restart them
UPDATE 6/26/12 @ 5:35 PM PST
I just refreshed my server list here on the west coast of the US. At 2:45 PM
PST today, my server list showed 4403 TF2 servers. This was with no filters
set at all. I just refreshed my list and now only see 3881 servers. I also
noticed that 2 of the 5 servers I had
Missing From Server List
Valve's guys reported Steam maintenance finishing literally 3 minutes
before you sent that.
Maybe it's related?
On 6/26/2012 8:46 PM, Team BOOM! wrote:
UPDATE 6/26/12 @ 5:35 PM PST
I just refreshed my server list here on the west coast of the US. At 2:45
PM
PST today, my
.
_
From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Tuesday, 19 June 2012, 21:41
Subject: Re: [hlds] New Exploit to crash a server [Console flooding]
Just got this update notice for SMAC. I believe it addresses this issue
I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None of
these servers ever climb higher than 450 MB each. When I saw yours were
climbing to over well twice that much I was floored! I don't blame you for
being concerned. I'd be very curious to see the reason for them climbing so
Just got this update notice for SMAC. I believe it addresses this issue for
us until Valve releases their update:
GoD-Tony has just replied to a thread you have subscribed to entitled - SMAC
Download Thread - in the SourceMod Anti-Cheat forum of AlliedModders.
This thread is located at:
for something, it starts
sleeping/don't tell it's there.
2012/6/17 Team BOOM! teamb...@comcast.net:
Thank you very much for the reply Peter
. Ill check it out..
Have a great weekend,
Mike
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
.
SteamTools Main Thread
http://forums.alliedmods.net/showthread.php?t=170630
SteamTools Include File (reference)
http://hg.limetech.org/projects/steamtools/raw-file/tip/plugin/steamtools.in
c
On Wed, Jun 13, 2012 at 12:15 AM, Team BOOM! teamb...@comcast.net wrote:
So here we go again
So here we go again.
All, my TF2 servers are once again randomly dropping from the Steam Master
server list. One minute I see all my servers full of players. An hour later
I see them nearly empty. When I see this happen, I look at the server list
and the servers are not listed again!!! The
These updates take longer and longer and time out more and more. Here I am
an hour and a half later and still can't get my servers to update without
timing out. I thought the new update system released a couple months ago was
suppose to improve things. Instead, it's 100 times worse on the west
list
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
My first server updated in about 3 minutes, and my second in about 5
which is considerably better than it used to be. I'm also on the west
coast.
On 05/31/2012 07:04 PM, Team BOOM! wrote:
These updates take longer and longer
DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server
Released
Server crash fixes as well as bug fixes are awesome.
Totally worth it.
On Tue, May 22, 2012 at 4:56 PM, Team BOOM! teamb...@comcast.net wrote:
DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.
-Original Message-
From: hlds-boun
: Source Update Released
Here is a current one: http://pfiles.saigns.de/cssoffsets.txt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Tuesday, May 22, 2012 11:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject
Anyone know what's going on with the Steam system?
Mike
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
in an effort to make the seal mask
gift-wrappable.
On Wed, May 16, 2012 at 9:09 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
+1 confirm.
On Wed, May 16, 2012 at 8:08 PM, byteframe bytefr...@gmail.com wrote:
Wanton debauchery.
On Wed, May 16, 2012 at 9:08 PM, Team BOOM! teamb
I sure wish the updates would run the first time I try. I'm constantly
getting messages like this and have to restart them after 10 mins of
waiting, over and over again:
Starting the Steam Update...
Don't close this window. If you close this window the update will still
be executed on the
I wonder if I can do that with TCAdmin. I'll have to check that out. Thanks
for the idea.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shawn
Sent: Thursday, May 10, 2012 4:28 PM
To: Half-Life dedicated Win32
Other than without restarting and kicking people who are in the server, does
anyone know if there's a way to reconnect a TF2 server to the Steam servers
so it will show up in the server list again when it disappears? My do this
once in a while and I hate to boot the people who are in there to get
Since we're all taking about Quickplay and the Policy of Truth, I wanted
to hear your guys' thoughts about getting your own server populated and how
it's our responsibility to fill our own servers.
While I don't disagree with that statement, this is now more difficult for
custom server
invites, launching
with connect on the command line, etc.)
On Fri, May 4, 2012 at 8:13 PM, Team BOOM! teamb...@comcast.net wrote:
Since we're all taking about Quickplay and the Policy of Truth, I wanted
to hear your guys' thoughts about getting your own server populated and how
it's our
My Friends,
We shouldn't even bother discussing this on the list. He's asking about
using illegal software practices. He can go elsewhere to search for this
information. This is an Official Valve server list. I can't believe you guys
are even replying to him. All he wants to know is if he will
on an
illegitimate level. You are making assumptions on very little knowladge..
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Monday, 30 April 2012 3:47 AM
To: 'Half-Life dedicated Win32 server mailing
Is anyone else having trouble with the win32 hldsupdatetool hanging up and
needing to be restarted while updates. I need to run it 3 times for it too
complete and updates can take up to 45 minutes now instead of the 10 or so
minutes it took before. Very frustrating. This started after the new
I have found that when my servers are out of date, they won't show up in the
server list. The two problems you are having are probably tied together.
Once your update issue is resolved, the server will probably show up again.
As for it not updating, if you still haven't resolved that, try
Aerolite, how do you know it's this guy? What have you done to isolate it to
him? Just curious...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Thursday, March 29, 2012 1:07 PM
To: Half-Life
, Team BOOM! wrote:
Aerolite, how do you know it's this guy? What have you done to isolate it to
him? Just curious...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Thursday, March 29, 2012 1:07
Eric you're the man. These notices really, really appreciated!
Mike
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: Wednesday, March 28, 2012 11:48 AM
To: Half-Life dedicated Win32 server mailing
How sweet would it be to have Kigen and the authors of SMAC work directly
with Valve to integrate their anticheat features into VAC? If SMAC and
Kigen's AC can do it effectively, why not? I've been told that Valve is
already working with the Gungame authors for CS:GO, and in my opinion,
dealing
Leandro, one of the things that causes this is by having a Steam Client on
the box that is out-of-date. If this is the case, either delete the Steam
client from the box or make sure it's up to date by starting it every so
often. Doing this fixed your issue for most people.
Good Luck!
Mike
Can any of you fellow server Admins recommend someone that can analyze
server crash dump files for me that one of my CSS servers has created? From
time to time I need this done and would like someone who understands Valve
games (CSS and TF2) to review the files for a possible source of the
me an email with them and i'll take a look for you.
On 18/03/2012 22:09, Team BOOM! wrote:
Can any of you fellow server Admins recommend someone that can analyze
server crash dump files for me that one of my CSS servers has created? From
time to time I need this done and would like someone who
I had two hl2.exe crashes today as well. Though the crashes are less
frequent than prior to the previous update, they're is still and issue for
sure.
- Mike
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer
to be calculated in.
For the item servers, I guess steam trading in-game hammers them even more.
ppl retrying and retrying etc.
_
From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Thursday, 16 February 2012, 1:10
Subject
At least my suspicions are confirmed I mean. Man, I can't type these days.
Sorry.
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Thursday, February 16, 2012 1:37 AM
To: 'Half-Life dedicated Win32 server mailing
Players in our community are porting an significant increase in HL2.exe
crashes since the last update. I've personally had 3 crashes in the past 25
minutes while playing TF2. I've also noticed the item servers have been down
more. I'm not sure if the two are related. Anyone else seeing this or
Interesting, I'm not seeing any of that at all on our servers. Our server's
in Los Angeles, CA. USA - Regional issue perhaps?
Mike
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of dmex
Sent: Sunday, February 12, 2012 7:49 PM
Has anyone else noticed their TF2 servers crashing more often since the last
update? My servers never crashed before, but with yesterday's update, all of
them are and I have no idea why. I've had at least 6 crashes since last
night, most often when the servers are full. Before I spend all my night
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Crashing More Since Last Valve Update
I'm running MM:S 1.8.7 and SM 1.4.2-dev on Ubuntu just fine. Are you getting
any kind of special error messages or dump logs?
On Sat, Jan 14, 2012 at 2:33 AM, Team BOOM! teamb
Here's mine and it works fine.
C:\GameInstalls\HldsUpdateTool.exe -command update -game Counter-Strike
Source -dir C:\gameinstalls\CSS -verify_all
Good Luck
Mike
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jarett ambrosat
I think is Valve should make TF2 $3.99 or something very cheap. Free is
ridiculous. Serious players would obviously still buy the game and the
free-2-play issue would be greatly reduced if not eliminated if this was
done. At least charge something, even if it's just a couple bucks. Then you
can
Sorry to go slightly off-topic on an L4D2 issue, but I was thinking these
topics might be related. Our 8 TF2 servers have been running virtually empty
since the last update as well. Before they ran full nost of the day and into
the night. All the servers show registered. Has anyone else seen TF2
. And this pattern has happened several times now. I
wouldn't worry too much. Just seed on your servers and stick through it and
you'll eventually get that traffic back.
On , Team BOOM! teamb...@comcast.net wrote:
Sorry to go slightly off-topic on an L4D2 issue, but I was
thinking
The update changed all my servers' mapcycles back to their defaults. You may
wish to check yours as well in case you didn't notice.
Mike
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott
Sent: Thursday, December 15, 2011 10:40
I no longer use the rcon_password setting in any server-side cfg files. A
while back there was an exploit that was released where people could take
over a server when it was done this way. I'm not exactly sure how and don't
know if this is still an issue, but somehow they were able to grab the
I just wanted to say thanks to the folks at Valve for fixing TF2 when
Alt-tabbing issues that have been going on forever! This was a freaking
nightmare until this update and now it works absoultely awesome! Alt-tabbing
from full-screen TF2 to other apps is no longer a show-stopper! THANK YOU!
Fellow Admins,
I've noticed that recently my IN rate on my client's net_graph will drop
to 20 at certain times while playing on our 66-tick TF2 Dustbowl server.
This appears to have started within the past month or so. Before my client's
IN and OUT readings never fell below 63 on this or any of
Thanks for the heads up about the map issue Jeff.
My KOTH server wouldn't start because its start map is koth_harvest_event.
Changed it to koth_badlands and BOOM! It started fine.
Good call,
Mike
_
From: hlds-boun...@list.valvesoftware.com
All 7 of my Windows 2008 TF2 servers are no longer registered either. I
restarted them again and no change. I'll bet this is the same thing that
happened right after Halloween when we mysteriously lost all our players,
and then it fixed itself a few days later. Hu.
_
From:
-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Wednesday, November 09, 2011 8:01 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server Not Registered Anymore
All 7 of my Windows 2008 TF2 servers are no longer registered either. I
restarted them again
keeps them full all day and
night. I don't like saying there is something wrong but I think there is
something wrong.
On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! teamb...@comcast.net wrote:
I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them
were running totally full
person in for more than 45 minutes yet quickplay keeps them full all day
and
night. I don't like saying there is something wrong but I think there
is
something wrong.
On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! teamb...@comcast.net wrote:
I'm seeing the same thing as msleeper. I have 7 TF2
I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them
were running totally full of players until the day after Halloween. In fact
they've been running full for months. Now all but one or two usually sit
empty. It's like quickplay is not directing traffic to them anymore.
drops and almost no one is connecting.
Maybe people are just done playing now that Halloween is over?
Thanks in advance - Mike
_
From: Team BOOM! [mailto:teamb...@comcast.net]
Sent: Sunday, October 30, 2011 6:15 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE
no one is connecting.
Maybe people are just done playing now that Halloween is over?
Thanks in advance - Mike
_
From: Team BOOM! [mailto:teamb...@comcast.net]
Sent: Sunday, October 30, 2011 6:15 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 registered
I'm sorry fellas, I know this has been discussed already but I'm still not
clear on the convar syntax with the = sign.
I have 7 registered TF2 servers. Some have an = sign inside the quoted
identity section of the convar and some do not. My problem is I don't know
where the = Fletch is
that helps.
On 31 Oct 2011, at 00:50, Team BOOM! teamb...@comcast.net wrote:
I'm sorry fellas, I know this has been discussed already but I'm still not
clear on the convar syntax with the = sign.
I have 7 registered TF2 servers. Some have an = sign inside the quoted
identity section of the convar
Fellow Admins and Sys-ops,
The client crashes related to player class selection that appeared with
today's update appears to have resolved itself for our players. Hopefully
that's behind us. I did however discover another problem you may not be
aware of.
We were running a 1-2 week old Snapshot
updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.
On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:
Fellow Admins and Sys-ops,
The client crashes related to player class selection
Additional info:
I re-ran the update tool on one of our servers that was experiencing the
client crashes for some clients. I just saw the following update came down
evn thought I already updated the server to the latest version
Updating 'Team Fortress 2 Content' from version 285 to version
I'm sorry Kyle, I have to disagree with you one point. This is not the
premature death of CSS. Sadly, most die-hard CSS players would tell you that
CSS officially died for most of the people who loved it when it was ported
to the new engine in May 2010. Until that day, I could have never imagined
Hello all,
I just learned a couple things about the big Valve update we just got. The
update broke the SteamBans Metamod: Source plugin. If you're running the
SteamBans plugin, comment out the SteamBans line in your metaplugins.ini
file and Metamod should work fine again. The SteamBans folks are
All,
I disabled Metamod on all my Windows 2008 TF2 Servers and they are up,
running and full. Of course SourceMod won't work, but at least you will have
running servers again if this is your problem.
Mike
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Jake,
I spent a few days researching this and I believe the answer is no, there
seems to be no way to turn off this feature. I guess one option would be to
change the graphic for the icon and make it transparent, but that would most
likely require significant work for the game and a forced
One thing I'm curious about with regard to this issue. I was wondering if
the people having problems with these lockups are using shared game server
files for multiple servers? In other words, are they using one directory of
core game files to run multiple game server instances. Just a thought...
The update won't run on any of our servers. The Hldsupdatetool just aborts
and the server restarts under the same version.. sigh...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, August 23,
correctly to all the content servers.. kind of getting annoyed with
having to run a -verify_all on server when we update quickly.. it may
not be that of course it may be that the content servers can't cope..
either way it needs fixing
On 24/08/2011 02:01, Team BOOM! wrote:
The update won't run
Jake,
Because you weren't getting emails, you missed a bunch related directly to
this problem. Bad timing LOL...
The resolution posted by the users here is as follows:
The problem appears to have only affected game servers that have an out of
date older Steam Client on them. To fix the issue,
Dear Jon,
I just wanted to confirm you're using the correct syntax for the verify
option in the command line, which should be -verify_all
If that is correct and the files are still out of wack, perhaps you should
try the following:
1. Force an version check on the server by deleting the
where it is Unble to load
steam support libraries.
Thanks for the help,
Jon
On 17 Aug 2011, at 15:59, Team BOOM! wrote:
Dear Jon,
I just wanted to confirm you're using the correct syntax for the verify
option in the command line, which should be -verify_all
If that is correct
We're running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows
2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for
disk management with 3 drives. The TF2 servers are busy and many remain full
most of the day, the CSS ones are not so much any more.
On rare
Below a link to the one I use on my Windows 2008 64-bit dedicated server.
http://www.boomgaming.net/downloads/HiResTimer.zip
This timer requires the Microsoft .net 1.1 framework package be loaded on
your box first. It can be found here:
FPS do you guys actually get with this thing? Up to 512? At
least thats what I've always been getting on all my 2003 servers, without
running a booster.
I tried it once and it didnt make a difference.
On 2011/03/10 12:14, Team BOOM! wrote:
Below a link to the one I use on my Windows 2008 64-bit
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